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Pgi Fix Cbill Generation Now, Not In Three Weeks


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#41 MrJolly

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Posted 12 August 2013 - 02:31 PM

View PostEscef, on 11 August 2013 - 01:44 AM, said:

I was playing that way before. I'm a team player, which is so rare in PUGs that it must be a dirty word or something. Jumping from averaging 3-4 assists with 1 or 2 kills to 6-8 assists with 2-3 kills nets me more C-Bills. Hell, I even had a match today where I had 4 kills and an assist, got almost 120k C-Bills, and over 1600 XP. And that was a LOSS.


That's because there's almost no difference between win and loss these days. There is no incentive to playing to win, unless it's in line with the incentive to reduce the other team to rubble. As your playstyle aligns with the rubble concept, you're not as impacted as anyone else. So your "I'm a team player" is really more of an "I'm playing to the current meta".

View PostZerberus, on 11 August 2013 - 02:32 AM, said:

My experience is nearly identical to Escef`s... no change in playstyle, and practically no change in payout, actually a slight increase overall....

But I always got most of my money from assists, savior kills, tag /Narc bonuses, spotting assists... you know, the kind of useless things that TEAM players do, not people wanting to stroke their e-peen everytime their (entirely meaningless) KDR goes up by .0000001, and doing everything imaginable to preserve that precious ratio.


The kind of things fighting team players do, yes. Some other things team players used to do, like making sure you don't lose on caps in conquest, is penalized like crazy right now.

#42 MrJolly

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Posted 12 August 2013 - 02:37 PM

View PostWhiteRabbit, on 11 August 2013 - 06:21 AM, said:

So my conclusion is that in order to make more money you should use a faster, more agile mech.

Waite a minute......is that already one of the buffs for mediums and lights :D


For lights, possibly. Mediums are too easily hit and lack the staying power of bigger and smaller mechs. For mediums, you get good rounds once in a while, but most of the time you're only cannon fodder.

Edited by MrJolly, 12 August 2013 - 02:38 PM.


#43 Helsbane

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Posted 12 August 2013 - 03:31 PM

They may be under the mistaken belief that in giving us fewer Cbills, we'll open our wallets and spend real cash in order to purchase mechs. Silly PGI. You won't get a damn cent from me. Why? You can't make a game that functions, and you refuse to listen to your playerbase. Until those things change for the better, not a penny.

#44 Adeptus Odren

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Posted 12 August 2013 - 07:49 PM

I'm fine with the reduced c-bill income. It's not real money after all.

#45 DegeneratePervert

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Posted 12 August 2013 - 08:35 PM

They should increase the C-Bill boost Premium members get. Personally, I'd like to see Premium do this:

50% Discount on Mech Bays
15% Discount on all MC mechs
10% Discount on all C-Bill mechs
Free Mech Bay with Hero Mechs
30% Increase in C-Bill accumulation
15% Increase in Normal XP accumulation
20% Increase in GXP accumulation

I feel that this would make Premium a little bit better. I would keep a sub going just for the discounts, honestly. Right now, it just doesn't do enough. This can counteract their current nerf to C-Bill earnings by encouraging premium accounts, which isn't bad; PGI is a business, and they need money.

#46 M0rpHeu5

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Posted 13 August 2013 - 01:19 AM

View PostGhost Bear, on 12 August 2013 - 12:16 PM, said:


What that guy meant to say is "The silent majority with 200+ mil cbills and 65 mechs are happy with this"

I found their banner
Posted Image

#47 MaddMaxx

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Posted 13 August 2013 - 07:17 AM

View PostJabilo, on 10 August 2013 - 03:03 PM, said:


Yes, I imagine that reducing the amount of C Bills earned per round has been popular with the silent majority.

When you go to a group of people (lets say for example a group of factory workers) and say:

"I am afraid that your wages have been cut by 30%"

what typically happens is that a small vocal minority are unhappy.

Luckily, the majority of people - those who like to remain silent (the silent majority if you will) are actually pleased with this turn of events.

Of course, you still have to sort out those troublesome folk in the vocal minority.

Luckily, a change of underwear (or trousers if you subscribe to the American vernacular) is all that it required to resolve the issue.



Equating "real world" monies to digital non-monies is beyond silly really.

A better analogy would be, you can never reduce a spoiled child's allowance without getting a lot of sour feed-back, despite the reason being fair and or reasonable. The spoiled child will hear none of it. ;)

#48 MaddMaxx

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Posted 13 August 2013 - 07:21 AM

Quote

also your 50% extra for premium account is down...


BS! No matter what the C-Bills earning levels are at, you will receive a 50% increase. For the player who bought Premium yesterday for the first time, they will get a 50% increase on every C-bill they earn.

It absolutely boggles how people can utterly turn reality on its head to try and further their own selfish agenda's. ;)

#49 HeavyRain

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Posted 13 August 2013 - 07:27 AM

Posted Image

This is B*****it.

#50 Syllogy

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Posted 13 August 2013 - 07:29 AM

ERMAGERD!

... Pro Tip: Get Premium Time.

Pro Tip #2: Quit stripping mechs. Salvage bonuses are higher for destroyed mechs with as few parts destroyed as possible.

Edited by Syllogy, 13 August 2013 - 07:32 AM.


#51 Zolaz

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Posted 13 August 2013 - 07:31 AM

PGI no cares about your QQ. I hear that Hello Kitty Online gives you plenty of kisses and hearts though. It looks about all of ya'll's speed.

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http://www.hellokittyonline.com/

#52 soapyfrog

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Posted 13 August 2013 - 07:48 AM

View PostHeavyRain, on 13 August 2013 - 07:27 AM, said:

This is B*****it.

Assuming a 50% salvage reduction, this match would have earned you:

pre patch: 149,826 (224,739 premium)

post patch: 126,119 (189,179 premium)

You earned 15.8% less than you would have before the patch.

Edited by soapyfrog, 13 August 2013 - 07:48 AM.


#53 Moku

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Posted 13 August 2013 - 07:54 AM

I was excited about buying like around 4 months of premium with the top Project Phoenix pack to relieve any C-bill grindy feelings later on. Now I guess it's pretty worthless now. Whoopee.

#54 soapyfrog

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Posted 13 August 2013 - 08:38 AM

View PostMoku, on 13 August 2013 - 07:54 AM, said:

I was excited about buying like around 4 months of premium with the top Project Phoenix pack to relieve any C-bill grindy feelings later on. Now I guess it's pretty worthless now. Whoopee.

This is kind of hyperbolic? Basically you are making 16% less per match I don't see how that invalidates premium time.

No one like making less, but it's a bit less, not a lot less, and certainly not worthless.

#55 Moku

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Posted 13 August 2013 - 09:08 AM

Yes it is hyperbolic. I don't feel like wasting my time earning 50k in one of my miserable drops. Thank You.

Edited by Moku, 13 August 2013 - 09:12 AM.


#56 soapyfrog

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Posted 13 August 2013 - 09:15 AM

View PostMoku, on 13 August 2013 - 09:08 AM, said:

Yes it is hyperbolic. I don't feel like wasting my time earning 50k in one of my miserable drops. Thank You.

If you earned 50k in a crappy drop post-patch, you would have earned like.... 55k pre-patch.

#57 HeavyRain

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Posted 13 August 2013 - 09:36 AM

View Postsoapyfrog, on 13 August 2013 - 07:48 AM, said:

Assuming a 50% salvage reduction, this match would have earned you:

pre patch: 149,826 (224,739 premium)

post patch: 126,119 (189,179 premium)

You earned 15.8% less than you would have before the patch.


Posted Image

This one is a match before the c-bills nerf.
So, what happened here? All enemies killed by headshot maybe?
Don't delude yourself, the reduction hasn't been 10-15%.

#58 soapyfrog

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Posted 13 August 2013 - 10:46 AM

View PostHeavyRain, on 13 August 2013 - 09:36 AM, said:

This one is a match before the c-bills nerf.
So, what happened here? All enemies killed by headshot maybe?
Don't delude yourself, the reduction hasn't been 10-15%.

Post-patch those same stats would earn you 161,970, for a 19% reduction in earnings (assuming salvage has been slashed 50%, which is just a worst case guess on my part).

Very impressive match btw. Note that the better you do, relatively larger the nerf gets as the un-nerfed base earnings become a smaller ocmponent of the total.

No delusion. Basic arithmetic. Pre-nerf and post-nerf values are all known with the exception of salvage.

#59 Cadodd

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Posted 13 August 2013 - 04:38 PM

Salvage has been nerfed by a far bigger amount then only 50%.
I havent seen any matches with more then 12-13k salvage, before patch there has been games with around 50-60k of Salvage.
And even a "low" reduction of 19% per game is too much especially if you consider the increased Match time of +~20%

#60 Sephlock

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Posted 13 August 2013 - 05:11 PM

Provision?





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