Wintersdark, on 11 August 2013 - 04:29 PM, said:
Obviously. But you have to consider that we've been adding players at a very rapid rate. The number of people with huge C-Bill stockpiles is relatively small right now (all the forumers together are a small portion of the playerbase, and most here still won't have huge stockpiles), but all these newer players are amassing c-bills just as fast, so that number would grow exponentially. If a lot of things in Community Warfare are gated by c-bills, then I can definitely understand them wanting to stop that.
It does screw newer players more. I'm not defending them, just outlining the most likely rationale.
Too often, people like to jump to ridiculous, exaggerated conclusions that don't help anyone.
In short, while this is sucky, what can they possibly do about huge c-bill stockpiles given that they would need to reduce earnings regardless to prevent everyone from amassing huge ones? They obviously can't just take peoples c-bills away, and introducing additional costs hurts new players even more. They're continuously adding new mechs, so that's covered... what else can they do?
Lowering the income by 30% wont stop Accounts from gaining massive CBills, it will only increase the time only you get to that point. Even if you would only get 5k CBill per hour, there would be players who kept playing and after a dozen years they got 200m of CBills, but they will play the game for themselfes as almost nobody would be interested in playing such a game..

It might be exagerated but that's actually the only thing they did with the last patch..
And actually as long as there arent any kind of real economy in this game, players with 100+ Mio CBills will NOT matter, it doesnt have any effect to the game, besides these kind of players will be able to buy new mechs (and new mechbays) right at realease.
But it DOES have an effect on attracting new players, everyone besides PGI does know that fact... *sigh