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Terra Therma Is Not Ready To Be Played On


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#1 Aeten

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Posted 05 August 2013 - 06:38 PM

1. Much of the terrain is impassable. Due to bugs and glitches, there are simply some places that a mech cannot pass. All the slopes inflict an unreasonable movement penalty.

2. The lava appears liquid, but is solid? You can walk on it, yet when you see someone else in it they appear to have sunk in?

3. Heat penalty is utterly unrealistic. The ambient temperature should be wicked cold, (this is a moon, after all) and then heat up to ridiculously high levels around and in the lava. Right now it's just somewhat hot all over, which makes little sense.

4. Map is too big. There is unnecessary space on this map that needs to be eliminated.

5. Frequent mini-crashes, screen flickering, view distortions, and other visual glitches. The glitches received by crashing into another mech appear all over this map, regardless of whether or not you are colliding with another mech.

If you've played on the map, you have to know what I mean! It feels like a pre-alpha development that was just tossed into the game with no testing! Seriously, was this map ever tested??

I love the visuals and the volcanic moon conecpt is very cool. But it NEEDS WORK!! LOTS OF IT!

#2 zolop

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Posted 05 August 2013 - 06:55 PM

Quote

1. Much of the terrain is impassable. Due to bugs and glitches, there are simply some places that a mech cannot pass. All the slopes inflict an unreasonable movement penalty.

2. The lava appears liquid, but is solid? You can walk on it, yet when you see someone else in it they appear to have sunk in?

3. Heat penalty is utterly unrealistic. The ambient temperature should be wicked cold, (this is a moon, after all) and then heat up to ridiculously high levels around and in the lava. Right now it's just somewhat hot all over, which makes little sense.

4. Map is too big. There is unnecessary space on this map that needs to be eliminated.

5. Frequent mini-crashes, screen flickering, view distortions, and other visual glitches. The glitches received by crashing into another mech appear all over this map, regardless of whether or not you are colliding with another mech.

If you've played on the map, you have to know what I mean! It feels like a pre-alpha development that was just tossed into the game with no testing! Seriously, was this map ever tested??

I love the visuals and the volcanic moon conecpt is very cool. But it NEEDS WORK!! LOTS OF IT!



1. We are still in beta, large scale testing finds bugs that developers that miss... one of the main point of large beta deployment.

2. See Point reply to point one. REport the bug/error on map to MWO devs in the forum or support ticket?

3. You are on a very hot moon that has volcaneos and continuos tectonic plate shifting, REDACTED If it was cold no volcanos could exhist on the orbiting moon... unless I am missing some common knowledge about heat, tectonic pressure and volcanos...

4. Map is not too big, if light mechs are being part of the team they will scout. If light mechs choose not to scout but instead just look for the next fight, they are playing the map wrong. Playing the terra therma wrong is is not the fault of the map itself, when your suppose to have role warfare. Wait until 12v12 to say map is too big please, as then a lot of peoples opinion might change with the larger scale warfare.

5. See point one...

We can all agree it needs work for its bugs/errors, but saying that its size needs to be smaller when 12v12 is coming soon doesn't help any map that is team centric. In fact many maps will need to increase in size to accomidate more situations of role warfare / More MEchwarriors. Additionally maps that are roughly the same size as Terra Therma run better as the MWO / Clients are not bunched up in one location. Taking it off the map rotation would be a bad idea as we are BETA testing the map, in its current state, it would be a different case if MWO was fully released (Sept 17) then I would agree with ya.

Edited by zolop, 05 August 2013 - 07:02 PM.


#3 Aeten

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Posted 05 August 2013 - 07:05 PM

View Postzolop, on 05 August 2013 - 06:55 PM, said:



3. You are on a very hot moon that has volcaneos and continuos tectonic plate shifting, it should not be cold. Also 98 Degrees Celsius is temp according to offical MWO map page.



Iceland has volcanoes all over, doesn't mean Iceland is 98 degrees all over.... in fact there is snow on the volcanoes. That is on a habitable planet like Earth with a very insulating atmosphere, very unlike a desolate moon which would lose heat like crazy. Temperature variation is a must. You should go up to like 50-60% heat standing in lava.

As for the map is not too big.... Perhaps they need 2 versions of this and other maps, 1 smaller for 8v8 and another larger for 12v12. Personally, I don't think base defense is a plausible play style in PUGs.

#4 zolop

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Posted 05 August 2013 - 07:15 PM

View PostAeten, on 05 August 2013 - 07:05 PM, said:


Iceland has volcanoes all over, doesn't mean Iceland is 98 degrees all over.... in fact there is snow on the volcanoes. That is on a habitable planet like Earth with a very insulating atmosphere, very unlike a desolate moon which would lose heat like crazy. Temperature variation is a must. You should go up to like 50-60% heat standing in lava.

As for the map is not too big.... Perhaps they need 2 versions of this and other maps, 1 smaller for 8v8 and another larger for 12v12. Personally, I don't think base defense is a plausible play style in PUGs.


I apprehiate that information Aeten, thank you for the information about Iceland. Maybe because it is on a active (dead moon would not have voncanic activity?) moon they want to keep it hot? There are many lava flows on the map that would cause the heat to be nearly identical for most of the map not countingthe lava pit in the center of the map. Right now we have 2 hot maps including this one, mabye PGI wants to have a even number of cold maps and hot maps? We just have to wait and keep testing it, as 12v12 will determin if the map is fuction with the larger amount of mechs.

I really wish the threads would stop about removing Terra Therma from rotation, seems like in these threads half the people that respond enjoy it (agree though it has some errors/bugs, it is BETA).

Edited by zolop, 05 August 2013 - 08:24 PM.


#5 Dreamslave

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Posted 05 August 2013 - 09:57 PM

Number three is entirely correct. The MOST volcanic moon in our solar system, being Jupiter's inner-most moon that goes by the name of Io, has over 400 active volcanoes and a magma ocean beneath it's surface. Even with all of that heat generation, it's surface temperature is NEGATIVE 202 degrees Fahrenheit (-130 Celsius), whereas the magma can reach temperatures of up to 1200 degrees Fahrenheit.

Op's number three suggestions is on point completely. I do appreciate some realism in my fantasy games, thank you very much. It helps quite a bit with immersion.

Edited by Dreamslave, 05 August 2013 - 09:58 PM.


#6 Brotherchaplain

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Posted 05 August 2013 - 10:17 PM

So what if its a moon on a planet closer to the systems sun? Wouldn't it be hotter?

Basing your logic on what these planets and moons are like based just on what ours is like seems a bit wonky considering the infinite variables possible in a universe with infinite possible planets, moons, suns, and combinations.

Another thing, just because something is a "moon" doesn't have to mean that it has no atmosphere.

#7 Dreamslave

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Posted 05 August 2013 - 10:22 PM

View PostBrotherchaplain, on 05 August 2013 - 10:17 PM, said:

So what if its a moon on a planet closer to the systems sun? Wouldn't it be hotter?

Basing your logic on what these planets and moons are like based just on what ours is like seems a bit wonky considering the infinite variables possible in a universe with infinite possible planets, moons, suns, and combinations.

Another thing, just because something is a "moon" doesn't have to mean that it has no atmosphere.


Fellow Templar, in an effort to avoid typing a whole bunch of information out again, I direct you to this thread:

http://mwomercs.com/...80#entry2626800

Where I have explained quite a few things relating to your objections! Just scroll down and read my posts =D

Edited by Dreamslave, 05 August 2013 - 10:24 PM.


#8 Panimu

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Posted 05 August 2013 - 11:57 PM

View PostDreamslave, on 05 August 2013 - 09:57 PM, said:

Op's number three suggestions is on point completely. I do appreciate some realism in my fantasy games, thank you very much. It helps quite a bit with immersion.


No, point 3 is very ignorant. Being a "moon" does not automatically make a body cold.

#9 Aeten

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Posted 06 August 2013 - 05:29 AM

View PostPanimu, on 05 August 2013 - 11:57 PM, said:


No, point 3 is very ignorant. Being a "moon" does not automatically make a body cold.


Whether the moon is warm or cold, (most moons are cold, most rocky bodies are cold, for that matter, and there is no evidence of a thick atmosphere on this moon) the atmospheric temperature should not be anywhere near that of the lava. There is no reason why your heat should be at 11% on top of a mountain and dipped in a lava lake. It's a ridiculously unrealistic experience that begs to question if this game is really being developed in 2013.

Edited by Aeten, 06 August 2013 - 05:30 AM.


#10 RLBell

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Posted 06 August 2013 - 07:03 PM

View PostAeten, on 06 August 2013 - 05:29 AM, said:


Whether the moon is warm or cold, (most moons are cold, most rocky bodies are cold, for that matter, and there is no evidence of a thick atmosphere on this moon) the atmospheric temperature should not be anywhere near that of the lava. There is no reason why your heat should be at 11% on top of a mountain and dipped in a lava lake. It's a ridiculously unrealistic experience that begs to question if this game is really being developed in 2013.


You are piloting a fusion powered, anthropomorphic battle machine and you are appealing to realism?

MechWarrior and realism are as compatible as snorting bath salts and then operating heavy equipment.

#11 Odanan

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Posted 15 August 2013 - 02:18 PM

View Postzolop, on 05 August 2013 - 06:55 PM, said:

1. We are still in beta, large scale testing finds bugs that developers that miss... one of the main point of large beta deployment.

Calling something Beta is a speech of lazy people.
We are paying for this product: this is not beta since the Founders Program.

PS: the map really has many problems:
1- I use to get stuck in a lot of places.
2- there are some boxes in the spawn point that don't let you move.
3- I dive my mech on lava and receive no damage? come on!

#12 Zakie Chan

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Posted 15 August 2013 - 02:29 PM

Maps not too big its too congested. The entire map is a series of choke points. Needs some smaller cover in some open spaces. The map is big while being very 'funnel-ee' (for the lack of a better word).

I enjoy the dynamic lava introduces but should be more aggressive. If Lava caused more damage but the lava flows were such that they added significantly improved movement options/attack paths then the map would be more interesting.

I do enjoy the emphasis it puts on scouting you enemy. Role warfare is good!

#13 Zordicron

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Posted 15 August 2013 - 09:34 PM

I agree, good map. Keven has already stated some of the movement stuff was a bug already fixed for next patch.

I think the map needs a pass on smoothing out some of the terrain anyway, but I will wait and see after the fix goes in.

#14 AceTimberwolf

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Posted 15 August 2013 - 09:38 PM

I think the problem is we have 3 hot maps and technically 1 cool one(2 if you count frozen night) . It be nice if we had a variation map with hot spots and cool spots.

#15 Theodor Kling

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Posted 15 August 2013 - 09:59 PM

What bugs me most about Terra Therma is the fact that you can walk in a lava stream and not get damaged by it.
That and the frequent movement bugs. I see quiate a few assaults getting stuck on the transition from rock toone of the metal bridges, and once it happend to my Centurion.

#16 I am

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Posted 15 August 2013 - 10:07 PM

It'd be cool if we had jungle maps, 3 city maps, bigger city maps, maybe an arena map. Definitely need more maps. Terra shouldn't go live as is. One huge issue is if you spawn in the wrong place, right behind a box on the one side, there's a chance you'll be "partly stuck" in terrain the entire match. Don't get me wrong, I love Terra, wish I'd queue on it every time, but you can only make your going live first impression once. Also note, there are still minor issues w a lot of maps. Alpine has a spot where you can see grid outlines in the mt. side, killing realism. It's to the left of the tunnel you can't go in on the base-ish side. Yesterday on colony, a guy fell through the map, not sure where. He fell the entire match, kept telling us how far away he was, 9000 m and falling he said. So, it's not just Terra, but more than any other, Terra needs some love.

#17 AceTimberwolf

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Posted 15 August 2013 - 11:52 PM

I forgot Alpine but doesn't feel cool

#18 Vehement

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Posted 18 August 2013 - 11:47 AM

Dear PGI, please fix the #@#%@ terrain catches / hangs.... there are many usually around where you thought it brilliant to make lava streams... please smooth it out guys, thanks

#19 Slopey

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Posted 18 August 2013 - 11:56 AM

View Postzolop, on 05 August 2013 - 06:55 PM, said:


1. We are still in beta, large scale testing finds bugs that developers that miss... one of the main point of large beta deployment.


You've got 5 weeks left of that old chestnut, then we'll see what excuses people can come up with.

Quote

Taking it off the map rotation would be a bad idea as we are BETA testing the map, in its current state, it would be a different case if MWO was fully released (Sept 17) then I would agree with ya.


I doubt they'll do anything within 5 weeks - at the moment, that's only going to be two patches if they skip weeks like last time.

#20 sC4r

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Posted 18 August 2013 - 12:35 PM

well either this map needs to be cut (like getting rid of C line and above and 9 line and to right) or they need to think up some new mode that will work on it coz on this map it ends up in huge clustering in mid (its present on other maps too but not to this extent) or some crazy ninja caps

next thing its buggy... getting stuck especially on larger/slower mechs is very common

View Postzolop, on 05 August 2013 - 06:55 PM, said:

1. We are still in beta, large scale testing finds bugs that developers that miss... one of the main point of large beta deployment.


dunno what are you talking about ever since it went OPEN beta it was pretty much launch... there is not much that will change after "launch" in september... we will still get patches, mechs, maps, bugs and get to test new stuff and besides there is now a TEST SERVER so i believe most major stuff should be polished there (an unpassable entrance to mid area should be one of those)
yea and dont forget your "beta" ends in month

as i said in the thread in patch feedback:
looks of map - absolutely best of all
gameplay - horrible :P





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