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Frame Rate Hot Fix Today


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#1 RiceyFighter

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Posted 08 August 2013 - 09:37 AM

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#2 Shadey99

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Posted 08 August 2013 - 09:43 AM

I'm (sort of) amazed that they had so many issues with 12v12. When I did the early testing I had no fps issues, but from those tests to final release I got a 10 fps hit. Not serious for me since I was getting 55-60 fps in 8v8 and only dropped to 45-55 fps, but still feels odd when I didn't have that issue earlier.

It feels like PGI is rushing things by doing 2 short term tests for 12v12 lasting only a couple hours each time. More extensive testing over as long as a week before hitting the normal game may be a better idea going forward so we don't see these issues.

#3 Kibble

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Posted 08 August 2013 - 09:46 AM

Testing things in a test enviroment almost always bring out new and unforseen issues in the live client. It's just the nature of things.

No one complained about fps drops while in the test.

#4 Deathlike

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Posted 08 August 2013 - 09:46 AM

Well, no testing this week, so 3PV will most likely be in next patch day... without any changes to speak of (well, maybe until next Thursday).

#5 Goose

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Posted 08 August 2013 - 09:53 AM

Nothing finds bugs like going GA.

But, yeah: The test server was fine, weeks ago …

#6 CancR

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Posted 08 August 2013 - 10:24 AM

#mwowillnevertrend

#7 Kunae

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Posted 08 August 2013 - 12:08 PM

From what I gather, from those tweets, the Kintaro hero-mech may have caused these issues.

#8 IceSerpent

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Posted 08 August 2013 - 12:35 PM

View PostKunae, on 08 August 2013 - 12:08 PM, said:

From what I gather, from those tweets, the Kintaro hero-mech may have caused these issues.


Brings back memories about "don't kill an Atlas" bug, doesn't it? ;)

#9 James The Fox Dixon

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Posted 08 August 2013 - 12:37 PM

View PostIceSerpent, on 08 August 2013 - 12:35 PM, said:


Brings back memories about "don't kill an Atlas" bug, doesn't it? ;)


Oh I miss that bug.... ;)

#10 Kunae

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Posted 08 August 2013 - 12:54 PM

View PostIceSerpent, on 08 August 2013 - 12:35 PM, said:


Brings back memories about "don't kill an Atlas" bug, doesn't it? :rolleyes:

View PostJames The Fox Dixon, on 08 August 2013 - 12:37 PM, said:


Oh I miss that bug.... ;)

That was the bestest bug ever! ;)

#11 James The Fox Dixon

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Posted 08 August 2013 - 01:37 PM

View PostKunae, on 08 August 2013 - 12:54 PM, said:

That was the bestest bug ever! ;)


Yes it was. Kill an Atlas and everyone loses connection due to lowered framerates ;) .

#12 XX Sulla XX

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Posted 08 August 2013 - 01:40 PM

Has any one played since the hot patch. Did it help?

#13 sirius89

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Posted 08 August 2013 - 01:44 PM

Played a round now on canyon network.Game still runs like crap.Hotfix didn't help on bit.FPS still generally lower and if i look in the direction where mechs are it is a slideshow.Aiming precisely is not possible. =/

Edited by sirius89, 08 August 2013 - 01:45 PM.


#14 James The Fox Dixon

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Posted 08 August 2013 - 01:46 PM

View Postsirius89, on 08 August 2013 - 01:44 PM, said:

Played a round now on canyon network.Game still runs like crap.Hotfix didn't help on bit.FPS still generally lower and if i look in the direction where mechs are it is a slideshow.Aiming precisely is not possible. =/


Have you sent in a support ticket?

#15 Funkadelic Mayhem

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Posted 08 August 2013 - 01:47 PM

OMG!
THANK YOU PGI!
My FPS have never been better! I got a good 10-20 more fsp!

I can record again.

Posted Image


Edited by Funkadelic Mayhem, 08 August 2013 - 02:17 PM.


#16 DeeBeeP

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Posted 08 August 2013 - 01:49 PM

Hotfix seems to have helped a lot. Before 12v12 I was average 50-60 fps. After patch I was around the 30s and dropping into teens. After hotfix I am average 40-50 which I get after adding 8 mechs into a match.

#17 ArmandTulsen

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Posted 08 August 2013 - 01:52 PM

View PostXX Sulla XX, on 08 August 2013 - 01:40 PM, said:

Has any one played since the hot patch. Did it help?

Oh, HELL YES! My fps is now better than it has ever been (no, that's not exaggeration)!
I don't say this often, but GJ PGI.

Edited by ArmandTulsen, 08 August 2013 - 01:55 PM.


#18 Roland

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Posted 08 August 2013 - 01:54 PM

In the last test server run, I saw major frame rate hits, even without the kintaro being in the matches, so it wasn't that.

Of course, the thread for test server feedback got locked only two hours after the test server was shut down, so I wasn't able to add my feedback since I was playing on the live server during that period.

I'd suggest that if they only have the test servers up for a few hours (something which they should reconsider), that they really should leave the feedback threads open for at LEAST a day afterwards, preferably until the next test is run. There's not really any point in locking them.

#19 Angel of Annihilation

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Posted 08 August 2013 - 02:16 PM

View PostXX Sulla XX, on 08 August 2013 - 01:40 PM, said:

Has any one played since the hot patch. Did it help?


Didn't change anything for me but we had a PGI employee in one of my matches and it seems like most of the hardest hit are seeing improvement based on the comments made in game.

For the most part it seems like the fix is more of an optimization patch for lower end system that allow them to reduce even more of their fidelity and effects so that the game can be made more playable for them rather than a overall fix for the FPS loss in general.

I know I personally was hoping for a fix that allowed me to run everything on max at 55 fps, just like I did pre-patch since prior to the patch I had hopes of running max DX11 at playable rates when it finally came out. Those hopes are now dashed since I can only get barely playable frame rates at max now so there is no way in hell I will be able to get playable DX11 performance.

#20 Roland

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Posted 08 August 2013 - 02:43 PM

The new hotfix seems to have improved things for me quite a bit.





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