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Srm Damage Post Patch


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#1 Elfman

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Posted 08 August 2013 - 02:56 AM

Been keeping track of my stats including weapon damage in a spread sheet and have noticed post patch a drop in damage from SRM's

Pre patch average damage per hit from SRM's was around 2.1 post patch its down to 1.6

(basically take number of hits and divide by damage done) So over 500 SRM hits post patch as comparesd for example to AC/20 which is 19.96 (shots fired outside 270m) and ultra AC/5 5.01 (Think down to ammo explosions I only used them for 3 matches)

Smurphy list the SRM's as still being 2.

Anyone else noticed this behaviour

PS this is excluding the hit reg problems with SRM's

Edited by Elfman, 08 August 2013 - 02:56 AM.


#2 MrZakalwe

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Posted 08 August 2013 - 03:59 AM

I haven't even bothered taking out my 5x SRM6 stalker since 12 v 12 came out as I have a feeling it just became obsolete so I haven't checked but I would be very sad if this is true.

#3 Royalewithcheese

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Posted 08 August 2013 - 04:35 AM

My guess is that it's related to hit detection, but who knows? Definitely noticed it myself - It's probably a good thing I did everything I wanted to with leveling my Atlas pre-patch haha, because this patch has not IMO been kind to that mech.

#4 Elizander

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Posted 08 August 2013 - 05:34 AM

Stuff seems to die fast enough to my Splatcat though. I'll check again later.





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