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God I Hate This New C-Bill Gain Rate....it Is Just Painful!


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#41 Damien Matashy

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Posted 13 August 2013 - 10:16 AM

the main part of your problem is that you have to buy "THREE" atlas to master them out. you should not have to buy three. you should only need to buy one and master that. I have asked again and again in the ATD if this was going to change. every single time the question was ignored. so i finally gave up asking the question. the three mech master system needs to go away. If the payout for matches continues as it is. I am going to use WOT as an example (don't hate on me just yet). the payout system for that is small yes. but i don't have to buy 3 Patton tanks to max out weapons or crew. I have one tank that is all i need.

you should only need to have one mech to master it out. The whole three mech system is a joke, the skills you get out of it are a joke. Now the payouts for matched are a joke also. so basically most of the game now is a joke. I use to be a "{Noble MechWarrior}" for this game but really i have lost complete confidence is Piranha to make this game a good game.


End of Line

ps: so it seems that f a n b o y is now auto changed to "Noble MechWarrior" wow...

Edited by Damien Matashy, 13 August 2013 - 10:23 AM.


#42 Caladan Nix

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Posted 13 August 2013 - 10:21 AM

View PostEsperax, on 12 August 2013 - 09:41 PM, said:

Why cant someone just make a MW5??

Id pay $50 for a nice game with good online play, allowing me to buy ANY freaking mech i want, customize it ANY way i want, where it wont have to cost me ANY more money to do it.

I came back after 5 months hoping they would improve on this game. But no, i dont see any major improvement, instead of working out on balancing, bugs, good maps and ways to make the game more enjoyable, they are just coming up with more "hero mechs" "phenoix set" "paint jobs" and all of them cost money!

All they want is our money and they dont give a hoots about those who arent born with a silver spoon. As long as there are loaded guys spending thousands on this game, they will never ever learn.

2 weeks to get a new mech? 6 weeks to unlock elite skills?? Youre saying its all right? You gotta be kidding me. MW mercs would allow me to unlock almost any mech in a day, play with any mech online forever..

PGI tried, no publisher would release it claiming the genre as they envisioned was dead.

#43 Darius Deadeye

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Posted 13 August 2013 - 10:22 AM

Don't play to grind for "something".

Play to... Play? That's what I do. Game is still enjoyable for me.

I don't play to grind towards some specific mech or module, I just play.

Then sometimes, I can afford stuff. Then I buy stuff.

If people really MUST have all mechs, all mastered, all kitted out to inspire awe...

Then yes, I believe it should take you a really long time.

Getting three atlasses, mastered, fully kitted - should take months imo.

#44 Shae Starfyre

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Posted 13 August 2013 - 10:30 AM

How does it compare to other MMOs like EvE Online?

I'll tell ya; been playing EVE for years, and I finally learned the Capitol Piloting Skill (nearing end game), and most of the supporting skills, still have some to go.

Believe me, when compared to that game, the amount of c-bills earned here compared to the cost of things, makes me feel rich after a week of playing.

Edited by Aphoticus, 13 August 2013 - 10:33 AM.


#45 Fulcrom Kerensky

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Posted 13 August 2013 - 10:33 AM

The game was already on the verge of being too time consuming for the grind for me to play. I hate to say it but I think I am going to have to move on to something else. I know this might be seen as a whine. But I do fully get how some games are just not going to cater to the casual player. Hey and maybe someday this will change. ;)

#46 Darius Deadeye

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Posted 13 August 2013 - 10:36 AM

View PostFulcrom Kerensky, on 13 August 2013 - 10:33 AM, said:

The game was already on the verge of being too time consuming for the grind for me to play. I hate to say it but I think I am going to have to move on to something else. I know this might be seen as a whine. But I do fully get how some games are just not going to cater to the casual player. Hey and maybe someday this will change. ;)


I'm a VERY casual player, and the game caters fine to me. I don't expect to afford nor play all the mechs in this game, probably ever, but I enjoy the mech's I have and consistently try to improve on their gear and my skills with them.

My point in my last post holds true; game is easier to enjoy if you're not constantly obsessing about the mechs' you DON'T have.

#47 FrDrake

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Posted 13 August 2013 - 10:39 AM

League of Legends requires 30-40 hours grinding per champion you want to unlock for free.

At 12 mil cbills at 400k per hour the AS7-K takes 30 hours, and that is the most expensive mech in the game. For LoL EVERY champion is the equivalent of buying an Atlas-K.

I heard somewhere too that that game is doing ok so not sure where the free2play entitlement is coming from.

Edited by FrDrake, 13 August 2013 - 10:40 AM.


#48 MaddMaxx

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Posted 13 August 2013 - 10:40 AM

View PostFulcrom Kerensky, on 13 August 2013 - 10:33 AM, said:

The game was already on the verge of being too time consuming for the grind for me to play. I hate to say it but I think I am going to have to move on to something else. I know this might be seen as a whine. But I do fully get how some games are just not going to cater to the casual player. Hey and maybe someday this will change. ;)


Hey, totally understandable. When you finally decide that this FREE ride is just to damned expensive, it is the right time to try another FREE train ride. Best of luck with whatever the new FREE train ride you end up on dude.

#49 Fulcrom Kerensky

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Posted 13 August 2013 - 10:45 AM

View PostMaddMaxx, on 13 August 2013 - 10:40 AM, said:


Hey, totally understandable. When you finally decide that this FREE ride is just to damned expensive, it is the right time to try another FREE train ride. Best of luck with whatever the new FREE train ride you end up on dude.

I have spent 160$ on this game. No where did I say I expected a free train ride. I would shell out the money to buy weapons, DHS and all the other things that cannot be bought with real cash if the option was there. But it's not you have to grind it.

#50 MadcatX

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Posted 13 August 2013 - 11:41 AM

View PostFulcrom Kerensky, on 13 August 2013 - 10:45 AM, said:

I have spent 160$ on this game. No where did I say I expected a free train ride. I would shell out the money to buy weapons, DHS and all the other things that cannot be bought with real cash if the option was there. But it's not you have to grind it.


Technically no. Buy an Atlas with MC, sell it for C-bills, use c-bills for other stuff. Although pretty sure it would become costly.

Edited by MadcatX, 13 August 2013 - 11:41 AM.


#51 Tayleron

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Posted 13 August 2013 - 11:52 AM

I've all but quit the game at this point, it feels like it's just such a waste of time. The amount of time it takes is just too much. It was rough before, but I stuck it out, but now it's terrible. I'm about to stop playing completely.

#52 Karl Marlow

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Posted 13 August 2013 - 11:55 AM

View PostDamien Matashy, on 13 August 2013 - 10:16 AM, said:

the main part of your problem is that you have to buy "THREE" atlas to master them out. you should not have to buy three. you should only need to buy one and master that. I have asked again and again in the ATD if this was going to change. every single time the question was ignored. so i finally gave up asking the question. the three mech master system needs to go away. If the payout for matches continues as it is. I am going to use WOT as an example (don't hate on me just yet). the payout system for that is small yes. but i don't have to buy 3 Patton tanks to max out weapons or crew. I have one tank that is all i need.

you should only need to have one mech to master it out. The whole three mech system is a joke, the skills you get out of it are a joke. Now the payouts for matched are a joke also. so basically most of the game now is a joke. I use to be a "{Noble MechWarrior}" for this game but really i have lost complete confidence is Piranha to make this game a good game.


End of Line

ps: so it seems that f a n b o y is now auto changed to "Noble MechWarrior" wow...

Yeah I would much rather they tripled the XP needed to go from basic to mater rather than this current Variant system Heck make the XP needed x10. It would add some point to all these ways we can now get xp. It's hard enough putting together the xbills to get a new mech, especially now, The thought of having to buy three just to be competitive in the one just turns me off.

#53 Blackadder

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Posted 13 August 2013 - 12:07 PM

just troll with spiders.

#54 Angel of Annihilation

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Posted 13 August 2013 - 12:13 PM

View PostDarius Deadeye, on 13 August 2013 - 10:22 AM, said:

Don't play to grind for "something".

Play to... Play? That's what I do. Game is still enjoyable for me.

I don't play to grind towards some specific mech or module, I just play.

Then sometimes, I can afford stuff. Then I buy stuff.

If people really MUST have all mechs, all mastered, all kitted out to inspire awe...

Then yes, I believe it should take you a really long time.

Getting three atlasses, mastered, fully kitted - should take months imo.


I do enjoy the game but it gets stale after playing the same mech for 100+ matches. There are only two game modes and about 10 maps which is almost zero diversity. I get my diversity from being able to try out new mechs and spend hours customizing them. Take that away and they game is kind of dead for me. This is why I am so up in arms about the C-bill nerf, because it takes so long to get new mechs and equipment now.

Case in point, I really want to try out my latest QD idea however it is going to require me to by a 310XL engine for 5 million C-bills. If the "experiement" doesn't turn out like I hope, the engine is useless to me because I don't have a single thing I can mount it in, nor is there another announced mech that might be able to use it effectively. Under pre-patch rewards, I would probably just go ahead and buy the engine because I could recoup that expense in a day or two, half that if I wanted to sell the engine. Now 5 million takes me half a week. Instead I am sitting here stifled and frustrated trying to decide if I should buy the engine, use the 5 million toward another ungodly expensive Atlas that may or many not like or quit Atlases all together and buy a different, cheaper mech to try out. Of course if I don't buy the next Atlas then the DDC I currently have never gets the advantage of speed tweak heat containment or 2x basic efficiences so I almost HAVE to buy the next Atlas, then grind another 12 million for the next one.

Also AGAIN I will reitterate that unlike most games, having the biggest mech in the game IS NOT ENDGAME content, rather they are just content. No way should it take months to master Atlases, not the way the game is designed. The only Endgame this game has it collecting as many mechs as you want/can. This might change at some point but this is how it is right now.

#55 MadcatX

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Posted 13 August 2013 - 12:46 PM

Now we're getting into another topic that I find is of great importance to this and any game: is the core engagement of the game enough?

I find most grinds in this game are self-imposed, people wanting mech masteries or who have this Pokeman "gotta catch 'em all" mindset. Getting the mech you play up to elite in effeciencies is all that's needed anyways, no need to make the other variants go up all the way to master, the extra module slot isn't worth the time/effort, in my opinion anyways,

If folks are whining because they can't master mechs faster because of this, I'm not bothered too much by that. As for "remaining competitive", welcome to F2P, where yes, remaining competitive or experiencing full content (playing every mech, etc), does take actually quite a bit of time.

I do have one complaint: The C-bill change should have been implemented later, perhaps at launch, at least when (or if), you have all the core gameplay mechanics in the game working properly. (such as tripping and whatever combination of strange rules PGI implements to avoid high pinpoint alpha, reworking some of the hitboxes, etc.). If you've ever played any online game, nothing sucks more then getting whatever you invested a lot of time into either changed so it doesn't play like you had planned thus lowers your fun or in some cases, it gets nerfed into oblivion.

Edited by MadcatX, 13 August 2013 - 12:51 PM.


#56 Blackadder

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Posted 13 August 2013 - 12:52 PM

View PostFrDrake, on 13 August 2013 - 10:39 AM, said:

League of Legends requires 30-40 hours grinding per champion you want to unlock for free.

At 12 mil cbills at 400k per hour the AS7-K takes 30 hours, and that is the most expensive mech in the game. For LoL EVERY champion is the equivalent of buying an Atlas-K.

I heard somewhere too that that game is doing ok so not sure where the free2play entitlement is coming from.


this isnt really valid, in mwo you have costs from buying a mech, upgrading it, equipping it, then adding in modules. so if you really want a valid comparison it would be the cost of the atlas, fully equipped, with a portion of your module costs since you can swap them out. An atlas K with DHS & Endo, costs around 15-16 million

Edited by Blackadder, 13 August 2013 - 01:00 PM.


#57 FrDrake

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Posted 13 August 2013 - 01:02 PM

View PostBlackadder, on 13 August 2013 - 12:52 PM, said:


this isnt really valid, in mwo you have costs from buying a mech, upgrading it, equipping it, then adding in modules. so if you really want a valid comparison it would be the cost of the atlas, fully equipped, with a portion of your module costs since you can swap them out. An atlas K with DHS & Endo, costs around 15-16 million


How is it not, LoL also has "modules" per say which cost as much for a set of as the champion did in the first place. Even adding DHS and Artemis it makes only 3 other mechs to the cost of one LoL champion for time invested. In LoL you can't even get half back for selling a champion later, that doesn't exist. The grind in this game is not out of the ordinary is my only point, as much as people seem to think it is.

#58 C E Dwyer

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Posted 13 August 2013 - 01:05 PM

View Postamazinglyaverage, on 12 August 2013 - 03:24 PM, said:

I very rarely feel the urge to share on the forums but as a player with limited time and money on my hands due to family and work obligations this really kills it for me.

On average before I would get around 125 to 150 k on a good win and around 60 k on a good loss. Now its more like 75 to 100k max on an average win. (2 or 3 kills / 200 to 400 damage)

Now my c-bill earnings for winning is closer to what it used to be for a loss.

I'm going to move onto something else for the foreseeable future. I'm not grinding for a month to get one new variant.


Its painfull for those with limited time, my last game 2 kills 7 assist 700 damage elo score 111..in a victor 250k credits with premium, game before that los with a kint 1 kill 4 assist under 250 damage elo rating 35 credits about 89k...
game before that well tk'd at the start and a team loss..didn't even bother to check the credits..

I'm not limited for time but I don't play every hour I can...but just giving a snap shot of three games..

that 30 minutes of play could have been the only 30 minutes of that evening so it could have been worse could have been better..
At the start or the adustment I thought it was a bit of a squeeze, but sadly I think they have got it about right..though I think it needs a tweak upwards alittle..
Those that are of limited time get penalised by the system, you'll get more credits spraying your fire about at more targets and getting assists than you will by concentrating on one and getting a kill, and I think thats why they dropped the pay scale, people that charge about hitting multi targets now have 12 to chose from which in a wipe out win will net you more than under the old system.

needs tweaking back up but I don't think you'll see it at the old levels again

#59 tigerija

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Posted 13 August 2013 - 03:26 PM

Mistake #1 of F2P games: Do not make users pay for fun. Make them want to pay because they are having fun.

Buying all this stuff in game diminishes value of the game. And once you have it all buy credits mean nothing because there is no progression ingame.

I am pretty sure some people, probably most, are not full time gamers, and those people have families and jobs. And they play game for fun, casually.

Having to grind reflects badly on that part of community.

But so far I think people are throwing money at this game like crazy (because they are fans), so you get what you pay, or overpay for.

I am not saying that game is bad or anything. Its just really hard to balance F2P game for everyone.

Based on current state of the game I think they are doing decent. And I would not expect drastically change to some of those requests.

Edited by tigerija, 13 August 2013 - 03:29 PM.


#60 The Animus

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Posted 13 August 2013 - 04:14 PM

View PostViktor Drake, on 12 August 2013 - 03:08 PM, said:

3 - Sit paralyzed by indecision and bored like I am now because I can't afford to do any of the things I want to do even with premium and hero mechs.

+1





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