OriginalTibs, on 08 August 2013 - 12:58 PM, said:
Having a K/D ratio higher than your win ratio is odd. You are either being capped too often or you are playing conquest in very slow assaults.
Every player on the team makes a difference.
You mean it is odd to kill more then one mech per game? As long as you kill at least one mech per game, your k/d will be higher then your w/l. My k/d is 6/1.3 (3.45) my w/l is 2/1, while pugging 90% of the time. Don't you mean the other way around? Having a higher w/l ratio then your k/d is odd? Because in that case you are beeing carried.
Concerning pugs/premades. IMHO as a pugger, even coordinated 4 man drops are not as easy to stop as they were in 8vs8. And full blown synch drops, yeah they still happen, are even worse. In 8vs8 if you knew those guys always run together, and which ones hit their targets, you tried to look for them and execute or at least counter them. Now those 4 guys pull the 8 other guys with them, leading them to a flanking move which destroys half of your troops before anyone in your team hits R. 12vs12 has more of a snowball effect and premades in it make it worse. And if you commit to killing that one guy who is realy good, his scrub friends will fry you in the mean time.
As long as your team has half a brain amongst them, your 4 man drop will stomp the pugs. The only way you can fail is by your own error, or if you realy hit the jackpot on pug elite aka scrubs.
I saw just one game since the 12vs12 patch in which we, the pugs, stopped a full blown synch drop. It was intense trench warfare on Forrest Colony, LRM crossing in the air ( I blindfired most of the time, trying to keep them at bay), my AMS ammo was gone in under 5 minutes. And by that time not even one mech had dropped. That is maybe the opposite effect of 12vs12, the pugs did not run into death but waited untill the barrage weakend. When the first synch drop mech dropped, the rest followed one by one, still taking over half of our men with them. And the only reason why they started to drop, was because their AMS ammo was gone, too. And we still had missiles to send them.
Had they advanced, we would not have killed even one of them. The loss was by their own making.
In 8vs8 stopping a synchdrop was also a feat, but not uncommon.