lunticasylum, on 27 August 2013 - 08:05 PM, said:
I cannot agree more. The change dragged me back into pushing hard into buying more delicately-tuned mechs and scrutinizing every possible load-out before I actually buy anything. I really like the change!
I am just not sure where the fun comes from out of this sort of situation.
For me more half the fun of this game is experimenting with new mechs to try to tweak them to perfection. In fact I still find myself tweaking mechs I have had for months and months because of something new I have learned about playing or to account for changes to weapons balance. Today for example I needed another 800k LB-10x for one of my builds that I modified based on my experiences with the LB-10x after the last change. That is over a hours worth of grinding to get ONE cannon by the way.
Also you can scrutinize your builds all day long either in the Mechlab or Smurfy's but many of the BEST LOOKING builds don't survive first contact with the enemy. If they don't then it is back to the drawing board and your out alot of C-bills. Basically you can't know if a build is going to be good or not until you try it out on your mech.
Thrystblade, on 27 August 2013 - 09:29 PM, said:
Yes, because punishing new players with a COMPLETE lack of forgiveness is really a good idea for attracting new players.
They either read up on every single mech and variant and loadout and this and that and the other thing. There is NO way to test mechs. You buy something you don't like? Well go **** yourself, buddy, PGI doesn't care. Sell it for 1 million cbills and spend another twenty hours grinding for a new mech you might not even like!
Totally agree here. PGI has it all wrong. In the Sept Creative Development Update, PGI seems to think that 10 million C-bills that can be earned with the cadet bonus will allow a new player to buy several mediums and/or lights, a couple heavies or one Assault. What they fail to take into account is that while yes you can buy this number of STOCK mechs, stock mechs aren't competitive and the reality is that at a minium you need 10 million C-bills just to outfit a good Jenner if your just starting out in the game.
The thing of it is, heaven help the newbie that doesn't take the time to read the forums on how to build mechs because he is likely going to gimp himself tremendously with his first builds, prehaps even wasting all his cadet bonus on a mech build that sucks and fine himself in the position of having to grind for hours on end just to get his first build useable. This is not a good newbie experience.
My suggestion is that there should be a tutorial toggle, lets call this the mech simulator, where a new player has access to 4 different "starter" variants, Maybe a Jenner D, Raven 4X, Blackjack BJ-1 and Cicada 2B which all have a base price of about 3 million C-bills. While there they don't earn any C-bills but have full access to all the equipment in the mechlab aside from modules and can freely mix and match equipment at will for free and drop into matches with that equipment in order to get a feel for how everything works and come up with a competitive build.
Then after a minimum of 25 matches and once they have built one mech of the 4 choices out fully, the new player can click the "leave simulator and claim you mech" button at which point they enter the real game with a shinny new mech chosen out of the 4 simulator mechs that is fully equiped and with all basic efficiences unlocked for that variant (since they earn XP while in the training simulator). C-bill begin to be earned at this point and the game moves forward from there.
The whole point is that this gives new players lots of choices, exposes them to the mechlab and how it works, allows them to fully experiment and find a mech that works for them without worry about making a mistake, insures best as possible that a newbies first mech is competitive and still keeps the total C-bill at about the same as the cadet bonus because I don't think any of those mechs could exceed 10 million C-bills fully kitted out.
This would even be pretty easy for PGI to implement with very little programing, though it might make trial mechs obsolete but I am not sure that is a bad thing.
Edited by Viktor Drake, 29 August 2013 - 02:21 AM.