

So Ppc Has A Minimum Range Why Doesn't The Gauss Rifle?
#1
Posted 15 August 2013 - 01:28 PM
And it does: http://www.sarna.net/wiki/Gauss_rifle
Which translates into 60m for MWO.
So why doesn't the Gauss Rifle have a minimum range in MWO?
#2
Posted 15 August 2013 - 01:33 PM
Carrioncrows, on 15 August 2013 - 01:28 PM, said:
And it does: http://www.sarna.net/wiki/Gauss_rifle
Which translates into 60m for MWO.
So why doesn't the Gauss Rifle have a minimum range in MWO?
Ballistic not energy.
#3
Posted 15 August 2013 - 01:34 PM
#4
Posted 15 August 2013 - 01:34 PM
#5
Posted 15 August 2013 - 01:36 PM
omegaorgun, on 15 August 2013 - 01:33 PM, said:
Ballistic not energy.
Yes but you could argue that the magnetic field that pushes the Nickle alloy round extends past the the barrel and is in effect still accelerating the projectile and disruption of this field prevents the round from reaching it's usual velocity.
There is always tech jargon to get around the issues to fit the rules.
I was just curious about the selective rules in this case, why they did it for the PPC but not the Gauss.
#6
Posted 15 August 2013 - 01:38 PM
#7
Posted 15 August 2013 - 01:39 PM
#8
Posted 15 August 2013 - 01:39 PM
Oh, and ghost heat needs to go.
#9
Posted 15 August 2013 - 01:39 PM
PGI could not explain how a guass projectile would gain mass or acceleration after it leaves the barrel. And without those changes there is no way to explain an increase in damage outside of 60m.
#11
Posted 15 August 2013 - 01:41 PM
Trauglodyte, on 15 August 2013 - 01:34 PM, said:
I would be fine with this, you could argue the shells haven't armed yet so they are only doing kinetic damage and not their usual HEAP rounds.
#12
Posted 15 August 2013 - 01:43 PM
Carrioncrows, on 15 August 2013 - 01:41 PM, said:
I would be fine with this, you could argue the shells haven't armed yet so they are only doing kinetic damage and not their usual HEAP rounds.
Are you suggesting that ammo manufactures were concernted enough about the AC2 and AC5 to put delayed arming mechanisms to avoid explosion backsplash, but not AC10 and AC20?
#14
Posted 15 August 2013 - 01:45 PM
#15
Posted 15 August 2013 - 01:45 PM
Funkadelic Mayhem, on 15 August 2013 - 01:38 PM, said:
LoL at this. you do realize they never listened to anything we said in the first place right? or even listen to anyone currently? THEY are on an island.
#16
Posted 15 August 2013 - 01:46 PM
Agent 0 Fortune, on 15 August 2013 - 01:43 PM, said:
Are you suggesting that ammo manufactures were concernted enough about the AC2 and AC5 to put delayed arming mechanisms to avoid explosion backsplash, but not AC10 and AC20?
Most modern day explosive rounds/missiles/torpedoes have a minimum range to prevent blow backs and suck. Would you honestly want something in the tube of your main battle tank accidentally setting off a HEAT round? That would be very bad.
#17
Posted 15 August 2013 - 01:47 PM
#18
Posted 15 August 2013 - 01:54 PM
There's lots of ways to make it less effective at point blank range other than reducing the damage to 0 but they can't code them.
Ex: slower reticle tracking, ballistic trajectory, capacitor charge up or discharge delay, don't allow point of impact to converge with reticle at < 60m, etc...
#19
Posted 15 August 2013 - 01:55 PM

#20
Posted 15 August 2013 - 01:56 PM
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