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Pgi If Something Isn't Ready Or You Cannot Fix It To Work Don't Add It To The Game


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#1 M0rpHeu5

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Posted 07 August 2013 - 12:12 AM

Sreously, Last time you add a huge Graphic change (The cry engine update) you ruined the game for a lot of people and what did you do to make it easier for PCs to handle?
You removed a)collisons b)leg animation when mechs walking on uneven terran and c)ammo explosions

Now you add 12v12 and what did you do?
You turned the projectile animation into something a N64 could handle. PPCs is a curly line now, missiles are like a pack off dots in the air and all the balistics now looks the same.The worst part is that they are imposible too see them clearly and as a result it's a lot harder to aim with a wep you cannot see.

The sad part is that the game is still unplayable by many and i cannot even start to imagine what you'll do. I try to stay possitive about the game but i cannot anymore.
After the PPC meta hit if we exlude the JJ shake fix every decition you make makes the game a little worse :unsure: .

P.S.:Scrap the idea of DX11, We all preffer DX9 with a biut outdated graphics than DX11 with the MW2 mech models walking around

#2 Roland

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Posted 07 August 2013 - 05:21 AM

Quote

P.S.:Scrap the idea of DX11, We all preffer DX9 with a biut outdated graphics than DX11 with the MW2 mech models walking around

If implemented correctly, DX11 should allow you to get far better performance out of any modern graphics card.

DX9 is absolutely ancient at this point. Limiting yourself to that outdated API is hamstringing all modern cards.

#3 keith

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Posted 07 August 2013 - 05:25 AM

View PostRoland, on 07 August 2013 - 05:21 AM, said:

If implemented correctly, DX11 should allow you to get far better performance out of any modern graphics card.

DX9 is absolutely ancient at this point. Limiting yourself to that outdated API is hamstringing all modern cards.


nah we will spend 2 weeks "testing" dx11 and say it drops fps, has X problems. then they will ninja it in. kinda waiting on the 3rd person to be like that. in 2 patches it will be live, right before launch. even thought we have no official tutorial and such.

#4 C E Dwyer

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Posted 07 August 2013 - 06:04 AM

Well I must say I'm extremely disapointed in this patch, frame rate is alot worse than it was on test, point blank srms are only registering hits about 60% ..and I do mean point bank 90Meters with zero lead

lock ups stability, which wasn't evident on test..

#5 Pinselborste

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Posted 07 August 2013 - 06:06 AM

it seems that PGI has huge problems to get the game running since the cryengine update when open beta launched.

#6 Slaytronic

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Posted 07 August 2013 - 06:37 AM

I bump this thread simply because the title says all
thanks piggi for another lousy patch

#7 M0rpHeu5

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Posted 07 August 2013 - 10:18 AM

I want to add that i understand that there might be pressure from the publisher but if something isn't ready they should man up and say "NO i am not adding this to the game"

#8 keith

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Posted 07 August 2013 - 10:24 AM

View PostM0rpHeu5, on 07 August 2013 - 10:18 AM, said:

I want to add that i understand that there might be pressure from the publisher but if something isn't ready they should man up and say "NO i am not adding this to the game"


need to take the valve approach. its done when its done. sometimes they lack some things then come out, but within 6 months they are good.

#9 prizim

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Posted 07 August 2013 - 10:41 AM

View PostM0rpHeu5, on 07 August 2013 - 12:12 AM, said:

Sreously, Last time you add a huge Graphic change (The cry engine update) you ruined the game for a lot of people and what did you do to make it easier for PCs to handle?
You removed a)collisons b)leg animation when mechs walking on uneven terran and c)ammo explosions

Now you add 12v12 and what did you do?
You turned the projectile animation into something a N64 could handle. PPCs is a curly line now, missiles are like a pack off dots in the air and all the balistics now looks the same.The worst part is that they are imposible too see them clearly and as a result it's a lot harder to aim with a wep you cannot see.

The sad part is that the game is still unplayable by many and i cannot even start to imagine what you'll do. I try to stay possitive about the game but i cannot anymore.
After the PPC meta hit if we exlude the JJ shake fix every decition you make makes the game a little worse :lol: .

P.S.:Scrap the idea of DX11, We all preffer DX9 with a biut outdated graphics than DX11 with the MW2 mech models walking around


I hate to point out the obvious here... the game is still in beta!!!

if you dont like it then perhaps you should wait until its final release.

#10 M0rpHeu5

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Posted 07 August 2013 - 10:45 AM

View Postprizim, on 07 August 2013 - 10:41 AM, said:


I hate to point out the obvious here... the game is still in beta!!!

if you dont like it then perhaps you should wait until its final release.

I know, it's bad that the game is in beta but we are dealing with Alpha state problems

View Postkeith, on 07 August 2013 - 10:24 AM, said:


need to take the valve approach. its done when its done. sometimes they lack some things then come out, but within 6 months they are good.

I didn't get that :lol:

Edited by M0rpHeu5, 07 August 2013 - 10:46 AM.


#11 Dirty Starfish

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Posted 07 August 2013 - 11:37 AM

View Postprizim, on 07 August 2013 - 10:41 AM, said:


I hate to point out the obvious here... the game is still in beta!!!

if you dont like it then perhaps you should wait until its final release.



We are one month from release with issues that would take this developer years to fix. Final release will be just as bad, if not worse.

#12 Sir Roland MXIII

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Posted 07 August 2013 - 11:44 AM

View Postprizim, on 07 August 2013 - 10:41 AM, said:


I hate to point out the obvious here... the game is still in beta!!!

if you dont like it then perhaps you should wait until its final release.


I hate to point out the obvious... PGI is incompetent! Seriously, this game will be EXACTLY AS S***Y IN RELEASE AS IT IS NOW, IF NOT WORSE. If you are incapable of realizing this on your own without it being pointed out, then do all of us a favor and do not apply to PGI because you seem to be just as smart as they are.

EDIT - And you're a Legendary Founder so you have been here long enough to know this without being told. GET A CLUE - take those rosy tinted glasses off and look upon the pile of garbage PGI is cooking for you to eat, because you more than most should KNOW BETTER.

Edited by Sir Roland MXIII, 07 August 2013 - 11:51 AM.


#13 prizim

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Posted 07 August 2013 - 12:04 PM

View PostSir Roland MXIII, on 07 August 2013 - 11:44 AM, said:


I hate to point out the obvious... PGI is incompetent! Seriously, this game will be EXACTLY AS S***Y IN RELEASE AS IT IS NOW, IF NOT WORSE. If you are incapable of realizing this on your own without it being pointed out, then do all of us a favor and do not apply to PGI because you seem to be just as smart as they are.

EDIT - And you're a Legendary Founder so you have been here long enough to know this without being told. GET A CLUE - take those rosy tinted glasses off and look upon the pile of garbage PGI is cooking for you to eat, because you more than most should KNOW BETTER.


Interesting... I think the game is fantastic. Sorry you disagree.

#14 AussieGiant

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Posted 07 August 2013 - 12:07 PM

Comprehend something...you're in Beta.

You are part of the UAT process. Which means you are used for TESTING purposes.

It's amazing how many people forget.

#15 Pinselborste

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Posted 07 August 2013 - 12:13 PM

beta also usually means that it gets better with updates, and not worse.

#16 Helsbane

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Posted 07 August 2013 - 12:21 PM

I'm sorry, but I don't buy the 'it's still in beta' excuse anymore. The moment PGI asked the playerbase to open their wallets (founders aside), it was a soft launch. I've been part of a few beta tests in my time, and none of them implemented any sort of cash for in-game item system until AFTER the go-live date.

MWO is still plagued by issues from all the way back in closed beta. How can anyone be so deluded that they believe PGI can resolve these issues in only one month?!? After months of bad desicions and poor implementation, I foresee a stream of very honest, very negative reviews following the 'official' launch, leading to this game falling apart like a house of cards as potential income sees one out of five stars and finds somewhere else to spend that money.

#17 DeathlyEyes

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Posted 07 August 2013 - 12:28 PM

I started a thread elsewhere but thought it was appropiate to actually post the content in this thread.
First and foremost, thank you for making a mechwarrior game. No one else was going to and you guys picked up the title and made it into something. Now for the tough part. I really like this game. It was fun a few months ago. Things started to look up. A balance was found with jumpjet shake and hit detection seemed to be getting better. Then all of a sudden it felt like things were just getting worse. Right now a major goal should be increasing the active player base. I feel like the direction of the game is not going to do that. New features keep getting implemented in while old issues remain unresolved. Many people join this game and are disheartened when they are absolutely destroyed in the trial mechs. Many people join this game toughing out the trial mechs only to realize the many issues the game has going for itself. A few simple things should be done to correct this. First and foremost fix hit detection. Nothing angers people more than a game where you can have a sub 60 ping and still have hit detection issues. The second most frustrating thing in my experience is adding features that are half complete. Terrain movement is a big example of this. The problem with terrain movement is that even now after its been added people are still getting caught on little rocks and curbs on various maps. It literally happens every time on many maps. The PPC heat nerf was a failure as well because it was implemented before the two different types of PPCs were linked together. Many people most likely played the game and got mad thinking the nerf did nothing and demanded more. I am fine with the PPC heat nerf as long as my PPCs actually do damage when I shoot (which they dont) If we had proper hit detection counters for ppcs, such as SRMs would be much more dangerous. The final and most major issue is this most recent patch. All these problems culiminated into one terrible outcome for this patch. 12v12 was introduced and all problems worsened. Now it is even harder for a new player to become adapted to the game. They have to use terrible trial mech variants which are not optimized very well. I really like the idea of some of these champion mechs but I would give 3 choices of champion trial mech's to new players. One could be a slightly optimized sniper build, a slightly optimized brawler and a slightly optimized missle boat. 12v12 has also exposed performance issues more so than before. I am not sure if it is netcode, a server bottleneck at a router causing jitter or a combination of both but these things should be solved. 12v12 has also added additional stress to low end machines and should have been implemented as an option in order to alleviate these performance issues, atleast until DX10/11 comes out and we see more optimization in the game graphics for modern graphics cards. The final issue 12v12 has exposed is match making. I have refused to play by myself for quite some time because it was a gamble. Many times I would risk myself being the only competent player on my team while the other team is filled with average players and the game devolves into a 5v1 or something similar. Playing in a 4 man group with 3 other solid players meant that I could atleast relly on 3 of my teammates plus me making it at worse a 4v5 situation. It has gotten out of hand now that we are matched with 12 players. Now it can end up being a 4v10 and it becomes rather difficult to win games if we draw a short straw. As you can see in the screen shot bellow several players on both teams had no business playing with players of our skill level. We were lucky and had more skilled players but at the end of the day its frustrating for both player skill levels. You have people who have barely, if ever played playing with players who routinely win. The new players get destroyed rage and don't invest anything into the game while the older players on the losing team feel cheated because they have several players who didn't do a single point of damage. Some of the matches were more lopsided than this in both directions i posted this screen shot because my 4 man group was the only group to do decent damage. 8 man drops atleast make more games to distribute players amongst and each player has more of an individual influence of the way of the match.
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#18 sirius89

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Posted 07 August 2013 - 12:35 PM

View Postprizim, on 07 August 2013 - 10:41 AM, said:


I hate to point out the obvious here... the game is still in beta!!!

if you dont like it then perhaps you should wait until its final release.



Oh so naive it almost sounds {Noble MechWarrior}'ish at this point.Do you think in less than 2 months this game is suddenly becoming godlike and flawless?The game will be the same mess it is now when they launch the game.

They just don't know the engine and it shows.I bet if some cryengine developers would look into the code of the game they would find countless cases of terribad coding.

Edited by sirius89, 07 August 2013 - 12:36 PM.


#19 Corvus Antaka

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Posted 07 August 2013 - 01:53 PM

it is still....


BETA!!!

#20 DeathlyEyes

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Posted 07 August 2013 - 05:17 PM

View PostColonel Pada Vinson, on 07 August 2013 - 01:53 PM, said:

it is still....


BETA!!!

It still needs to be functional if they are collecting money from the game.





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