Storm Fox, on 09 August 2013 - 04:51 PM, said:
The way the game plays now it is nearly I find it hard to believe that the Houses would ever bother spending millions of c-bills on a warmachine that lasts all of 6-10 seconds in 1 vs 1 combat, and should you survive that 1 on 1, you are highly unlikely to survive a second combat.
I played the original table top Battletech, and I feel 100% that the randomized hit locations were part of what made the game great. A mech could get lucky and survive through several skirmishes with luck. In MWO its totally become a game of quick coring and speed kills. This is NOT fun overall. It LOOKS like Battletech, which is awesome!!! Sadly, it has not even come close to FEELING like Battletech, and this is what we BT fans are looking for here.
PGI, take a cue from World of Tanks.... they too went through a period on their beta where most Tanks could get 3 shotted and be knocked out of action in seconds. The WoT dev's wisely decided, that people play a game to have FUN, and dieing in 6 seconds of combat is not fun. So they made the tanks more durable, to give players more PLAY time per match. Seriously consider making mechs more durable! This will gives player a chance to learn and adapt to the battle they are in. More time IN battle is MORE fun, this equals MORE players spending MORE money.
I very much agree with this, and it's one of the reasons I asked Paul about mech time-to-live and health adjustments in this past week's Ask The Devs. Your concerns appear to align with those of #saveMWO and I'd encourage anybody who is on-board with you to hop into that thread, talk about these issues, and have a listen to the latest townhall meeting recording.
Mechs need to stomp around longer, and not start dropping dead until they've given it their all (or suffered a lucky hit). It's a little disappointing that most mechs are cored out long before they're ineffective fighting machines. How often do you lose an arm or a leg these days, or even a heatsink or weapon system, before your mech explodes? There's no sense of being a durable, rugged, century-old war machine that changed the face of combat.