Training grounds, so no unlocks. I have 12 DHS which is 30 base + (10*2) + (2*1.4) = 52.8 capacity.
I am firing 3 AC/2s one at a time, 0.25 seconds apart. So in 3/4ths of a second I fire all 3 AC2s and begin again.
The first 6 shots bring me up by seemingly 1.5% each (fire 1, "1%", fire 2, "3%", fire 3, "4%", fire 4, "6%".) with the cooling though I won't go into the math behind that.
After that, the 7th shot goes up by + 6%. The 8th shot brings me up by + 10% on top of the last one, and it progressively gets worse and worse. At one point I saw a single shot spike of 30% heat.
Now 30% heat on this mech is a little more than 15 heat for 1 AC/2 shot fired.
I dedicated 18 tons + 3 tons ammo to make me an AC/2 MG that is timed to fire one shot at a time 0.25 seconds apart (so at twice the rate of a single AC/2), and I'm getting massively punished for it.
At the most I can get 11 single AC/2 shots out before I overheat. That's 22 points of spread damage.
Meanwhile if I alpha strike all 3 AC/2s at once, I can pump out 17 non-stop shots -- that's 17*3 = 51 AC/2 shots and 102 much more pinpoint damage for the exact same overheat.
Is this being addressed?
(This is the second original demonstration, when it wasn't so bad. It would do extra heat on the 7th shot, and then stop on the 10th to 12th shot. Now it's non stop and exponentially increases. I'm bitter in it because despite showing proof of its existence in a video I got called B.S. on because it was on a public test server, even though I said on the video itself it was on the regular server I discovered it.)
03:14 in for demonstrating in testing ground. 5:59 for demonstrating in a match.
Again this video has the OLD ninja nerf. For the super serious ninja nerf, check out the video in my post below.
Edited by Koniving, 08 August 2013 - 09:54 PM.