Ambiguous post is ambiguous. It is also very soft-cornered.
PGI, the lack of actual visible improvements has been obvious. Hit detection issues are not minor bugs, they are a gamebreaking problem that directly affects the outcome of every match.
The slight performance drops mentioned with the introduction of 12vs12? My FPS went from 18-22 at the last patch to 9-12 directly after. This is not minor.
The movement issues are are gamebreaking as HSR issues, getting your mech stuck in combat is a death sentence, so when it happens in the wide open flat areas between cover, on small rocks and invisible ditches... you get it.
In additon, when constant upgrades and streamlining still result in very poor performance in even "very good" machines, small changes to firing animations, and rendering in general, are not the issue, the issue is with the base-code and/or your server hosting. (Quantity, location, ISP choke/quality.)
This game comes out in a month and a week.
Get your **** together.
Edited by TheFlyingScotsman, 07 August 2013 - 12:22 PM.