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Premium Makes No Sense Anymore


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#21 Telemetry

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Posted 08 August 2013 - 05:25 AM

View PostGODzillaGSPB, on 08 August 2013 - 05:15 AM, said:

I won and got 144.000 cbills. It's in the startpost. I won two more games and got around the same each time. This is not in the startpost but I'm telling you now.

But I gotta give you credit there man: I've never seen a better cover-up for a "l2p" oneliner. Good work.


I am not telling you to learn to play. I never have posted that to anyone and never would. I'm just trying to throw out some suggestions that might help. I don't know from your post if you know these things or not, so I'm trying to help.

I generally run lights and when I play in a 4 man lance on Comstar, we organize things like "who is taking LRMs", "who is taking a scout", etc. If we have an LRM boat, I put on tag and/or NARC and get tons of bonuses for spotting, etc.

I also attempt to shoot every mech I see in battle. The reason being is that if someone later kills that mech, I get the bonus and assist. I also try to strip arms, etc. for component destruction bonuses.

One more thing that I noticed. If you die early and quit, you don't get payouts for assist that happen after you quit. So it pays to be patient and wait until the end of the match.

Oh, and a more obvious way to make more c-bills is to use a Founders or Hero mech.

Hope this helps.

#22 Roadbuster

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Posted 08 August 2013 - 05:29 AM

View PostGODzillaGSPB, on 08 August 2013 - 04:49 AM, said:

If salvage is divided no matter what an individual did, then before the patch it was 8 mechs destroyed (in an assault match with no cap win), divided by 8. After the patch this is 12 dead enemy mechs divided by 12 friendles (the player included). It doesn't take a genious to see that the outcome is. ^^

Oh, oh!, Wait! Don't tell me! Errrm... 8vs8 and 12vs12 meeeeeans...argh, no, wait, almost got it...

It's the same, right? There is no difference! PGI forgot the 4 players on the other team! :)

#23 Bloodred

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Posted 08 August 2013 - 05:29 AM

I used to play a lot of MWO, not so much recently because of the obvious Gauss+PPC issues we've had and are still having, but this earnings nerf is unwarranted and kills it for me. I regret buying another $7 worth of MC to get mech bays for my Victors, I don't have Premium and my income is so damn low that I don't even feel like playing at all. I haven't had the time to play enough to get a huge stockpile of C-Bills, despite pretty much playing since CB. Add the hit registration issues I've been having since the last few patches and MWO really doesn't seem to be worth my time anymore, despite how much fun the core game itself can be when the stars align and it works well.

#24 Borengar629

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Posted 08 August 2013 - 05:30 AM

I have premium time active. I started leveling a Victor 9S from 0 yesterday. Now I have the basics complete and unlocked speed tweak and by doin so I've earned myself about 6 million c-bills. That will bring me at about 10 - 11 million when I'm done with the leveling.
This is enough to afford a new chassis... So where was the problem again? I really don't understand.
The only problem I see at the moment is taht stupid double-xp bonus that unnecessaryly speeds up the xp-gain and therefore keeps you stuck for a little while when you mastered one chassis until you can buy the next one.
But that's really it, isn't it?

#25 GODzillaGSPB

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Posted 08 August 2013 - 05:46 AM

View PostItkovian, on 08 August 2013 - 05:25 AM, said:

I love this.

Premium is worthless now that it doens't give as much reward as before? Seriously?

But it does, the % never changes


*sigh*

Oh c'mon, this is deliberat nitpicking and trolling on your part. There is a reason I used total numbers and not percentages in the startpost.

Yes, the percentages are the same. Hurray, my problems are gone, I was wrong. :)

What are you actually complaining about? Ah I see, I did not use the right terms. I was generally speaking about "earnings" while it is actually the...*looks to your post again*..."base rewards. The base rewards have changed. I stand corrected then.

I hope you don't mind if I'm not going to change the startpost, because the difference in wording will not change my point.


@Trickshot: I will not comment on your "but I don't have a problem, so I don't understand why you think otherwise" post okay? ^^ I did not pull the numbers out of the aether. This is what I earned. And then again in two matches. I mean what are you saying? That I'm imagining things?

#26 GODzillaGSPB

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Posted 08 August 2013 - 05:52 AM

View PostTelemetry, on 08 August 2013 - 05:25 AM, said:


I am not telling you to learn to play. I never have posted that to anyone and never would. I'm just trying to throw out some suggestions that might help. I don't know from your post if you know these things or not, so I'm trying to help.

I generally run lights and when I play in a 4 man lance on Comstar, we organize things like "who is taking LRMs", "who is taking a scout", etc. If we have an LRM boat, I put on tag and/or NARC and get tons of bonuses for spotting, etc.

I also attempt to shoot every mech I see in battle. The reason being is that if someone later kills that mech, I get the bonus and assist. I also try to strip arms, etc. for component destruction bonuses.

One more thing that I noticed. If you die early and quit, you don't get payouts for assist that happen after you quit. So it pays to be patient and wait until the end of the match.

Oh, and a more obvious way to make more c-bills is to use a Founders or Hero mech.

Hope this helps.


It does, but I guess since we're both anything, but no strangers to how this game works, we both agree that a light runs different compared to a medium or heavy. I have mostly mediums and two heavies in my aresenal and am currently grinding towards a Victor.

This is another fun thing, too. The Victor I mean. It'll cost me around 16.6 million cbills all in all. I calculated that with premium, it'll take me around 22 days of playing when I play 10 matches a day (with a very, very optimistic rate of 50% wins, which will grant 1.000.000 cbills after 14 games). Unfortunately my premium runs out in 11 days and as things currently are I'm not sure if I should renew it.

When I imagine that without premium, a player would have to play 10 matches per day for 44 days - one month and a half - to afford this mech...mind = blown. That is THE definition of the word grinding I guess. ^^

#27 Yankee77

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Posted 08 August 2013 - 06:02 AM

View PostGODzillaGSPB, on 08 August 2013 - 05:46 AM, said:

What are you actually complaining about? Ah I see, I did not use the right terms. I was generally speaking about "earnings" while it is actually the...*looks to your post again*..."base rewards. The base rewards have changed. I stand corrected then.

I hope you don't mind if I'm not going to change the startpost, because the difference in wording will not change my point.



Writing clarity is a valuable skill, you know. When you post a complaint about premium time making no sense, you're implying that it's not worth the money anymore. The solution then becomes that premium should be buffed to give a better reward... but that's not the actual problem, is it? Premium time isn't any worse, as I wrote, and it does make as much sense.

The actual issue is the lower base reward, which is a totally different issue than "premium time".

One issue is about a paid benefit, on which PGI relies for revenue, being inadequate. The other is about a base F2P reward being inadequate.

So ultimately my point is: if you're going to complain publicly about something, make sure you're complaining about the right thing. Upping premium rewards won't fix this problem, bringing base rewards back up will.

Thank you.

#28 GODzillaGSPB

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Posted 08 August 2013 - 06:07 AM

View PostItkovian, on 08 August 2013 - 06:02 AM, said:


Writing clarity is a valuable skill, you know. When you post a complaint about premium time making no sense, you're implying that it's not worth the money anymore. The solution then becomes that premium should be buffed to give a better reward... but that's not the actual problem, is it? Premium time isn't any worse, as I wrote, and it does make as much sense.

The actual issue is the lower base reward, which is a totally different issue than "premium time".

One issue is about a paid benefit, on which PGI relies for revenue, being inadequate. The other is about a base F2P reward being inadequate.

So ultimately my point is: if you're going to complain publicly about something, make sure you're complaining about the right thing. Upping premium rewards won't fix this problem, bringing base rewards back up will.

Thank you.


It still makes sense to me though. If getting Premium still results into a slow, tedious grind, it is not worth to get Premium anymore in my honest opinion. :)

So maybe this is more a problem with the interpretation of the meaning of the word "worth". I meant it is not worth it anymore as in figurative speech. You are talking about the actual worth of premium, which of course has not changed due to the nature of it as a percental bonus. The former is true for me. The latter is generally true. :(

#29 GODzillaGSPB

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Posted 08 August 2013 - 06:26 AM

View PostNiko Snow, on 08 August 2013 - 06:11 AM, said:

As this centres on Premium Time: Moving to Metagame


Thanks. Guess that's right and I'm just glad you did not move it to "jetisoned communication". B)

#30 Yankee77

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Posted 08 August 2013 - 06:27 AM

View PostGODzillaGSPB, on 08 August 2013 - 06:07 AM, said:


It still makes sense to me though. If getting Premium still results into a slow, tedious grind, it is not worth to get Premium anymore in my honest opinion. :P

So maybe this is more a problem with the interpretation of the meaning of the word "worth". I meant it is not worth it anymore as in figurative speech. You are talking about the actual worth of premium, which of course has not changed due to the nature of it as a percental bonus. The former is true for me. The latter is generally true. :ph34r:


True enough... though quite frankly I think if the rewards had always been this low, we probably wouldn't be having this discussion. You're still getting a substantial bonus over the normal rewards, it's just you are used to seeing a bigger number... which you'd get if they increased the base reward.

That said, huzzah for having a civilized discussion on these forums for once, thank you. B)

#31 Telemetry

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Posted 08 August 2013 - 06:28 AM

I would be cool if Niko Snow could have commented on the issue rather than just move the topic without anything helpful to add.

#32 Pendraco

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Posted 08 August 2013 - 06:35 AM

To be honest, I too was a little upset with the C-Bill changes at first. I now have about 30 or 40 matches on the current patch and progression (accumulation of C-Bills) seems about the same.

While it can be punishing to have a bad match and die early, I have had many lost matches that I managed to earn as much and sometimes more than I have on winning matches. Pre patch I would make 1 million C-Bills in 5 or 6 matches, now it takes about 6 or 7 matches. (unless I have a streak of really bad matches).

#33 GODzillaGSPB

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Posted 08 August 2013 - 06:39 AM

View PostItkovian, on 08 August 2013 - 06:27 AM, said:


True enough... though quite frankly I think if the rewards had always been this low, we probably wouldn't be having this discussion. You're still getting a substantial bonus over the normal rewards, it's just you are used to seeing a bigger number... which you'd get if they increased the base reward.

That said, huzzah for having a civilized discussion on these forums for once, thank you. B)


Agreed and agreed. ^^

I do have a temper every now and then. Guess one cannot change his character. But I'm trying to do civil communication. Usually. :P

#34 ztac

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Posted 08 August 2013 - 08:48 AM

Yes premium is no longer worth it , and if I knew the nerf was coming I would not have activated my premium time.

PGI have really dropped one here , alienating the player base yet again, but I doubt if they care as no doubt the money will still be rolling in.They certainly could have done a better job and given it more thought though. The sadest thing is that the matchmaker is paramount in deciding who gets what, and it is weighted heavily in certain peoples favour, certainly not the casual gamer , or people that play in the PUG's.

They should have been content with the fact that the games were going to take a bit longer... especially as they are forcing larger maps on us more often now.

#35 Appogee

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Posted 08 August 2013 - 10:36 AM

I find it very discouraging.

I bought Premium Time several times in the past, but I won't any more. I'd feel like I'd just be paying to receive what I used to get for free.

I'm a little p'd off too that the value of the Premium Time I bought in my Phoenix package just got arbitrarily reduced post -purchase. Ie, our Premium Time will now earn us less CBills now than we expected at the time we paid for it.

#36 GODzillaGSPB

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Posted 08 August 2013 - 10:43 AM

Phoenix is not yet delivered. If there is any chance of refund, it should be the highest for the Phoenix pack I guess. Already spend / started premium time...not a high chance I'm afraid.

#37 Angel of Annihilation

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Posted 08 August 2013 - 01:06 PM

Here is the thing. Your absolute right that now you make about the same with premium as you did before without premium. However that being the case, just how much do you think your going to be making now WITHOUT premium?

I am going to say that without premium, PAINFUL is going to be an understatement when describing the grind.

#38 GODzillaGSPB

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Posted 08 August 2013 - 02:17 PM

View PostViktor Drake, on 08 August 2013 - 01:06 PM, said:

Here is the thing. Your absolute right that now you make about the same with premium as you did before without premium. However that being the case, just how much do you think your going to be making now WITHOUT premium?

I am going to say that without premium, PAINFUL is going to be an understatement when describing the grind.


Yes, of course that thought crossed my mind. In about 11 days my premium will run out. I may continue to pay just to make it bareable at all. -.- The thought alone sickens me!

The question now is: Is that something the developers would like us to feel? "Pay 2 Endure". I hope they have a heart and see that by turning grinding into some kind of voluntary torture, there is nothing to win. Definitely not a bigger player base and let's be honest: They do want that. The big aim here is WoT and those guys have millions and millions of subscribers. We wont get there like this...

Edited by GODzillaGSPB, 08 August 2013 - 02:19 PM.


#39 Angel of Annihilation

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Posted 08 August 2013 - 02:23 PM

View PostGODzillaGSPB, on 08 August 2013 - 02:17 PM, said:


Yes, of course that thought crossed my mind. In about 11 days my premium will run out. I may continue to pay just to make it bareable at all. -.- The thought alone sickens me!

The question now is: Is that something the developers would like us to feel? "Pay 2 Bare". I hope they have a heart and see that by turning grinding into some kind of voluntary torture, there is nothing to win. Definitely not a bigger player base and let's be honest: They do want that. The big aim here is WoT and those guys have millions and millions of subscribers. We wont get there like this...



Oh I quite agree. I just had what pre-patch would have been a phenomenal match in my Atlas. It was a victory where I manged 4 kills, an assist and 550 damage. Had the highest match score on my team by a fairly large margin as well.

118k reward w/premium.

After that, I lost desire to play and immediate came back to the forums to gripe about it some more.

This doesn't seem like the type of feelings about the game that your want your playerbase to have to me but who am I to judge PGI on their business decisions. I mean if the game fails, I just move on to another game, no biggy. For them if the game fails, they might be out of a job.

#40 Scromboid

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Posted 08 August 2013 - 02:47 PM

I do have faith PGI will get it fixed.

They cannot know about it unless we tell them though.





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