MonkeyCheese, on 11 August 2013 - 01:57 AM, said:
Everyone here seems to be missing the point that Light Mechs are getting screwed over again this mech cycle, and that their specific roles are always getting ignored. My main question is WHY?
And no this is not about lagshield, lagravens, lagspiders, hitboxes and so on, those are all problems and bugs that have or will be solved eventually.
For starters we are missing light mechs that should have been released.
Founders Round 1
Jenner, Hunchback, Catapult, Atlas
Round 2
Commando, Centurion, Dragon, Awesome
Round 3
Raven, Cicada, Cataphract, Stalker,
Round 4
Spider (last released light mech), Trebuchet, Jagermech, Highlander,
Round 5
Flea (MIA?? because of MASC), Blackjack, Quickdraw, Victor
Round 6 (Current)
Missing Light mech and no the flea dosnt go here, Kintaro, Most likely the Orion, to be announced Assault mech (King Crab yes?)
Round 7 Pheonix mechs
Locust, Shadow Hawk, Thunderbolt, Battlemaster
As for Hero mechs Lights are getting screwed over here too
Light
Deaths Knell
Medium
X-5, Yen lo wang, Golden boy
Heavy
Fang, Flame, Ilya Muromets, Firebrand
Assault
Pretty Baby, Misery, Heavy Metal, Dragon Slayer
Furthermore @ PGI can we please have some information about the following
Increased rewards for light mechs in relation to scouting, especially now that 12v12 is out light mechs can support the team by scouting but the rewards are small and the 20 ton mechs could really benefit from this.
Increased rewards for light mechs who spend entire rounds capping basses to try to win a match, seriously for a good light mech pilot its better to just go fight and die instead of doing nothing and capping to ensure a win. Light Mechs cap bases faster when compared to the other weight classes?
Current status of the Speedcap, netcode and MASC as the 20 ton mechs wont have much of a chance if they are speed caped to 150kph like most of the other lights and the cicada.
Legit Knockdowns when? As a light pilot I miss knockdowns, back in closed beta I use to be so much more aware of my surroundings and the positions of other mechs and this made me a better pilot who always tried to survive as it wasn't only weapons that could kill you because other mechs bodies were just as dangerous. Now days everyone has become sloppy including myself. Also dont get me started on the glitchynes of the current collisions.
So why are lights being ignored?
Thoughts and further discussion anyone?
I think there are a couple factors.
One is the fact that the most popular mechs in the game are the heavier designs. This is what most people play and most people want to see so PGI is catering to their playerbased.
Two is hero mechs. The bigger the hero mech, the more PGI makes off their sales.
The first point is very valid. More people are excited about seeing the Orion, Wolverrine, Griffin, Battlemaster, Shadow Hawk, etc than any light mech you could mention. These mechs not some obscure light mech are what is going to get new players to join the game after release.
The second part I think is bad marketing. The reason I say this is more people would invest 1500 MC into a good light mech than 6500 into an Assault just because it is a cheaper entry point for a hero mech. I know I would without a doubt buy a good Firestarter Hero but doubt I will ever buy another hero over 3000 MC. Also the only reason I have the heroes I currently own is becuase I got 20,000 MC with my founder pack making them all cost less than $12 each realitive to what I spent on the package.
In any case I do expect them to start releasing a few more lights but only after release.