DeaconW, on 10 August 2013 - 07:46 AM, said:
They're already using weight class. They are using the actual weight of the mech. This is better for the lighter mechs in their weight class. An Atlas and an Awesome are not a fair match.
http://mwomercs.com/...-making-update/
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Yes the version currently live on production does take weight class into account. The way the match maker works it tries to group players within certain thresholds and grows those thresholds over time to ensure a match is made within currently a 2 minute time period.
These curves will likely see some tuning for both skill and weight as we monitor the data coming in and work to ensure more and more matches are created within good thresholds. This tuning will happen over the course of upcoming patches.
As for the average Elo, they are not doing that. It starts with a value and then expands the range around that value over time. It might appear to be average because the match maker is expanding the range and could be dumping less apropriate people into a match.
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It's closest to a target value, so the match maker starts trying to make a match for an Elo of say 1300 and will pull in players to those teams closest to those values; however, as mentioned earlier within growing thresholds and those curves will be tuned. Currently it may be a bit 'sloppy' about how it's filling those buckets but over time it will be tuned to be much more precise.
We need to do this carefully over time as generally the cost of precision is time to find a match we want to slowly find a very nice balance between time to find a match and the number of matches that are correctly composed.