Mystere, on 08 August 2013 - 04:40 PM, said:
Just putting my suggestions here too:
- make the drone a deployable item with a delay
- delay prevents instants switching between modes
- duration will need tuning
- display a distortion while switching between views
- creates a mental disconnect
- duration will need tuning
- make it a zero-cost module that occupies 2 slots
- great for new players
- experienced players will have to include 3PV in their module decision process
- might be a problem for mechs that have only 1 default slot
- make it suffer at least the same visual degradation experienced from the cockpit when shot at
- allow it to be destroyed
- How much damage?
- How many drones does a mech have?
- integrate the drone with the UAV module, with the former as default equipment and the latter as an upgrade
- Why even have two separate UAVs?
- reduce the intensity or even eliminate that annoying blinking light that can be seen from way too far
- give it compressed 360 degrees of vision, possibly as a pilot module upgrade
- similar to a BT neurohelmet's vision
- hardcore mode?

It is of course assumed that the obvious bugs (e.g. legs not being seen on many mechs) will be fixed.
Information warfare aspect could be worked ,but still comes at the cost of the simulation value.
http://mwomercs.com/...lemech-16-flea/
If you read the battlemech flea post, its a good example of what was expected of MWO, promotes team work and once you add 3pv in, can't be recreated.
So far everyone is worried about peeking over and around corners and no one is touching on how it effects the role of light mechs. On the assumption that current bugs will be gone and light will become fragile again. Being fast,small and able to stay in blind spots is the core of good light mech piloting. No amount balance can be struck to fix this IMO without making 3pv unusable or light mechs becoming a dead class.
Again I would ask for someone to address collisions,knockdowns and melee as to how it will work with combined 1pv and 3pv. When we had knockdowns the dragons were running over everything, and was exploited like any competitive edge will be. So in 3pv every mech would be able to see and just run into lights and finish them off with a pointblank alpha.
Which brings us to a flavor of the month, fast heavy mech, with high pointblank alpha potential, no need to aim as you would just fire as you run into and knock them over, fire again and rinse and repeat as necessary. only balance that makes sense is no knockdowns and collisions, that would suck in my book. If they added melee, MWO could like rock'em sock'em robots
To try and break 3pv down to just one aspect of the game(informational warfare), and how it could work but not think about how it effects current and future features or modes is just plain shortsightedness IMO.
Maethos