

Screen Shake Gone, Poptarts Back?
#1
Posted 10 August 2013 - 04:33 PM
Heavy and Assault mech dont need to see as well as lights while jumping...why did they remove it? ...Was it the "I'm getting sick" QQ?
Also...Still 2 ERPPC 1 gauss meta? after 2 month they haven't changed that?
#2
Posted 10 August 2013 - 05:49 PM
Also obvious troll is obvious
Day one first post account...
Try harder next time.
#3
Posted 10 August 2013 - 05:51 PM
cataphract 3Ds everyweher
#4
Posted 10 August 2013 - 05:58 PM
Tennex, on 10 August 2013 - 05:51 PM, said:
They only tweaked down the visual effect, mostly for light mechs, the random aim while jumpjetting is still there for all weight classes when mechs are thrusting upwards, and was never there for when mechs were falling back to the ground, and this is clearly when most people are jumpshooting so people like the OP cant complain about any kind of nerf to the shake mechanic.
#5
Posted 10 August 2013 - 06:05 PM
In any case, it is just a tactic and one that can be pretty easily countered. Honestly it is just as easy (if not more so) to hit the jumper as it is for them to hit you. Additionally Jumping cause you to expose your entire mech for a few seconds effectively "skylining" yourself for every enemy to see. Often as not, the Jumper will take return fire and hits from 3+ enemy mechs when he pops out of cover which is a pretty massive diminishing returns situation.
What this means is poptarting is a very situational tactic you can use occassionally throughout the battle to give you a momentarty advantage now and again. Overuse it or try to pop from the same general location more than once and your definately going to take more damage than you give out.
Edited by Viktor Drake, 10 August 2013 - 06:06 PM.
#6
Posted 10 August 2013 - 06:10 PM
Why ya might ask?
I'll tell you.
Because they like it - not that pugs would not have figured it out on thier own.
So just to keep the outrage down they did it.
Not to mention all those suddenly crying about nasuea - wow.
Which is odd because everytime you run in a light the screen shakes.
Everytime you get hit the screen shake.
But no complaints until the poptart nerf came about.
Sad.
#7
Posted 10 August 2013 - 06:11 PM
It has bugged me enough to come and post , so go claim troll some other place...Did some one call you a troll on your first post? I've had an account for 5 months, 3 of them I haven't bothered to play. I've never had to log into the forum section.
Edited by TexasGoP, 10 August 2013 - 06:15 PM.
#8
Posted 10 August 2013 - 06:11 PM
Viktor Drake, on 10 August 2013 - 06:05 PM, said:
3 enemy mechs shooting the poptart is a understatement now that 12v12 is in.
#9
Posted 10 August 2013 - 06:20 PM
TexasGoP, on 10 August 2013 - 06:11 PM, said:
It has bugged me enough to come and post , so go claim troll some other place...Did some one call you a troll on your first post?
Well I sincerely apologize then, its just there are people here that make new accounts all the time to stir up dust.
Like I said now that 12v12 is out real poptarts are less of a problem, as for the PPC/Gauss it aint going anywhere, and you think its bad now, wait till the arrival of omnimechs and light ppcs and light gauss clantech. It may all be a year or years away from existing ingame but its all in the universe.
I know its been said countless times before but the three simple ways around these ppc/gauss mechs and poptarts is to 1. find an organized team/4man, 2. taking cover, 3. drive faster mechs.
Edited by MonkeyCheese, 10 August 2013 - 06:21 PM.
#10
Posted 11 August 2013 - 02:21 AM
#11
Posted 11 August 2013 - 02:41 AM
Quote
Thats not silly. Whats silly was adding reticle shake in the first place. It was never a sure fix for poptarts... and certainly didnt fix pinpoint alphas.
#12
Posted 11 August 2013 - 02:48 AM
#13
Posted 11 August 2013 - 02:04 PM
#14
Posted 30 August 2013 - 12:54 PM
The nerf was good, and after they removed some of the shake things are pretty much where they were. I really don't understand those who say it takes skill now. It really doesn't. Jump, wait a second, shoot while falling. Super easy.
Meh.
#15
Posted 30 August 2013 - 01:05 PM
Lefteye, on 30 August 2013 - 12:54 PM, said:
Lights hold the torch atm. Also pointing it out at this point... like yelling at a brick wall.
#16
Posted 30 August 2013 - 01:14 PM
#17
Posted 30 August 2013 - 01:17 PM
#19
Posted 30 August 2013 - 01:34 PM
Royalewithcheese, on 30 August 2013 - 01:27 PM, said:
1. Balance tonnage.
2. Balance weapons.
Done!
And exactly how will that be done.
Cure cancer! Win!
Okay. How do we cure cancer.
#20
Posted 30 August 2013 - 02:32 PM
Hexenhammer, on 30 August 2013 - 01:34 PM, said:
Tonnage balance can be done in two ways: through the matchmaker and eventually tonnage limits on the 12v12 queue (easy) or through actually making weight classes balanced (hard.)
I think the community has given PGI a long, long list of changes to an XML file they could make to improve weapon balance. A good way to start would be trying these things.
The underlying system has to work - stuff like ghost heat, ghost delay, and JJ shake are bandaids, not solutions.
Edited by Royalewithcheese, 30 August 2013 - 02:33 PM.
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