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Screenshot - Kintaro


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#1 InnerSphereNews

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Posted 08 August 2013 - 03:30 PM

Greetings MechWarriors! We wanted to highlight the new Kintaro, and I figured an epic hero shot was the way to go. Plus, it's in our new map, Terra Therma! We did get quite a few requests for this, and we are glad to deliver! Thanks again for all your requests, and we hope you like it! Posted Image Click Here! If you have requests for future shots, let us know! Cheers, The MechWarrior Online Team

#2 Tennex

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Posted 08 August 2013 - 03:31 PM

future shot request... orion

Edited by Tennex, 09 August 2013 - 03:35 PM.


#3 Thorqemada

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Posted 08 August 2013 - 03:33 PM

I guess the colourpalette is buggy - a true Kintaro shows a red CT :(

#4 ZeProme

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Posted 08 August 2013 - 03:45 PM

Looks awesome!

#5 Monsoon

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Posted 08 August 2013 - 03:48 PM

Opps, you screwed up the link, here you go! :(


http://mwomercs.com/...0-kintarotherma



Edit: Ah good, you fixed it now.

Edited by Monsoon, 09 August 2013 - 04:26 AM.


#6 Tank

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Posted 08 August 2013 - 04:28 PM

I dream to see Flea and Locust shots. :(

#7 CarnifexMaximus

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Posted 08 August 2013 - 05:23 PM

View PostInnerSphereNews, on 08 August 2013 - 03:30 PM, said:

If you have requests for future shots, let us know!


Orion please.

#8 MonkeyCheese

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Posted 08 August 2013 - 05:25 PM

View PostThorqemada, on 08 August 2013 - 03:33 PM, said:

I guess the colourpalette is buggy - a true Kintaro shows a red CT :(

I have to agree 100% with this, seems worse than a dragon or an awesome.

#9 Name140704

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Posted 08 August 2013 - 05:29 PM

View PostInnerSphereNews, on 08 August 2013 - 03:30 PM, said:


Greetings MechWarriors!
We wanted to highlight the new Kintaro, and I figured an epic hero shot was the way to go. Plus, it's in our new map, Terra Therma! We did get quite a few requests for this, and we are glad to deliver!
Thanks again for all your requests, and we hope you like it!
Posted Image
If you have requests for future shots, let us know!
Cheers,
The MechWarrior Online Team


This is how tall it looks from my atlas too! J/k, I like the look of it, but I have 12 mechs coming in October, wont be getting it but love to see it. *Will spring for Kerensky's Orion and Metallic paints!

Edited by NARCoMAN, 08 August 2013 - 05:35 PM.


#10 Devil Fox

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Posted 08 August 2013 - 06:03 PM

So we requested that huh... then can I request a hitbox fix on the Kintaro with a side of Spider?

And please fix up your image link... going to the concept art for the Kintaro rather then the SS isn't how you sell my interest in the walking CT.

#11 Xeno Phalcon

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Posted 08 August 2013 - 06:06 PM

View PostThorqemada, on 08 August 2013 - 03:33 PM, said:

I guess the colourpalette is buggy - a true Kintaro shows a red CT :(



Hahaha. Poor PGI they crank out this beautiful mech and its already a laughing stock, hope they take all this ribbing with a grain of salt a dash of lube and choose to fix its hitbox rather then doing a table flip and moving onto the next mech.

#12 Mystery_Poison

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Posted 08 August 2013 - 06:23 PM

Wouldn't mind the table flip if they moved on to a Kodiak :(

#13 GingerBang

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Posted 08 August 2013 - 06:43 PM

I thought the golden boy was a kintaro. Clearly PGI is just making new mechs because this looks literally nothing like a kintaro.

Edited by GingerBang, 08 August 2013 - 06:44 PM.


#14 PoLaR

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Posted 08 August 2013 - 07:42 PM

1- CT fix please!! :]

Edit: Not the Golden Boy.. my bad.

Edited by PoLaR, 10 August 2013 - 08:12 AM.


#15 Mechteric

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Posted 08 August 2013 - 08:00 PM

The model detail is nice for sure, but judging by the in game size of the GoldenBoy its simply too big for its weight/armor and becomes a liability to own as a medium mech pilot. It it were closer to the size of a Hunchback or Blackjack in some fashion it might be worthwhile.

#16 Wales Grey

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Posted 08 August 2013 - 08:06 PM

View PostXeno Phalcon, on 08 August 2013 - 06:06 PM, said:



Hahaha. Poor PGI they crank out this beautiful mech and its already a laughing stock, hope they take all this ribbing with a grain of salt a dash of lube and choose to fix its hitbox rather then doing a table flip and moving onto the next mech.

Sir, you are wrong because PGI are doing things, and the very act of doing things, regardless of their impact, bequeaths to them a magical shield against any and all criticism borne from the missing eighth element of alchemy, intent. So clearly, because the developers are working on this game, which is still in beta, they can do no wrong. Their decisions are perfect and infalible. Who are you to question the developers of the multiplayer mode of Duke Nukem Forever, or the critically acclaimed Bass Pro Shops: The Strike? You see, because at one point, another mech had an awful head hitbox, there is no need to fix the gigantic center torso on the Kintaro. Also, did I mention this game was in beta? It's a beta, so the developers have all the time in the world to fix all the problems in this game before its release in three or four weeks on September 17th or whenever. The point is, I'm a white knight, and my posts don't make any sense at all.

#17 Panboy

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Posted 08 August 2013 - 08:15 PM

But wales I was under the impression that a beta was a time for a developer to give their game out in an unfinished state so that the public could test it for flaws and point out any problems the perceived within the game model. In short a period of time for people to complain about **** and the devs should listen to this complaining in order to iron out the flaws.

I may have been mistaken.

#18 KapnKrump

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Posted 08 August 2013 - 08:22 PM

"Light/Medium buffs incoming"

#19 Wales Grey

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Posted 08 August 2013 - 08:23 PM

View PostPanboy, on 08 August 2013 - 08:15 PM, said:

But wales I was under the impression that a beta was a time for a developer to give their game out in an unfinished state so that the public could test it for flaws and point out any problems the perceived within the game model. In short a period of time for people to complain about **** and the devs should listen to this complaining in order to iron out the flaws.

I may have been mistaken.

So close, grasshopper. You see, developers are like magical unicorns. If they detect even the slightest bit of 'hostility' or 'criticism', they bolt and then who will make your Mechwarrior games then, a team of unpaid modders? What could they possibly do, add in combined arms? Checkmate, beta-tester libtard goon not-gold-tier-founder not-member-of-the-secret-testing-crew. Posted Image

View PostKapnKrump, on 08 August 2013 - 08:22 PM, said:

"Light/Medium buffs incoming"

As I understand that, the buff is expected to be a reversion of the terrain malarkey for lights/mediums to the old "not existent" standard. Not enough to save this beautiful creature of the wetlands.

#20 Koniving

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Posted 08 August 2013 - 10:48 PM

View PostApostal, on 08 August 2013 - 06:03 PM, said:

So we requested that huh... then can I request a hitbox fix on the Kintaro with a side of Spider?

And please fix up your image link... going to the concept art for the Kintaro rather then the SS isn't how you sell my interest in the walking CT.


o.O;

View PostKoniving, on 08 August 2013 - 10:43 PM, said:

This isn't 100% accurate, but it's pretty close considering I did this in 45 seconds.
Posted Image

Basically from the front, left, and right, your CT front can be hit. There is Zero risk in using an XL engine, but as a result there is Zero protection for your CT except that provided by your arms.

Golden Boy is also the slowest of all Kintaros (290 engine) versus the rest (360 engines). This means the Golden Boy is the worst one to use for brawling. It makes up for this by having 65 total missile tubes available. Most other Kintaros are listed as having 26 to 28 tubes.






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