Does Mech Size Need A Complete New Pass?
#1
Posted 11 August 2013 - 11:06 PM
#2
Posted 11 August 2013 - 11:13 PM
for example the cicada, that thing is all CT, would be an incredible mech if i could hide my side torso's by torso twisting, even when i run away i take CT damage.
now that the raven streak machine has fallen off can we UN NERF the leg hit boxes?
mech scale and hit-boxes need to be looked at all across the board. but PGI wont ever do it. you know they wont.
#3
Posted 11 August 2013 - 11:23 PM
Awesomes need a tone down to the size of their center torsos (currently the size of Texas).
Jenners could do with having side torsos on more than a technical level.
Then there are the obvious ones in the medium bracket
#4
Posted 12 August 2013 - 05:29 AM
Raven - hitboxes borked.
Jenner - seems fine. Hitboxes/size appropriate.
Commando - fine.
Spider - hitboxes mega borked.
Cicada - massive (for its tonnage), walking centre torso.
Hunchback - size appropriate, MASSIVE right torso where all the weaponry is stored that can be hit from literally any angle.
Trebuchet - huge.
Centurion - very tall, hitboxes borked. Sometimes nigh unkillable, which is the only thing that doesn't make it a walking deathtrap.
Blackjack - ??? Not played against any. Seems alright.
Kintaro - bigger centre torso than some light mechs, really tall. Also fat. All-around terrible. Called this from the first screenshot.
Catapult - pretty tall. Ears stick out from miles away, comparatively not so bad.
Cataphract - fine.
Jagermech - fine.
Dragon - huge centre torso.
Quickdraw - huge everything. The poster-boy for poorly scaled mechs before the Kintaro showed up.
Highlander - fine.
Atlas - fine.
Victor - ??? Not played since they were introduced.
Stalker - much smaller than the other assaults, tiny front profile.
Awesome - fat and slow, but without the tonnage benefits of the other assaults. A bullet magnet.
From that list I count (potentially) 8 mechs that seem appropriate. Out of 20. That's a 40% hit rate, guys. Time to go back to the drawing board.
#5
Posted 12 August 2013 - 06:34 AM
#6
Posted 12 August 2013 - 07:19 AM
redlance, on 11 August 2013 - 11:13 PM, said:
Quote
Quote
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Original FASA blue print poster:
Note the size of height of the Locust compared to the Warhammer and BattleMaster.
Scanned image possibly from a BT source book:

Note the sizes of the 4 IS 'mechs.
I'm willing to have 'mech sizes re-examined.
Oh, but I'd like the poll to have a 'Possibly' option, because that's what I'd select...
Edited by Dimento Graven, 12 August 2013 - 07:21 AM.
#7
Posted 12 August 2013 - 07:23 AM
They also need to go back and do a pass on all the weapon meshes for every mech as well as figure out wtf to do with missile tubes.
Size is like meh IMO.
#8
Posted 12 August 2013 - 07:27 AM
Edited by armyof1, 12 August 2013 - 07:28 AM.
#9
Posted 12 August 2013 - 07:28 AM
#10
Posted 12 August 2013 - 07:31 AM
Onmyoudo, on 12 August 2013 - 05:29 AM, said:
Jenner - seems fine. Hitboxes/size appropriate.
Commando - fine.
Spider - hitboxes mega borked.
Quote
Hunchback - size appropriate, MASSIVE right torso where all the weaponry is stored that can be hit from literally any angle.
Trebuchet - huge.
Centurion - very tall, hitboxes borked. Sometimes nigh unkillable, which is the only thing that doesn't make it a walking deathtrap.
Blackjack - ??? Not played against any. Seems alright.
Kintaro - bigger centre torso than some light mechs, really tall. Also fat. All-around terrible. Called this from the first screenshot.
Quote
Cataphract - fine.
Jagermech - fine.
Dragon - huge centre torso.
Quickdraw - huge everything. The poster-boy for poorly scaled mechs before the Kintaro showed up.
As far as the Quickdraw, I think that one MAY be fine and as often as they are showing up on the battlefield when I play, I think a lot of other folks feel the same, but I won't complain if the size of it is revisited.
Quote
Atlas - fine.
Victor - ??? Not played since they were introduced.
Stalker - much smaller than the other assaults, tiny front profile.
Awesome - fat and slow, but without the tonnage benefits of the other assaults. A bullet magnet.
#11
Posted 12 August 2013 - 07:31 AM
armyof1, on 12 August 2013 - 07:27 AM, said:
It just wreaks of last minute High School project.
#12
Posted 12 August 2013 - 08:03 AM
BlueVisionWarrior Online, on 12 August 2013 - 07:23 AM, said:
They also need to go back and do a pass on all the weapon meshes for every mech as well as figure out wtf to do with missile tubes.
Size is like meh IMO.
I'm not sure how vital the model designers are to CW to be honest, personally I'd risk it.
#13
Posted 12 August 2013 - 08:35 AM
Last night I asked "What is the Scale?" over in New Players and got this back in response.
http://mwomercs.com/...ost__p__2646910
Seriously freaking awesome info and I thank Bishop Steiner and Adidos!
When you look at it though you can see the elephant in the room and it isn't "Mediums" are too big! The problem is there isn't enough range for granularity! The shortest mech is the Jenner at 9.3m and the tallest the Atlas at 17.6m leaving an astonishingly small range of 8.3m. To be quite clear this isn't really PGIs fault. They did the best they could with what poor, confused, and contradictory information from TT canon they had.
Fixing the scale isn't easy either! It isn't like opening up the models in 3DS, clicking scale and typing 75% and taduh!!! the Trebuchet is fixed. Every single broken model would need to be rebuilt from the ground up essentially and it is very important to note that this is not easy or quick! It is the exact opposite of easy and quick! They can't go in and do things like make the Assaults bigger in order to give a greater range either. The maps have been designed to allow certain paths, like the "Pipe Farm" near the boat in River City is tall enough to allow an Atlas to pass under it.
So the choices break down to...
Completely redoing absurd amounts of content for both models and maps.
Fixing hitboxes on the problem children like the Catapult's Head and the Awesome's Torso.
With the understanding that either fix must drain a significant portion of PGIs Art Department resources and in doing so stopping all work on new maps, new mechs, etc.
Not great choices and the law of diminishing returns applies in spades given the parameters of the problem. Just how much smaller can a Trebuchet or Centurion get? Having done all that work to shrink them by even 10% or 20% would anyone really be satisfied? That would make both around the size of the Hunchback and Cicada but is that really enough? Is it worth as much effort as would be required?
From the POV of the cranky customer the solution would have to be...
Having learned quite a bit over the last year about scale and how players play go back and redo every single model starting by making the Atlas 25m tall or about 50% bigger while making the Commando 7m tall or about 20% smaller and then rescaling every design between them. A project that with bug fixes, map tweaks, and the actual work would require the entire Art Team literally months to accomplish while stopping work on everything else.
From the POV of the Business Owner the above is obviously insane and not doable.
#14
Posted 12 August 2013 - 08:56 AM
I'd like to read that page in context of preceding and subsequent material to ensure it means what, on the face of it, it appears to mean...
#15
Posted 12 August 2013 - 09:11 AM
#16
Posted 12 August 2013 - 09:30 AM
#17
Posted 12 August 2013 - 09:33 AM
#18
Posted 12 August 2013 - 09:40 AM
Charons Little Helper, on 12 August 2013 - 09:33 AM, said:
This is one area where they need to move away from canon and face up to the reality of an arena shooter- profiles really matter in this and they didn't matter in table top.
They either need to do some resizing or add some perks to the weaker chassis to counterbalance the disadvantages.
#19
Posted 12 August 2013 - 09:46 AM
Charons Little Helper, on 12 August 2013 - 09:33 AM, said:
I think most 'mechs are fine, and can even live with the BJ and Kintaro as is, but I won't complain if the 'mechs are resized.
Edited by Dimento Graven, 12 August 2013 - 09:46 AM.
#20
Posted 12 August 2013 - 01:27 PM
Keep in mind though even this source acknowledges that the 'height to weight ratio we're assuming is not a hard and fast, sacrosanct 'rule'.
First off the title of the page itself, "General Size Comparison Chart", meaning to applied 'in general' not specific or binding.
Then there's the note at the bottom of the page: 'Although size varies individually among units, this scale dhows the relative size difference in each weight class', allowing for exceptions.
Are the Quickdraw and Kintaro exceptions? I don't know, I don't have any specific data on those, however, I'm not absolutely opposed to seeing their sizes changed given the evidence we have.
But the generality we're seeing here makes a case for a very tall Locust, and we do have data on that 'mech, at least.
The only remaining questions I have are where did the Omnimech page and the drop ship pages in that pic come from?
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