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Premium Makes No Sense Anymore


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#41 Matta

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Posted 08 August 2013 - 10:43 PM

View PostItkovian, on 08 August 2013 - 05:25 AM, said:

I love this.

Premium is worthless now that it doens't give as much reward as before? Seriously?

But it does, the % never changes, it's just the base rewards that have changed. Your premium time gives you the SAME edge over non-premium players as it did before, it's just the overall rewards that have gotten lesson.

I mean, seriously people, that makes no sense whatsoever. You do not exist in a vacuum, you're not suddenly getting less rewards while everyone gets the old higher rewards. When everyone's in the same boat, you end up with the same advantage.

Now, I understand being disappointed over the lower rewards, but AT LEAST complain about the actual source of the problem, not something which hasn't changed in the slightest and gives you the same benefit over other players as before.


For your information, there is one huge factor why this is actually nerf and not just cosmetical correction:

Mech, Mechbay, weapons, ammo and consumable prices remained the same.

So yes, this is actual nerf and player is getting less than before.

#42 ztac

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Posted 09 August 2013 - 08:44 AM

PGI sure do make a lot of really bad decisions , I wonder whose fault it is? My guess is that it goes all the way to the very top.

Killing off premium , killing off new players, what's next I wonder? killing off the game?. ( I doubt they would care , they seem to have made their money but are getting plain greedy now).

#43 Sug

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Posted 09 August 2013 - 08:58 AM

Really bothers me that the people in charge of the game thought that more mechs on a team would = more cbills, so lets nerf cbills.

As long as the teams are even there really isn't that much more potential to earn cbills no matter how many mechs are there.

#44 zolop

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Posted 09 August 2013 - 10:02 AM

View PostSug, on 09 August 2013 - 08:58 AM, said:

Really bothers me that the people in charge of the game thought that more mechs on a team would = more cbills, so lets nerf cbills.

As long as the teams are even there really isn't that much more potential to earn cbills no matter how many mechs are there.


This is very true, I have not noticed a significant rise in my cbills per match with 12v12. Premium is still pretty much only nets me 20k-35k, Not worth my time.

#45 Mister Blastman

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Posted 09 August 2013 - 10:10 AM

More mechs on the field does not always equal MORE kills per person. While some may get a few more, others might get one and yet still, many others still will get none.

So, in the end, this massive change that affects everyone was made to curb only the few that would see a gain in c-bills per match. I fail to see the logic in doing this?

If you're going to make a change, make the change to affect a problem afflicting the many.

Think about it. 12 mechs in a match vs. 12. It is evenly balanced. In reality, people should be doing just about as well as before if the matchmaker were properly weighted.

#46 Sug

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Posted 09 August 2013 - 10:10 AM

View Postzolop, on 09 August 2013 - 10:02 AM, said:

This is very true, I have not noticed a significant rise in my cbills per match with 12v12. Premium is still pretty much only nets me 20k-35k, Not worth my time.


Obviously we don't know the number but at some point there's diminishing returns on cbills based on the number of mech there are, meaning that no matter how many mechs you add to the match you can't earn more cbills.

If the games were 100 vs 100 you wouldn't see people with 90 assists because even if they ran around just tagging mechs they would never be able to get to every mech before it was killed. And they would probably be killed themselves waaaay before because there are 100 mech shooting at them.

Edited by Sug, 09 August 2013 - 10:11 AM.


#47 Dreamslave

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Posted 09 August 2013 - 10:23 AM

View PostVassago Rain, on 08 August 2013 - 04:42 AM, said:

Buying an atlas would now take 100 victories.


There is so much wrong with this I can hardly even process the sentence.

#48 Sug

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Posted 09 August 2013 - 10:38 AM

View PostDreamslave, on 09 August 2013 - 10:23 AM, said:


There is so much wrong with this I can hardly even process the sentence.


And another 100 to customize it.

#49 Shae Starfyre

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Posted 09 August 2013 - 11:06 AM

I am not sure if it matters, but I am a lone wolf, never grouped with anyone, and I have used premium time once (weeks worth) that I didn't get to use (bad timing and lack of knowledge that it doesn't stop when you are not playing), and I have been playing for 6 months or so.

This is just one perspective, of course, and while we are earning less, it has not impacted my ability to have fun, focusing on the game and not the rewards; I have 36 Bays, and 30 Mechs (some of which I have sold and re-bought, stupidly, but it happens), and the point is, that I have not been impacted at all by the nerf.

I never have more than a few million by the time a new Mech appears and I have to buy it.

I have found that when you get one mech, and level him with all the experience required to get that module slot (even if you can't spend it yet), you have enough c-bills to buy the next mech in line. And if you are a bit shy, a few more games don't matter.

I dunno, not sure what I am getting at.

I guess what I am saying is that over time, if fun is the name of the game, you will not miss the nerf.

Edited by Aphoticus, 09 August 2013 - 11:09 AM.


#50 Coolant

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Posted 09 August 2013 - 11:47 AM

100% agree with OP title...There is no incentive to pay sub...there is in other MMO's...lots of perks make it worth it...it should in MWO as well. There's nothing like a guaranteed monthly subscription and I'd love to give one to PGI, but not worth it in it's current form...

#51 Sug

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Posted 09 August 2013 - 12:47 PM

View PostScromboid, on 08 August 2013 - 02:47 PM, said:

They cannot know about it unless we tell them though.


Or if they test it beforehand. Or think ahead more than 1 step.

#52 Effectz

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Posted 09 August 2013 - 12:55 PM

5 kills lots of components destroyed,700 damage and only was rewarded 165k with premium time.

#53 Tyrnea Smurf

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Posted 09 August 2013 - 01:10 PM

The purpose of the rejiggered C-Bills and XP changes is to encourage spending MC to swap excess XP to GXP. Think about it for a second. First they reduce the earned xp rewards from 15 to 50% depending on playstyle, thus requiring you to launch more missions to achieve the same C-Bill total. Win or lose those matches and you will gain a bunch of extra xp from having played the extra to 'catch-up' your c-bills. Second part is the first victory of the day per mech which doubles your xp earnings for that victory. The net effect of both of these changes is you will rapidly gain far more xp than needed to unlock a mechs piloting tree. in fact by the time you earn enough C-Bills to buy the next variant you will likely have enough xp on the first one saved up that if you convert it you should have the basic tier done on the second. So now your in that second mech. Grinding... And grinding... And grinding... And remember your flailing away in a new mech without anything unlocked yet. Are you really going to spend another 5 to 10 drops painfully earning the xp you need to unlock just the basic piloting tier while all those extra xp points sit unused on your first mech of the chassis? Not likely, your gonna convert them, if not on this chassis, then the next one. And that is my personal theory as to why this change has been made.

#54 Agent 0 Fortune

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Posted 09 August 2013 - 02:08 PM

Real world breakdown:

Looking at my player stats I have averaged 161,040.35 CBs a match, so with a premium bonus I will earn over 80,000 CBs per match. And under the old 8v8 I was averaging 7 minutes matches, about 8 games an hour or 640,000 CBs per hour. So for 1 day of premium time (250 MC) and 12 hours I can buy a 7,500,000 Victor (with bonus funds alone). [this was a common practice for me, on a Friday or Saturday night I would buy a 1 day (24 hour) package and play for 6 hour that night and 6 hours the next morning]

Now compare with the new economy. Last night I played for 4 hours on a Elo v 12 losing streak. My average earnings were about 50,000 and games lasted about 12 minutes. So if I bought premium time I would be earning 25,000 CBs per game at 5 games an hour, or 125,000 an hour. This means it would take 60 hours to purchase a 7,500,000 Victor (using bonus funds alone).

This means now you can buy 3,000 MC Victor for $15 and zero time investment, or you can buy 60 hours of Premium time, and unless you are able to play for 9 hours a day, that will be at least a 30 day premium time chunk for 2500 MC (and the 60 hours grinding that goes with it).

I can only assume that PGI’s end-game plan is to promote the direct purchase of non-hero mechs for MC, but for me all they have done is eliminate a regular weekend purchase of 1-3 days of premium time. Yes, PGI I will go from spending $1-3 per week on premium time + the occasional hero to $0. And because it is going to take that much longer to earn enough for standard mechs it means that I will be purchasing hero mechs less frequently (remember pilot trees require 3 mechs, for me that was 2 standard and a hero).

I’m not saying I don’t support MWO, I will still buy hero mechs, but I cannot justify buying premium time and that combined with the C-Bill earning nerf will dramatically slow my purchasing habits.

Edited by Agent 0 Fortune, 09 August 2013 - 02:15 PM.


#55 Malleus011

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Posted 10 August 2013 - 09:51 AM

I'm very disappointed in the reduced earnings, and even more so because it happened only days into a 30 day chunk of early bird premium time ... which I cannot pause, halt, save, or do anything to alter, except deal with earning far fewer in-game C-Bills with my real-money purchased premium time.

Not happy with my purchase.

Edited by Malleus011, 10 August 2013 - 09:52 AM.


#56 TheNose

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Posted 10 August 2013 - 12:51 PM

View PostGODzillaGSPB, on 08 August 2013 - 02:02 AM, said:

After a streak of bad luck yesterday (13 games lost in a row) I played again today and hey...mixed again. I win, I loose. Felt good.

...and then the after match screen hit me! I have Premium and got around 144.000 cbills. That's as much as without Premium in all the months before.

So, that's it for Premium I guess. Grinding is now the slow and tedious process it was without Premium. It feels so slow, it feels so bad...and if they don't change it, I'll quit.

I don't play 24/7, I don't have the time. In f2p titles, any kind of premium is meant for those who play the game a few times in their evenings. This works just fine in games like WoT for instance.

What did they think when they practically halfed the earnings? Seriously, this is not fun anymore. I will not invest in this game anymore, not a dime, until I feel I get my moneys worth. 12€ / month!!! Here's a new slogan: "Get Premium! For a slightly less bad grind! Today!"


PS: I wonder...when I bought that mc for the Premium, it gave me around 250k per win. Now I get half. So they basically changed what I bought half-way in between. Can they do that? I know it's beta, but shouldn't I be legally allowed to ask for my money back??? I guess not, since premium is defined via percentages. It is still pretty much fraud...



What "Premium" members sometimes think that they should get is just ridiculous.

Well, others already pointed very well at the intellectual shortcomings in your argument.

May the force be with you young padawan.

#57 ChuChuRo

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Posted 10 August 2013 - 02:21 PM

Same here. I still had 20 days of activated premium time left when the patch came and suddenly C-Bills got nerfed.

I feel kinda defrauded too.

Because I don't get what I already paid for.

Players' real money is serious business, PGI. Don't simply tinker around with our counter-value!

Edited by ChuChuRo, 10 August 2013 - 02:26 PM.


#58 GODzillaGSPB

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Posted 10 August 2013 - 02:47 PM

View PostTheNose, on 10 August 2013 - 12:51 PM, said:



What "Premium" members sometimes think that they should get is just ridiculous.


And if you're an outspoken opposer of premium and don't use it anyway...why do you care what we think is appropriate? The word alone - Premium - imho demands something worthy of it.

I pay my money for it. If and when you pay your money for it, then you have a say in these matters. As long as you don't, just leave comments like this be. Otherwise this would be totally unjustified meddling in something that does not concern you. Some may even think this is jealousy speaking...

#59 TheNose

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Posted 10 August 2013 - 04:14 PM

View PostGODzillaGSPB, on 10 August 2013 - 02:47 PM, said:


And if you're an outspoken opposer of premium and don't use it anyway...why do you care what we think is appropriate? The word alone - Premium - imho demands something worthy of it.

I pay my money for it. If and when you pay your money for it, then you have a say in these matters. As long as you don't, just leave comments like this be. Otherwise this would be totally unjustified meddling in something that does not concern you. Some may even think this is jealousy speaking...



You pointed it out very well.


So who doesn't pay, should not post opinion other than your opinion.


That dear Sir is surely not the stupidity I'd be jealous off.

#60 Roughneck45

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Posted 10 August 2013 - 05:43 PM

Premium should just be a more attractive purchase.

If it was 100%, and allowed us to rake in the c-bills, PGI would be selling wayyyyy more of it.

Perhaps the lowering of c-bill gain is a prelude to this? Gather data on how much players are earning and then adjust premium accordingly?
:)





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