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Ac/2 Does Same Damage As Ac/10


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#21 Homeless Bill

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Posted 08 August 2013 - 03:03 PM

View PostLazy Eye, on 08 August 2013 - 02:54 PM, said:

(My emphasis)

QED.

That's your only argument? Is that they could be good against painfully slow 'mechs? That's exactly what fire support 'mechs are supposed to be good at killing. I see no problem with AC/2s and AC/5s being able to eat assaults in the open alive just like LRMs.

#22 Khobai

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Posted 08 August 2013 - 03:08 PM

IMO the AC/2 is useless and should be completely removed from the game.

It should be replaced with a Prototype Light AC/2. Even though the Light AC/2 doesnt exist in canon yet, it is believable that prototypes of it are already in development/testing.

The Light AC/2 would solve most of the problems with the AC/2 and give us a low tonnage alternative to machine guns.

#23 Autobot9000

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Posted 08 August 2013 - 03:27 PM

I am crunching through D-DCs with this mech

http://mwo.smurfy-ne...50cc17dd0962f65

It's got the 2 weapon types people disregard as "useless in PUGs"/"useless"/"should be removed" in this thread.

*Cough* you might wanna actually play the game and test your miserable hypothesis, instead of theory crafting and making idiotic statements.

#24 FatBabyThompkins

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Posted 08 August 2013 - 03:42 PM

This is why I use 2x AC/2 and 2x UAC/5 in my CAT-4X. That is a lot of DAKKA going down range. If on someone caught unawares, it rips them apart. It is also fairly heat balanced in all but the longest of DAKKA DAKKAs. At that point, fire one arm with 1 AC/2 and 1 UAC/5. When the UAC/5 jams, use the other. Rinse and repeat.

#25 TheDeckardCain

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Posted 08 August 2013 - 03:49 PM

View PostLazy Eye, on 08 August 2013 - 02:05 PM, said:

AC/2: 2 damage every 0.5 seconds.
AC/10: 10 damage every 2.5 seconds.

Same damage/ammo/tonne.

AC/2 shoots 50% further.
AC/2 weighs half as much.
AC/2 uses *6* slots less.
AC/2 would generate 2 heat more.

Soooo... You can take:
  • 2 DHS and still be lighter and more heat-efficient.
OR
  • 1 DHS and 3 extra tons of ammo and still be lighter, nearly as heat efficient AND have 450 more damage potential.
Sorry, but that's JustPlainDumb.




One thing you forgot in your number crunching... Facetime. Who gives a flip about dps lol, when its going to leave me vulnerable to return fire from other fire supports.

#26 Sug

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Posted 08 August 2013 - 03:51 PM

I hear DPS =/= Damage

#27 Zakie Chan

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Posted 08 August 2013 - 03:53 PM

Get a pay to win centurion like me and load 20 points on one component :(

#28 Dimento Graven

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Posted 08 August 2013 - 03:57 PM

View PostAutobot9000, on 08 August 2013 - 03:27 PM, said:

I am crunching through D-DCs with this mech

http://mwo.smurfy-ne...50cc17dd0962f65

It's got the 2 weapon types people disregard as "useless in PUGs"/"useless"/"should be removed" in this thread.

*Cough* you might wanna actually play the game and test your miserable hypothesis, instead of theory crafting and making idiotic statements.
I decided to build this and test it out, first time out, 2 dead Atlas's.

Neat.

#29 PlzDie

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Posted 08 August 2013 - 04:00 PM

View PostZakie Chan, on 08 August 2013 - 03:53 PM, said:

Get a pay to win centurion like me and load 20 points on one component :(

Your Yen Lo Wang is pay to win, just like mine. :D

Edited by Duppie1974, 08 August 2013 - 04:00 PM.


#30 Psikez

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Posted 08 August 2013 - 04:00 PM

View PostDimento Graven, on 08 August 2013 - 03:57 PM, said:

I decided to build this and test it out, first time out, 2 dead Atlas's.

Neat.


Also lovely with 4 AC5s, the beauty of 12v12s for me is places open for these weapons as all 12 mechs being front line brawlers is a poor decision and the enemy front line can be distracted enough to ignore the 4X with its slow XL and bulky side torsos shooting at 600-800 meters

#31 Murzao

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Posted 08 August 2013 - 05:29 PM

2AC2s have vastly more range than 1 AC10. And for people saying 'but you can torso twist away after you shoot'........well when I have my 2AC2s, I torso twist so his AC10 or PPC hit my arm, then I turn in and start wailing on him and it's an easy kill. I've been easily getting 450+ damage like 50% of matches with 2AC2s in a Centurion D with only 10DHS. Some troll QQers need to stop theorycrafting stuff they know nothing about and actually play the game. This is another Abrahams 'PPC needs to be reduced to 6 heat according to my always right math'!!!!!!!!!!!!!!!!

#32 Screech

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Posted 08 August 2013 - 06:15 PM

Wish they would just fix the ghost heat and the sound on the AC2 that they broke last few patches. Weapon was fine till they started "fixing" it. To play a a quad AC2 right though you need to stay moving. You stare open mouth at your opponent you are going to get blasted, keep moving and you are more then a thorn in the sides of most folks.

#33 TheMightyServo

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Posted 08 August 2013 - 06:46 PM

View PostScreech, on 08 August 2013 - 06:15 PM, said:

Wish they would just fix the ghost heat and the sound on the AC2 that they broke last few patches. Weapon was fine till they started "fixing" it. To play a a quad AC2 right though you need to stay moving. You stare open mouth at your opponent you are going to get blasted, keep moving and you are more then a thorn in the sides of most folks.


If you play a quad AC2 you'll find you overheat like it's going out of style.

http://mwomercs.com/...e-useful-again/

#34 Biglead

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Posted 08 August 2013 - 07:11 PM

Damage per second does not = Damage in a second.

#35 Vahnn

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Posted 08 August 2013 - 07:19 PM

If you can land all 5 of those shots over 2.5 seconds exactly where you want... And then continue doing it until that component is blown up, then you're just going to be spraying all over the target. Not to mention shots you WILL miss.

With an AC/10, all that damage hits one spot and tears it to pieces. I run up on an Atlas with no RT armor and pop him once and spray some ML on him and bye bye AC/20/lasers.

#36 Taemien

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Posted 08 August 2013 - 07:27 PM

Going to play devil's advocate here.

How many of you who have chimed in saying AC10s are delivering its damage to one spot and actually use AC10s on any of your mechs?

I think the point the OP was trying to make was that the AC2 seems superior to the AC10. Some of you are saying that the AC2 is not and that there is pros and cons to both. However I've seen a heck of alot more AC2s on configs ingame than I have AC10s.

#37 Psikez

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Posted 08 August 2013 - 07:53 PM

View PostTaemien, on 08 August 2013 - 07:27 PM, said:

However I've seen a heck of alot more AC2s on configs ingame than I have AC10s.


Posted Image

#38 Screech

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Posted 08 August 2013 - 07:54 PM

View PostTheMightyServo, on 08 August 2013 - 06:46 PM, said:


If you play a quad AC2 you'll find you overheat like it's going out of style.

http://mwomercs.com/...e-useful-again/


Yeah, you do need cover to jump into for heat dumps. But while cool there are few mechs that can stop a blob in its tracks like a quad AC2 at 750m+. Its bark is a bit more then its bite, but not as much as some think.

#39 Koniving

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Posted 08 August 2013 - 08:15 PM

Don't worry about it too much.
http://mwomercs.com/...age__p__2638300

This ninja nerf basically butchers the viability of a damage-spreading it further as into one 18 ton AC/2 that fires once every 0.35 seconds.

#40 Capt Jester

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Posted 08 August 2013 - 08:17 PM

All ballistics share max possible damage per ton values. That is approximately 140 damage per ton of ammo. But yes, the AC/10 is pretty mediocre.





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