FerrolupisXIII, on 31 July 2013 - 11:59 AM, said:
so, am i the only one that feels like the "typical" LRM-80 to 100 stalker is a total lie?
i've run the LRM-100 stalker. its a horrible horrible idea.
LRM 80 isnt far behind.
LRM-60 is competitive, but you MUST have friends that cover you, because you really wont have the close range weapons to be a real threat.
Other than that, i run 2x LRM 15 and 2x LRM 20 catapults all the time, and i do fairly well most matches. i dont know how you play, but i communicate with the brawlers and stay 500-600 meters behind them and just get on their target. or on our scouts target. also makes for decent suppression fire on Sniper builds. no one wants to eat 30-40 LRM's if they can avoid it. and it isnt a huge waste like on other LRM mechs.
so, i really dont see the problem. AMS really isnt as big a problem as you make it seem like, unless there are multiple Dual AMS mechs next to each other. as others said, you can still run 4x LRM 15, you just have to stagger the fire pattern.
also, my thought is to run 2x LRM 20's and 2x LRM 5's on a Stalker 3H. fires one 50 shot blob of LRM's. seems legit to me.
Also, what is your problem with the spread pattern on 20 boxes? there are only a handful of mechs even capable of launching a full 20 volley at once. i find it handy for getting a mass cloud that you seem to be such a big fan of.
seeing as this thread is already full of angry responses and name calling, i'll say now that i mean no offense, nor do i think you're a noob. just curious on your train of thought
"noob" is a subjective demaning point of view. I may have only been here a few months, but I am experienced in gaming - I just don't like the 'competitive' atmosphere of what I witness here calling others names. Sure I don't team myself, but I haven't seen a team/clan/group worth joining here yet. The vocal ones on the forums more often than not are the only ones calling out and tossing those names, while the quiet don't ask - and I don't care to seek them out anymore.
"Good" is also subjective. How much ammo? How frequently do you fire? Kill/Death Ratio quality (helps you have coordinated teammates) good or just figuring the time spent for a win/loss? You run with buddies, does someone always have TAG on the target? And you mention communication - I am worried on the key core of the gaming community here, not the teams, and face it - I believe most PUG. PUG is horrible, I know, but doable and that needs a different edge with situations in consideration where you can't rely on teamwork to save your butt.
So yeah, I know how to. Can it be done? Not easily with Team groups coordinating against random PUGs really skewering the opportunities, and then the ECM shtick.
Also, if you can't get WHY the LRM-20 Spread from a C4 is bad, then I suggest you try running numbers. How much of the real important CT damage is done per shots fired is pathetic compared to ammo used as opposed to other launchers. The spread is so big a sizable amount misses even Heavies. unless there is TAG on it The relative CT damage is also a pain as it really isn't worth denting the rest of the mech for so few shots per ton ammo when you can't aim shots or guarantee enough to actually do anything.
For Missiles, it targets CT. Its how the mechanic works - the rest of the damage is not as important as it likely won't kill or be enough to really harm a mech.
The LRM-10, LRM-15 and LRM-20 all deal the same relative CT damage on most medium and average sized mechs. The LRM-5 when boated is higher CT however.
Only on larger Heavies and Assaults does the larger CT allow the LRM-15 and LRM-20 up the damage there if you hit head-on.
The LRM-15 averages out better for "total damage" but the majority of it is superficial on the rest of the Mech.
A full LRM-20 doesn't compare any better or worse damage-wise, but its an ineffective use of ammo as some missiles miss completely.
The result is the LRM-20 has the least number of shots for such a comparatively limited edge in damage per shot fired its a waste compared to more efficient launchers like the LRM-10 or even the LRM-15. The LRM-20 is a waste of ammo and space for its slower recharge and possible damage doable over time.
The Quad-LRM-10 setup allowed for far more damage, far quicker than the Dual-LRM-20 ever could do. That is why it remains better But the heat makes it so ineffective only being able to fire a few salvos before needing to wait, and on a hot map it makes it even worse and nearly impossible DPS to kill anything with its own weapons.
But I take it you mainly team? Good is a natural part of teamwork with help. I don't care to factor that in determining if anything can be good - as good teamwork can make some crappy weapons impressive with a little bit of coordination.