

Pgi, Time To Initiate Crunch Mode
#1
Posted 13 August 2013 - 06:09 PM
I'm someone who's often working 60-72 hours a week (outside of my home, staying in hotels, no less) and I know it's doable. When you have responsibilities (here, the responsibility to release a decent product in time), you gotta do what's necessary to fulfill them.
I could be completely wrong and PGI is already on "crunch mode". But if they're not, I seriously doubt the necessary features (UI 2.0 mostly) will be ready in time for launch.
#2
Posted 13 August 2013 - 06:11 PM
#3
Posted 13 August 2013 - 06:35 PM
In the software word, the worse your project is going the earlier you need to start putting in late hours and this project has been going pretty badly for a while now.
Sybreed, on 13 August 2013 - 06:09 PM, said:
You're not an automation consultant are you? If so, we may have worked together. You just described a big chunk of my life, lol.
#4
Posted 13 August 2013 - 06:48 PM
Thuzel, on 13 August 2013 - 06:35 PM, said:
In the software word, the worse your project is going the earlier you need to start putting in late hours and this project has been going pretty badly for a while now.
You're not an automation consultant are you? If so, we may have worked together. You just described a big chunk of my life, lol.
Nah, a "replacement" pharmacist (don't know how to describe it better). I work where they really need someone from 9 am to 9 pm to keep the pharmacy open and running, so I can do shifts like these for 5-7-10 days in a row. I've been working 21 days in a row so far (not all were 12 hours shifts though) and will have my first break in 2 days.
My record is 25 days of work in a row.... I don't intend on beating it though lol.
Edited by Sybreed, 13 August 2013 - 06:57 PM.
#5
Posted 13 August 2013 - 06:51 PM
Sybreed, on 13 August 2013 - 06:48 PM, said:
Nah, a "replacement" pharmacist (don't know how to describe it better). I work where they really need someone from 9 am to 9 pm to keep the pharmacy opened and running, so I can do shifts like these for 5-7-10 days in a row. I've been working 21 days in a row so far (not all were 12 hours shifts though) and will have my first break in 2 days.
My record is 25 days of work in a row.... I don't intend on beating it though lol.
Thats a lot. My record was 4 months straight. 10 hours Mon-Fri 8 Sat-Sun!
#7
Posted 13 August 2013 - 07:01 PM
#8
Posted 13 August 2013 - 07:02 PM
Sybreed, on 13 August 2013 - 06:48 PM, said:
Nah, a "replacement" pharmacist (don't know how to describe it better). I work where they really need someone from 9 am to 9 pm to keep the pharmacy open and running, so I can do shifts like these for 5-7-10 days in a row. I've been working 21 days in a row so far (not all were 12 hours shifts though) and will have my first break in 2 days.
My record is 25 days of work in a row.... I don't intend on beating it though lol.
That sounds pretty rough, I can definitely respect that. Do what you got to do, weekends or not!
I spent a while as a software consultant on about 80-85% travel. It was pretty grueling, long long days before back to the hotel for a little rest and back again.
#9
Posted 13 August 2013 - 07:05 PM
Joseph Mallan, on 13 August 2013 - 06:51 PM, said:
Ahhhh that takes me back.... In my "young and stupid" security days that was the norm and worse, still have a paycheck somewhere with a 110hr+ paid week.
But on topic yeah it's too late for the crunch now. Final release build should be about a week away from QA ready and bug tweaks only
#10
Posted 13 August 2013 - 07:07 PM
Thuzel, on 13 August 2013 - 07:02 PM, said:
That sounds pretty rough, I can definitely respect that. Do what you got to do, weekends or not!
I spent a while as a software consultant on about 80-85% travel. It was pretty grueling, long long days before back to the hotel for a little rest and back again.
yeah, I pass the time with my laptop at the hotel room. It can't run MWO unfortunately, but I do play Civ 5 and watch shows like Breaking Bad and such.
#11
Posted 13 August 2013 - 07:29 PM
#12
Posted 13 August 2013 - 07:30 PM
#14
Posted 13 August 2013 - 07:39 PM
#17
Posted 13 August 2013 - 07:45 PM
Unbound Inferno, on 13 August 2013 - 07:43 PM, said:
We've seen a few mockups, but no SS's of anything real.
It's like if they put out digitally generated concept art for a Mad-Cat.
#18
Posted 13 August 2013 - 07:45 PM
Fingers crossed for Zeus.
but it'll probaly be a light mech, since we still only have 4 compared to the 6 mediums in game.
Edited by Tennex, 13 August 2013 - 07:51 PM.
#19
Posted 13 August 2013 - 08:19 PM
lets say they have 1000 man hours of work left to do .
(c/w, mech balancing, weapon balancing, map fixes)
a team of 4 people would have to work 62.5 hours a week for the next 4 weeks to meet that goal
team of 8 31.25 hours .
thats not including new maps or new mechs or even bug fixing .
its quite possible that pgi bit off more than it can chew . i refuse to believe that a online mech warrior game would be such a monstrosity to create but apparently it is a huge undertaking that requires quite a bit in resources.
really wish we had some dev blogs that highlighted some of the hurtles they encountered while developing this game.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users