Panther
#1
Posted 14 August 2013 - 01:21 PM
35 ton Light Mech 64.8kph max speed, with 1 x PPC and 1 x SRM4. Jump capable.
Upgraded version uses the ERPPC, but is known for overheating.
The current thinking on MWO is that a Light Mech must go just shy of light speed or be dead. Do you think you can succeed with the PNT-9R?
#2
Posted 14 August 2013 - 01:30 PM
It'd be fun to try and make it work.
#3
Posted 14 August 2013 - 01:30 PM
#4
Posted 14 August 2013 - 01:53 PM
It's seriously under-gunned in the current MWO, and the non-maxed engine doesn't do it any favours either; I could only imagine what a sitting duck a 64kph light would be like...
That said, I'd pilot one in a heartbeat
#5
Posted 14 August 2013 - 02:25 PM
My understanding of Draconis Combine military doctrine is that they favour high mobility striker Mechs - Jenner and Dragon - to move fast and hit the enemy up and down the line. Their superior speed* theoretically allows them to concentrate overwhelming force on a targetted sector - and then fade, to strike again elsewhere.
These fast strike groups are anchored on slower fire support groups, made up of AS7-K Atlas, CPLT-K2 Catapult and PNT-9R Panther Mechs. These units may be able to advance to provide immediate fire support to a strike unit as it attacks. Otherwise they are useful to hold ground and provide an umbrella zone of defensive fire. An engaged strike unit may try to draw an enemy onto the guns of its supporting fire team.
In MWO this could be quite workable. We've already seen the Strike Team work effectively. In this case the natural partner for the Panther is the AS7-K Atlas. The big guy should be sitting back quite far from the fight, but close enough to provide accurate fire support. The Panther can lurk nearby and add its PPC fire to whatever it is the Atlas is hitting. The Panther is faster than the Atlas, and can use the big guy as cover.
It would not be suitable for a glory hound. It would need some patience - and a willingness to work closely with the team.
House Liao's VND-1R Vindicator will be almost identical - except that we have few Assault Mechs to team up with.
(*vs a typical Steiner unit.)
#6
Posted 14 August 2013 - 02:55 PM
XL for more speed, ER PPC to hit at range, upgrade to SRM6 or dual/triple SSRM2.
Quick idea of an upgraded Panther... I'd try this..
http://mwo.smurfy-ne...319609cfc4fb8a2
#7
Posted 14 August 2013 - 03:01 PM
#8
Posted 14 August 2013 - 03:22 PM
#9
Posted 15 August 2013 - 04:19 AM
But honestly, since we are able to make mechs really faster than the original design, speed might not be the problem.
If...yes... if pgi scales it right and gives it nice hitboxes....
I WANT ONE
#10
Posted 15 August 2013 - 04:50 AM
Anything under 152kph top speed (with speed tweak) @ 35 tons is just cannon fodder/target practice. Just think Raven 2x-4x, how viable are those? How many of them you see on the battlefield?
Not to mention: prone to get an overly tall profile (humanoid) seeing PGI scaling track record (vs Jenner, birdlike, low profile), and PPC is arm mounted, in this case meaning it shoots the dirt, instead of shooting over convenient cover.
Good for trolling and collection purposes maybe, but Jenners/Spiders would still be superior (or rather, supreme).
#11
Posted 18 August 2013 - 05:51 AM
If PGI can fulfill both of these points, I could see the Panther being useful as its a cheap mech to field and packs a decent punch for its size. If they don't hit both of these points the Panther ends up being not as useful as a Jenner with a PPC (better hardpoints same size) or something like a VTR-9K (better overall for a jumping direct fire support mech).
#12
Posted 18 August 2013 - 07:06 AM
Was a lot of fun. Lights were the only thing that I had to be careful about. Now a days its not as effective but still a fun mech to run in pugs.
#13
Posted 18 August 2013 - 07:29 AM
Dracol, on 18 August 2013 - 07:06 AM, said:
Was a lot of fun. Lights were the only thing that I had to be careful about. Now a days its not as effective but still a fun mech to run in pugs.
No you ran a spider with a PPC and ECM. Big difference. With current engine limitations a PNT-9R would at best be able to run a 195-200 engine, meaning at best you could run 100kph with speed tweak. I also highly doubt the Panther would carry ECM seeing as its not a scout mech. You would also be looking at only being able to run 4 jump jets (maybe 6).
#14
Posted 18 August 2013 - 03:38 PM
Takony, on 15 August 2013 - 04:50 AM, said:
Anything under 152kph top speed (with speed tweak) @ 35 tons is just cannon fodder/target practice. Just think Raven 2x-4x, how viable are those? How many of them you see on the battlefield?
Not to mention: prone to get an overly tall profile (humanoid) seeing PGI scaling track record (vs Jenner, birdlike, low profile), and PPC is arm mounted, in this case meaning it shoots the dirt, instead of shooting over convenient cover.
Good for trolling and collection purposes maybe, but Jenners/Spiders would still be superior (or rather, supreme).
they are COMPLETELY viable. l2p. (back when i played light mechs,, (can't currently due to fps issues) i could generally go about even vs ecm ravens and 4ml/2 ssrm 2 jenners with my ac/20 raven)
#15
Posted 23 August 2013 - 12:53 PM
The Panther is one of the Mechs that is most iconic of the Draconis Combine. The design was originally commissioned in 2739 and had a revision after the disastrous Battle of St. John in 2759 that led to a re-evaluation of the design, ceasing of production of the 8Z version and to the later more recognized version that mounts a PPC instead of the problematic Large Laserr. In the early 3070s, Wakazashi Enterprises licensed the design from Alshain Weapons, who had difficulty keeping up with demand following the loss of two factories to the Clans.
The Panther operates as a direct fire support 'Mech for other light units. The main disadvantage that the Panther has in this situation is that the design only has a top speed of 64.8 km/h which, while not the slowest speed held by a light 'Mech, is extremely slow for the Panther's weight class. The Panther also suffers from heat problems, as its weapons payload is centered around a high-heat energy weapon. Minobu tetsurhara, founder of the Ryken pilots one. Fuhito tetsurhara pilots one (minobu's brother) now. tomoe sukade The Dragons Wife pilots one.
#16
Posted 23 August 2013 - 06:08 PM
#17
Posted 23 August 2013 - 08:22 PM
#18
Posted 23 August 2013 - 11:31 PM
i think it should be given ecm capability
and its speed be 100-125 max
its type would be mostly fit for alpine or terra therma,River city,caustic valley canyon
#19
Posted 24 August 2013 - 02:53 AM
Long bulky arms, big side torso's and small ct.
Dump like 3-4 energy hard points in the ppc arm and 2 missile hardpoints in the CT.
Oh yeah, it could work some magic.
#20
Posted 24 August 2013 - 03:57 AM
Davoke, on 23 August 2013 - 06:08 PM, said:
Actually, the PNT-9R is in the 4/6/4 bracket (according to page 115 of TRO 3039), and the PNT-10K is also in the 4/6/4 bracket (according to page 29 of TRO 3050 Upgrade). As the PNT-8Z is configured similarly to the PNT-9R (save for the targeting and communication systems, and the Large Laser in place of the PPC - according to page 30 of TRO 3025), it would also be in the 4\6\4 bracket. Thus, each of the Panther variants that would be available would have a starting top speed of ~65 kph with their default 140-rated Engines and an upper limit on Engine ratings of 200 (with a corresponding un-tweaked top speed of ~93 kph).
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