Dimento Graven, on 13 August 2013 - 12:23 PM, said:
I see other issues, what happens when you don't have a shot before auto-discharge? You hold on to it, or you have to ensure you're not facing the back of a team mate, and in the heat of battle that can get kind of impractical (recently got an accidental TK with a MG being grouped with my LRMS of all things (that's a whole other discussion by the way)), so I don't know...
I was already thinking of that when I created the post and my initial response was, oh great another button needed (to safely discharge your PPC). Another idea was to have a second group (doesn't have to be next to it, but the idea would be easier to function). Say you have LMB setup to fire group 6. It contains your PPCs you want to fire. Group 5 also has your PPC. Click, hold. Want to safely discharge? Hit 5, or basically, move make a weapons group activation on an already activated weapon send a safe discharge command. Or make a special button for those special PPC players (I have no love for you... =)
I'm not entirely sold on the idea myself. The good-idea fairy bit and I started rambling. I like that it gives the PPC a flavor, much like lasers hit scan and missiles spread. That flavor naturally increases skill cap and reduces the twitch nature of the weapon. It would make it hard (though not entirely) to "alpha" with other weapons and you couldn't just run around being charged the entire time. High skilled players would likely run around continuously charge/discharge/charge/discharge/charge/discharge. Maybe have a 1 second cycle time for a safe discharge (auto discharge at 5 s would still incur a 4 s cycle, meaning take control of your weapon!)
So, click-hold, .5 ready to fire. .75 seconds, realize shot was not available. Click 5 to safely discharge. 1 second recycle. No heat. Or, .5 click-hold, .5 ready to fire, 1 s +1 heat, 1.5 +1 heat, 2s +1 heat, no shot, click 5 to safely discharge. 1 second recycle. Gained 3 heat over 2 second (which is not much really).
The idea's growing on me... need more input =)