Ask The Devs - 44 - Answers!
#101
Posted 12 August 2013 - 04:17 PM
All i can do is wish them luck.
#102
Posted 12 August 2013 - 04:20 PM
Royalewithcheese, on 12 August 2013 - 04:13 PM, said:
I've got my fingers crossed that this is something logical like a projectile speed change and not 2 Ghost Heat 2 Furious.
So long as it does nothing to weaken the damage done I will be fine. If it nerfs convergence I am cool.
#103
Posted 12 August 2013 - 04:21 PM
#104
Posted 12 August 2013 - 04:35 PM
Niko Snow, on 12 August 2013 - 01:27 PM, said:
Answer from Paul:
We currently have the ability to do this on a global scale (i.e. all Mechs are affected by the same multiplier.) However, it wouldn’t be pertinent to set this number yet as we are still waiting on HSR improvements. Depending on the amount of time HSR fixes will require, we MAY bump IS health by a small percentage to hold us over until the majority of HSR issues are dealt with. We are going to be looking at this on 2 levels. We need to make sure we don’t end up with a bunch of Mechs running around with no weapons/ammo and we need to make sure we don’t make the armor destruction time shorter than the IS destruction time.
Whichever team is out of offense-capable mechs first should lose. They're mission-killed. You won't end up with mechs simply running down the clock, but that can still happen in the current gameplay with a full-health mech (especially with jumpjets) that hides carefully.
It's also currently still feasible that, for example, two remaining LRMboats can disarm each other as they exchange volleys. Ruling the first side to suffer the loss of all offensive weaponry the match's loser is something that will handle this existing edge case.
The matchmaker and emphasis on high-alpha long-range burst damage that comes in a single pinpoint hit merely makes it less likely for that mutual-disarmament edge case, much like it makes it less likely for a mech to take more than "yellow" damage to anything but the CT.
#105
Posted 12 August 2013 - 04:37 PM
The PPC and Gauss are a intrinsic part of the Btech and having to adjust/penalise further because of the 8% of users that whinge is so counter productive. Its a part of the game i have learnt to adjust and adapt to that meta without having to cry foul why cant the rest of the other player do it too. Lets not nerf and buff the game to mediocrity. the other 98% of players have no qualms with weapons balancing and I think its at its best that I have seen.
For once I just want to drop a Kudos message in here to give you guys a break from all the whining that only happens in these forums. Well done keep up the good work and I am thoroughly enjoying your game, immensely.
(I would not have bought 7 Seismic sensors if i knew you would reduce the range to less than 40% )
Look forward to seeing some of you on the battle field...
#106
Posted 12 August 2013 - 04:41 PM
Should be interesting to see how things work out.
#107
Posted 12 August 2013 - 04:45 PM
Just please don't implement something that makes the game even harder to learn for new players, such as a mechanic that ONLY happens with 2 PPC + Gauss.
#108
Posted 12 August 2013 - 04:47 PM
cdrolly, on 12 August 2013 - 04:37 PM, said:
The PPC and Gauss are a intrinsic part of the Btech and having to adjust/penalise further because of the 8% of users that whinge is so counter productive. Its a part of the game i have learnt to adjust and adapt to that meta without having to cry foul why cant the rest of the other player do it too. Lets not nerf and buff the game to mediocrity. the other 98% of players have no qualms with weapons balancing and I think its at its best that I have seen.
For once I just want to drop a Kudos message in here to give you guys a break from all the whining that only happens in these forums. Well done keep up the good work and I am thoroughly enjoying your game, immensely.
(I would not have bought 7 Seismic sensors if i knew you would reduce the range to less than 40% )
Look forward to seeing some of you on the battle field...
It's really not 8%. Guys who think the current PPC/Gauss meta is ok are absolutely the minority here.
#109
Posted 12 August 2013 - 04:48 PM
cdrolly, on 12 August 2013 - 04:37 PM, said:
You're going to have to elaborate on this. What nerfs have hit the dominant 2ppc/1gauss build? They increased PPC heat by one (trivial change), and removed blue-vision thermals ages ago (more of an across-the-board "nerf").
If you are referring to 6-PPC stalkers when you talk about "sniper builds" then you are referring to a joke build that, much like the 4-Machinegun Spider, can still be dangerous in specific situations if the enemy outright ignores it.
#110
Posted 12 August 2013 - 04:54 PM
TOGSolid, on 12 August 2013 - 04:47 PM, said:
Pretty sure no one is okay with it.
You just REALLY disagree with anyone who thinks PGI's solution(s) is(are) curiously spontaneous/utterly ineffective/intellectually offensive?
Orzorn, on 12 August 2013 - 04:45 PM, said:
If this is what it is, I'm totally happy.
If it's something else, I'm probably not. Balance can be achieved with the tools available; it doesn't need gimmicky mechanics.
Edited by MisterFiveSeven, 12 August 2013 - 04:57 PM.
#111
Posted 12 August 2013 - 04:55 PM
MisterFiveSeven, on 12 August 2013 - 04:54 PM, said:
Pretty sure no one is okay with it.
You just REALLY disagree with anyone who thinks PGI's solution(s) is/are curiously spontaneous/utterly ineffective/intellectually offensive?
Did I say I agree with that either? I absolutely agree that they've cocked up the balance issues in this game and just keep slapping band-**** on it, including this one. It is cute that you're putting words in my mouth just because I don't blindly agree with everything the echo chamber around here has to say though.
EDIT: Lol, overaggressive word filter much?
Edited by TOGSolid, 12 August 2013 - 04:58 PM.
#112
Posted 12 August 2013 - 04:58 PM
Edited by Urdnot Mau, 12 August 2013 - 05:00 PM.
#113
Posted 12 August 2013 - 05:00 PM
TOGSolid, on 12 August 2013 - 04:55 PM, said:
EDIT: Lol, overaggressive word filter much?
Forum wars are for children, but read your previous posts and tell me if I didn't pick up your vibes correctly.
The goons are being ********, but that doesn't mean they don't have valid points.
Keep in mind I completely hate them, and space chicken is best served fried
Edit2 :: yes it is silly that a i d s in that form is filtered. That's the internet's accessibility to 12yo's lol
Edited by MisterFiveSeven, 12 August 2013 - 05:05 PM.
#114
Posted 12 August 2013 - 05:01 PM
TOGSolid, on 12 August 2013 - 04:47 PM, said:
It's really not 8%. Guys who think the current PPC/Gauss meta is ok are absolutely the minority here.
#115
Posted 12 August 2013 - 05:01 PM
Urdnot Mau, on 12 August 2013 - 04:58 PM, said:
PPCs could easily go slower just because "sci-fi space magic woogy woogy." How these weapons behave can largely be interpreted however the hell they want to really. Hell, PPC's have even been shown as being almost a beam in some artwork. The MW video games are what has resulted in them being portrayed largely as a ball of splatty plasma.
MisterFiveSeven, on 12 August 2013 - 05:00 PM, said:
Forum wars are for children, but read your previous posts and tell me if I didn't pick up your vibes correctly.
The goons are being ********, but that doesn't mean they don't have valid points.
Keep in mind I completely hate them, and space chicken is best served fried
Edit2 :: yes it is silly that a i d s in that form is filter. That the internet's accessibility to 12yo's lol
I apologize for sounding a little ****** earlier. Sometimes these guys need to have their cages rattled though less they get too full of themselves.
Edited by TOGSolid, 12 August 2013 - 05:05 PM.
#116
Posted 12 August 2013 - 05:08 PM
TOGSolid, on 12 August 2013 - 05:01 PM, said:
#117
Posted 12 August 2013 - 05:17 PM
Still, 25 pinpoint damage with current weapon numbers is quite advantageous, and desyncing gauss and ppc could in theory do what linking guns did - make pinpointing damage harder as the aimer must land consecutive shots to 1 location.
gonna have to wait and see for now i suppose.
#118
Posted 12 August 2013 - 05:26 PM
#119
Posted 12 August 2013 - 05:27 PM
#120
Posted 12 August 2013 - 05:35 PM
Druidika, on 12 August 2013 - 01:38 PM, said:
If they slow PPCs down, they will get closer to matching the projectile speed of the gauss....
I don't think projectile speeds are (quite) the answer to the issue. All people need to adjust is an aim off point, and once they are used to it, the whole pinpoint issue is still there.
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