

Pgi Fix Cbill Generation Now, Not In Three Weeks
#21
Posted 11 August 2013 - 05:21 AM
#22
Posted 11 August 2013 - 05:35 AM
#23
Posted 11 August 2013 - 06:11 AM
Escef, on 10 August 2013 - 09:40 PM, said:
Same. I'm making the same and a bit more. The friends I play with even thought they bumped it up as well.
edit: after playing for a couple hours, I'm only able to average 5-6 rounds per hour now with matches lasting longer, compared to 8-9 before. So my hourly CBill rate is down quite a bit even if I'm making the same CB per match.

I haven't been paying attention to where each CB comes from, but if they reduced the payout for certain actions, but there is more opportunity then you should make the same or more. I have noticed practically every match takes longer, but I have not calculated my CB/hour figure yet.
Don't bum rush 12 players, it was bad enough when you had one or a few people think they can take on 8, 12 is that much worse of an idea. Stick together and support your team (this doesn't mean form a blob, stay within support distance). You COD players need to use your head, this isn't some mindless run around shooter.
I do however believe more CB needs to be earned for everyone. I have several friend's that don't play much because of the grind.
Edited by frag85, 11 August 2013 - 11:30 AM.
#24
Posted 11 August 2013 - 06:21 AM
Waite a minute......is that already one of the buffs for mediums and lights

Edited by WhiteRabbit, 11 August 2013 - 06:22 AM.
#26
Posted 11 August 2013 - 08:59 AM
I'd really like to be able to get 12 assists in a game but it'll never happen you can't be every where at once after all, and five assists does not get me up to my old cash reward levels.
It needs adjusting unless you want to drive people who hate grinding away.
#27
Posted 11 August 2013 - 09:44 AM
Appogee, on 11 August 2013 - 05:21 AM, said:
I don't think anyone is in favor of any such thing. However, I make more now because I'm a team player, and not going out there trying to be the hero. The jackwagons that talk about how they are the hero are perhaps now getting paid less because they really aren't carrying the team the way they imagined.
#28
Posted 11 August 2013 - 09:54 AM
Escef, on 11 August 2013 - 09:44 AM, said:
I've always been a team player.
Now I'm earning at least 30% less now than I used to.
It's no more complicated than that.
Edited by Appogee, 11 August 2013 - 09:54 AM.
#29
Posted 11 August 2013 - 10:05 AM
As for the 'team player' guys, I have always averaged 1-2 kills, 3-5 assists. Every match. I am used to making about 120-180k in a win without Premium or Hero. The 180 was rare, the 120 was rare, it was in the middle somewhere normally.
Now, I am averaging 1-2 kills and 3-11 assists. My damage output is about this same (which goes against what PGI thought possible, but MATH IS WEIRD and I have the same armor and ammo....) but now getting more Spotting, Assists, Component destruction... the like... and averaging 70k - 120k on a win. That 120 is ULTRA RARE.
Personally, my losses are much lower on average.
There is no silent majority here. What you are showing new players is that they will GRIND MORE HERE THAN IN WARCRAFT and GRINDING IS NOT FUN. I have heard TIME AND AGAIN that BatteTech is about OPTIONs. Right now, it is too punishing to buy a mech because it looks cool or may be neat, because all that is going to happen is a waste of Cbills if you are not Min/Max. Buy a few Large pulses to see they do not work how you expected? Np. That'll be 10-12 games on average IF YOU WIN most of them.
#30
Posted 11 August 2013 - 10:17 AM
Scromboid, on 11 August 2013 - 10:05 AM, said:
I wonder if there is some optimum Mech/loadout under this new economy. Not sure what it would be. I suppose Assaults and Ultra-Lights continue to be the most survivable, so that is the starting point for Spotting, Assists etc.
#31
Posted 11 August 2013 - 10:18 AM
Scromboid, on 11 August 2013 - 10:05 AM, said:
I never made that much for the same performance.
#32
Posted 11 August 2013 - 10:21 AM
Lagavulin, on 11 August 2013 - 04:41 AM, said:
Suck it up Princess. So it takes you longer to make money. I'm not going to drag out the arguement that in TT Atlas's (Atlai?) were more rare than space diamonds, or that they 'cost' about a hundred times more than what PGI charges (if you could buy one, which was pretty unlikely), because it is a video game and people should have the ability to purchase mechs. But honestly, I approve of what PGI is cooking up.
Signed by the silent majority.
PS you think it's bad now, wait till they implement whatever they decide to implement for Clan technology and mechs. Save your tears for that one, cause I'm sure it'll be raining the day they say "We've decided you have to spend X MC monthly to retain your Clan mech chassis"
1-175k to 100k isn't a small nerf, it's a bit over 40%
2-Hey Manly man, by your logic lord of the rings is a terible move, it would be so much better if the move was someone sitting on a chair and reading the books.
3-Majority?
[redacted]
Edited by miSs, 11 August 2013 - 08:12 PM.
quote clean-up - responding to deleted content
#33
Posted 11 August 2013 - 11:12 AM
Escef, on 11 August 2013 - 10:18 AM, said:
Sorry for your loss.
Back in 8v8 (which I prefer) I could hit 6-800 damage pretty regularly as well. Now, not so much.
I am not a great player, I just usually play with players that make me look good

#35
Posted 11 August 2013 - 12:38 PM
I'm sure the silent majority will approve of six wnning matches to buy a single ER PPC, and *100* wins to buy a stock atlas.
#36
Posted 11 August 2013 - 09:48 PM
Edited by Outlaw, 11 August 2013 - 09:50 PM.
#37
Posted 11 August 2013 - 11:50 PM
BTW: I played for a few hours yesterday and I haven't seen even one "Golden boy". This might mean MC-only mechs are not very popular.
#38
Posted 12 August 2013 - 07:47 AM
Kmieciu, on 11 August 2013 - 11:50 PM, said:
I see them here and there. A lot of people found out fast that they're basically Dragons with a crap ton of missile hardpoints. The large CT hitbox makes them easy prey.
#39
Posted 12 August 2013 - 08:19 AM
The real difference is lack of show for the effort.
I easily spent hundreds of hours leveling characters in other MMO's weeks and weeks of leveling, and gold farming.
The difference between those games and this one is the rewards during the process. In character grinding, it is more obvious that the time is well spent (in most occassions), as each level nets something cool or new.
In MWO, the end result might be an Atlas, and the only reward you see for the constant grin is a c-bill value steadily rising.
If you could buy the individual parts, like a leg or an arm, and slowly saw your atlas being built over time, there would be little complaint about this nerf (simply because new players and the first 25 games will get you there), and pre-beta or near beginning beta players already have the goods.
Not to mention that this nerf may very well be inclusive of the concepts behind Clan Warfare and what extra rewards that come with it making the over-all gain more than what we had before.
Something to consider anyways.
Edited by Aphoticus, 12 August 2013 - 08:22 AM.
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