I tried to get some numbers on this the topic together:
The smallest group available is a team of 2 players:
- Average Mech weight (lightest and heaviest): 20 + 100 / 2 = 60
So, 60 tons per player seems to be reasonable to calculate the progression for any number of players in a group.
1 player: 100 (can't restrict solo players)
2 players: 120
3 players: 180
...
12 players: 720
But I certainly don't want the light player in the above evaluation being restricted to the lowest weight within his class. I decided to check on the heaviest Mech in each class:
- Light / Assult: 35 + 100 = 135 / 2 = 67,5
- Medium / Heavy: 55 + 75 = 130 / 2 = 65
- Light / Heavy: 35 + 75 = 110 / 2 = 55
- Medium / Assault: 55 + 100 = 155 / 2 = 77,5
Based on this values I think 65 tons per player is a better value to go with than 60.
max Group Weight = Players * 65
2 players: 130
3 players: 195
4 players: 260
5 players: 325
6 players: 390
7 players: 455
8 players: 520
9 players: 585
10 players: 650
11 players: 715
12 players: 780
With the current system only the following combos have to be taken into consideration:
For groups up to 4:
2 players: 130
3 players: 195
4 players: 260
Total drop weight for a team
12 players: 780
With a linear progression as used above (65 tons per player) it is rather easy to build teams and calculate drop limits.
However, I came up with another evaluation:
(3 * 35) + (3 * 55) + (3 * 75) + (3 * 100) = 795 / 12 = 66,25
Again taking the heaviest Mech for each weight class and putting 3 of each weight class in a 12 player team the top limit for a full team is slightly higher than in my first evaluation.
Let's take the next even number above 66,25 and try out 70 which results in the following limits:
For groups up to 4:
2 players: 140
3 players: 210
4 players: 280
Total drop weight for a team
12 players: 840
Everything below 840 is too restrincting in my opinion.
But then, PGI might come up with a completely different approach ... ;-)
Edited by Gulinborsti, 08 August 2013 - 04:59 PM.