I just came here to say this: There are few mechs that i fell completely and irreparably in love, after a few matches in them, even with stock equipment, and upgrades just made them better. Those are: CPLT K2, JM6 DD, CN9 AL, STK 3F and finally the HBK 4SP.
It's such an insanely good striker, move in, hit hard, draw the enemy's attention, scamper out at lightspeed, and then the rest of the strikers or fast brawlers hit them while they are vulnerable. it excels so much in its role precisely because of its speed and symmetry, it can afford to take withering amounts of punishment, and still be effective, its the centurion of the HBK chassis, with the added benefit of not being completely gimped in the even of losing an arm.
Just have to think that instead of having those shield arms to protect you, you have half size hunchs, with the added benefit that when destroyed, damage transfer is at half rate.
http://mwo.smurfy-ne...40951e71dd3a79c
That is my personal ride. by the nature of the 4SPs hardpoints, there is not a lot a posibilities for it, but you can optimize the build according to your playstyle and agressiveness. Exchaged the SRM6s for SRM4s to gain an extra ton of SRM ammo.
Max engine because strikers love speed, its hilarious when you alpha an enemy lance they have no idea where you are, because of speed and waving in and out of buildings. in my mind the 4sp is the real 'urban combat' hunchback, since the 4G just needs good positioning and patience, since its more of a team player.
The 4sp is to be piloted more like an overgrown light. play it like a wildcard: it's not the stats that matter, its what you do with it.
Keep the enemy occupied and on your tail, almost there, but never shooting at you. never go into the open without support, you have no long range weapons and arguably your most important weapons are your speed and agility, and the sustainability of that 41 point alpha. Get in, punch in armor, get out. Rinse, repeat. Annoy the hell out of everyone.
The damage adds up really quickly, and soon you will be facing a bunch of enemy mechs with exposed internals, which your arm lasers are perfect to surgically remove.
It's surprising how many mech builds used in the current meta require XL engines, so don't be afraid to go against mechs that should by all means, stomp you. Victors, Jagers (not the ac20 ones, you don't have the armor to stand up to one of those in a duel) and Stakers if you can get into 60< meters and stay out of their cone of fire.
Worse comes to worst, you have the speed to break off, and you can sacrifice a side torso but still end up alive to contribute to the team.
Be the first one to harass, catch the enemy with their proverbial pants down, while they're still setting up the fire line, let them eat a few srms in the face.
Edited by Kurkotain, 08 September 2013 - 05:46 AM.