Now we're getting into another topic that I find is of great importance to this and any game: is the core engagement of the game enough?
I find most grinds in this game are self-imposed, people wanting mech masteries or who have this Pokeman "gotta catch 'em all" mindset. Getting the mech you play up to elite in effeciencies is all that's needed anyways, no need to make the other variants go up all the way to master, the extra module slot isn't worth the time/effort, in my opinion anyways,
If folks are whining because they can't master mechs faster because of this, I'm not bothered too much by that. As for "remaining competitive", welcome to F2P, where yes, remaining competitive or experiencing full content (playing every mech, etc), does take actually quite a bit of time.
I do have one complaint: The C-bill change should have been implemented later, perhaps at launch, at least when (or if), you have all the core gameplay mechanics in the game working properly. (such as tripping and whatever combination of strange rules PGI implements to avoid high pinpoint alpha, reworking some of the hitboxes, etc.). If you've ever played any online game, nothing sucks more then getting whatever you invested a lot of time into either changed so it doesn't play like you had planned thus lowers your fun or in some cases, it gets nerfed into oblivion.
Edited by MadcatX, 13 August 2013 - 12:51 PM.