Frame Rate Hot Fix Today
#1
Posted 08 August 2013 - 09:37 AM
#2
Posted 08 August 2013 - 09:43 AM
It feels like PGI is rushing things by doing 2 short term tests for 12v12 lasting only a couple hours each time. More extensive testing over as long as a week before hitting the normal game may be a better idea going forward so we don't see these issues.
#3
Posted 08 August 2013 - 09:46 AM
No one complained about fps drops while in the test.
#4
Posted 08 August 2013 - 09:46 AM
#5
Posted 08 August 2013 - 09:53 AM
But, yeah: The test server was fine, weeks ago …
#6
Posted 08 August 2013 - 10:24 AM
#7
Posted 08 August 2013 - 12:08 PM
#12
Posted 08 August 2013 - 01:40 PM
#13
Posted 08 August 2013 - 01:44 PM
Edited by sirius89, 08 August 2013 - 01:45 PM.
#14
Posted 08 August 2013 - 01:46 PM
sirius89, on 08 August 2013 - 01:44 PM, said:
Have you sent in a support ticket?
#15
Posted 08 August 2013 - 01:47 PM
THANK YOU PGI!
My FPS have never been better! I got a good 10-20 more fsp!
I can record again.
Edited by Funkadelic Mayhem, 08 August 2013 - 02:17 PM.
#16
Posted 08 August 2013 - 01:49 PM
#17
Posted 08 August 2013 - 01:52 PM
XX Sulla XX, on 08 August 2013 - 01:40 PM, said:
Oh, HELL YES! My fps is now better than it has ever been (no, that's not exaggeration)!
I don't say this often, but GJ PGI.
Edited by ArmandTulsen, 08 August 2013 - 01:55 PM.
#18
Posted 08 August 2013 - 01:54 PM
Of course, the thread for test server feedback got locked only two hours after the test server was shut down, so I wasn't able to add my feedback since I was playing on the live server during that period.
I'd suggest that if they only have the test servers up for a few hours (something which they should reconsider), that they really should leave the feedback threads open for at LEAST a day afterwards, preferably until the next test is run. There's not really any point in locking them.
#19
Posted 08 August 2013 - 02:16 PM
XX Sulla XX, on 08 August 2013 - 01:40 PM, said:
Didn't change anything for me but we had a PGI employee in one of my matches and it seems like most of the hardest hit are seeing improvement based on the comments made in game.
For the most part it seems like the fix is more of an optimization patch for lower end system that allow them to reduce even more of their fidelity and effects so that the game can be made more playable for them rather than a overall fix for the FPS loss in general.
I know I personally was hoping for a fix that allowed me to run everything on max at 55 fps, just like I did pre-patch since prior to the patch I had hopes of running max DX11 at playable rates when it finally came out. Those hopes are now dashed since I can only get barely playable frame rates at max now so there is no way in hell I will be able to get playable DX11 performance.
#20
Posted 08 August 2013 - 02:43 PM
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