Vorgier, on 10 October 2013 - 08:48 PM, said:
If you want to know what grinding is go play League. Take's roughly 60-100 games in League to save up 6300 IP for a champion (since they cash ***** ever since the Chinese bought them), or more even, depending on if you win or lose. And the average game length with that is 30+ minutes. That game literally forces you to spend money if you want to play new champions. Especially if you're a casual, which then it's literally unfeasible to save. The only way it'd be easy to save up that much is if you neckbeard out on the game.
Now cry and tell me about grinding in MWO some more please. There's always Hawken. The game that's already practically DOA since nobody barely plays it. You might fit in there where it's actually grindy to unlock anything.
Ok, i'll bite.
You compare MWO to LoL and state that the grind there is much worse.
Lets do a quick comparison shall we?
You say it takes 60-100 games to get a champion in LoL and games taking 30mins. Lets go with an average and say 80*30 which comes to 2400 minutes or 40 hours for a champion.
Now lets take a mech in MWO. An average player will make about 80k per match and his match will take 8-9minutes. For arguments sake lets take 8 (and ignore the silly 1 extra minute of waiting for the utterly pointless prematch lobby). Lets take a hypothetical mech that costs 12mil to buy and fit. Lets see...add, subtract, carry the eight...comes down to 1200minutes or 20hours. So half of what a grindly game like LoL has. Still pretty horrible, but better than nothing right? Well no...lets not forget we need 3 of pretty much the same mech to elite/master one. So we just went from 20 hours which a casual player could just barely stomach to grind, and got to a whooping 60 hours.
So the real question comes down to this; How can you possibly think LoL is too grindy but feel MWO is fine?
Edited by Kushko, 11 October 2013 - 09:45 AM.