Arrachtas, on 14 August 2013 - 01:49 AM, said:
We should be critical. We should seek to propose solutions, or critique ideas we don't like. The suggestions that PGI 'doesn't care' are rubbish, though. No game developer 'doesn't care'. At the end of our day, we can take our money elsewhere. At the end of their day, they either can pay their bills or they can't. Who do you think is more invested?
You would think that would be the case. However, their course of action is smashing their bottom line and turning new players away in droves.
For example if they had actually listened and not gone with the mind-numbingly stupid trial 'mech system, they would have a LOT more paying customers. Instead they decided that all reviewers and new customers should enter a game with no tutorial, then hog-tie them into massively handicapped builds
and then slap ghost heat on
the newbie builds, with absolutely no explanation.
We all said "Give new players a 'mech, they'll buy more if they're interested." A year later they sound like they agree.
Do you know
how many paying customers they've lost over their recent decisions? The answer is a lot. WoL was maintaining a spreadsheet, and they lost over $16,000 just from one group alone. For every person on that list there were likely five more that were already gone, or didn't care enough to reach that point.
The inmates are running the asylum.
EDIT: Furthermore, have you read any twitter conversations? Any replies they give are entirely clueless as to 99% of what we've said, such as not even really understanding why grouping missiles the way they did doesn't work out. They really have
absolutely no idea how the game is played beyond the very, very basic level, they won't take input, and they won't change direction no matter how bad backlash gets.
If they do care.. they're doing it wrong.
EDIT 2: PS, aggressive weapon balance changes =/= a couple minor tweaks over half a month, again, when you can fix this stuff in
under an hour.
Edited by Victor Morson, 14 August 2013 - 05:27 AM.