sj mausgmr, on 19 August 2013 - 12:54 AM, said:
There are many users who will let preferences and feelings override evidence. Just wade into gameplay balance sub-forums or mechs/builds sub-forums and look at all the advice people are giving each other even though the game they're playing doesn't support it, which is fine.. Play it how you want, but it keeps looping back to the fact that they're, either ignorantly or deliberately, using sub-optimal robots and some of them are giving out sub-optimal advice.
A sense of pride gets in the way of the facts, or larger truths. Some of it is blind faith that finally.. finally.. a real studio is producing a mechwarrior game. Support it at all cost. It may be the last chance we get.
The game launches alongside GTA V though, so I imagine any bad press it receives is going to be buried under the news cycle of journalism and player blogs reviewing the game. It makes me think back to Syndicate releasing, essentially, alongside Mass Effect 3.
I know I'm rambling and going well off the rails.
All I have faith in, at this point, is that there are many good games out there to play while MWO continues to endure its development, even if it ends up slowly bleeding out like Tribes Ascend did, another game I was excited for, but ultimately dropped because it couldn't capture the janky fun that was Tribes 2, which still exists btw via the fan project "TribesNext"... sort of like how Mech: LL still exists in some capacity despite the rumors of CnDs.
edit:
As for those of you who are still feeling strong for saveMWO, all you can really keep doing is keep on doing a soft-promo of SaveMWO and MechaLingua via putting the links as a header/signature to all of your posts and trying to remain constructive, not in ATDs or Official Feeds, but in a lot of the sub-forums like GAMEPLAY BALANCE, which for some reason has almost become the new General Discussion.
It's one thing to say "This is why the game is bad" but also give them something to use and try so that they can experience things like.. using the meta-builds in lower elo brackets, dominating with them, and then realizing they're going to end up fighting all the same builds as the so-called end game.
Like I said earlier, a lot of people do not crunch the numbers and go by feel and pride, so it wouldn't dawn on them to do the work to make a metabot because a sniper being great at all ranges is an unintuitive thought that I myself harbored for over 90% of my play time.
I'm basically asking everyone to break any notions of gameplay-related opsec to help enable people to gain first hand experience of our problems w/ the game.
Edited by Erata, 19 August 2013 - 06:09 AM.