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So Ppc Has A Minimum Range Why Doesn't The Gauss Rifle?


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#1 Carrioncrows

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Posted 15 August 2013 - 01:28 PM

Curious question, but I swore the Gauss Rifle had a minimum range.

And it does: http://www.sarna.net/wiki/Gauss_rifle

Which translates into 60m for MWO.

So why doesn't the Gauss Rifle have a minimum range in MWO?

#2 VikingN1nja

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Posted 15 August 2013 - 01:33 PM

View PostCarrioncrows, on 15 August 2013 - 01:28 PM, said:

Curious question, but I swore the Gauss Rifle had a minimum range.

And it does: http://www.sarna.net/wiki/Gauss_rifle

Which translates into 60m for MWO.

So why doesn't the Gauss Rifle have a minimum range in MWO?


Ballistic not energy.

#3 Trauglodyte

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Posted 15 August 2013 - 01:34 PM

Same reason that the AC2 and AC5 don't have minimum ranges. PGI thought it was silly, I guess.

#4 Artgathan

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Posted 15 August 2013 - 01:34 PM

Because "it wouldn't make sense from a physics standpoint". I forget which member of PGI said that (and when) but that was essentially their reasoning.

#5 Carrioncrows

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Posted 15 August 2013 - 01:36 PM

View Postomegaorgun, on 15 August 2013 - 01:33 PM, said:


Ballistic not energy.


Yes but you could argue that the magnetic field that pushes the Nickle alloy round extends past the the barrel and is in effect still accelerating the projectile and disruption of this field prevents the round from reaching it's usual velocity.

There is always tech jargon to get around the issues to fit the rules.

I was just curious about the selective rules in this case, why they did it for the PPC but not the Gauss.

#6 Funkadelic Mayhem

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Posted 15 August 2013 - 01:38 PM

because the founders who failed at helping balance the game need their pew pew or they QQ.

#7 Joseph Mallan

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Posted 15 August 2013 - 01:39 PM

I used to ask this question in reverse. Why do weapons with a ballistic flight path have a Minimum range???

#8 ObsidianSpectre

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Posted 15 August 2013 - 01:39 PM

Gauss really isn't that bad. The thing's heavy, takes up a bunch of crit slots, and slightly explody already. Maybe they're not perfectly balanced, but PPCs are the bigger balance problem. PPCs just need a decrease of projectile speed and fast movers will naturally develop into a counter.

Oh, and ghost heat needs to go.

#9 Agent 0 Fortune

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Posted 15 August 2013 - 01:39 PM

Because logic.
PGI could not explain how a guass projectile would gain mass or acceleration after it leaves the barrel. And without those changes there is no way to explain an increase in damage outside of 60m.

#10 Joseph Mallan

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Posted 15 August 2013 - 01:39 PM

View PostFunkadelic Mayhem, on 15 August 2013 - 01:38 PM, said:

because the founders who failed at helping balance the game need their pew pew or they QQ.

And a 60 meter minimum would have been such a big hindrance to the Gauss!!!

#11 Carrioncrows

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Posted 15 August 2013 - 01:41 PM

View PostTrauglodyte, on 15 August 2013 - 01:34 PM, said:

Same reason that the AC2 and AC5 don't have minimum ranges. PGI thought it was silly, I guess.


I would be fine with this, you could argue the shells haven't armed yet so they are only doing kinetic damage and not their usual HEAP rounds.

#12 Agent 0 Fortune

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Posted 15 August 2013 - 01:43 PM

View PostCarrioncrows, on 15 August 2013 - 01:41 PM, said:


I would be fine with this, you could argue the shells haven't armed yet so they are only doing kinetic damage and not their usual HEAP rounds.


Are you suggesting that ammo manufactures were concernted enough about the AC2 and AC5 to put delayed arming mechanisms to avoid explosion backsplash, but not AC10 and AC20?

#13 Joseph Mallan

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Posted 15 August 2013 - 01:45 PM

View PostCarrioncrows, on 15 August 2013 - 01:41 PM, said:


I would be fine with this, you could argue the shells haven't armed yet so they are only doing kinetic damage and not their usual HEAP rounds.

Except that a Gauss slug is a ball of metal!

#14 xCico

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Posted 15 August 2013 - 01:45 PM

Gauss rifle doesnt have minimun range because he doesnt have minimun range.

#15 Cpt Leprechaun

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Posted 15 August 2013 - 01:45 PM

View PostFunkadelic Mayhem, on 15 August 2013 - 01:38 PM, said:

because the founders who failed at helping balance the game need their pew pew or they QQ.


LoL at this. you do realize they never listened to anything we said in the first place right? or even listen to anyone currently? THEY are on an island.

#16 Trauglodyte

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Posted 15 August 2013 - 01:46 PM

View PostAgent 0 Fortune, on 15 August 2013 - 01:43 PM, said:


Are you suggesting that ammo manufactures were concernted enough about the AC2 and AC5 to put delayed arming mechanisms to avoid explosion backsplash, but not AC10 and AC20?


Most modern day explosive rounds/missiles/torpedoes have a minimum range to prevent blow backs and suck. Would you honestly want something in the tube of your main battle tank accidentally setting off a HEAT round? That would be very bad.

#17 Ralgas

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Posted 15 August 2013 - 01:47 PM

From what i heard of closed beta they didn't need it, and even now try actually hitting something inside of 60m thats not standing still and deserves it............

#18 Lootee

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Posted 15 August 2013 - 01:54 PM

Because they can't program one.

There's lots of ways to make it less effective at point blank range other than reducing the damage to 0 but they can't code them.

Ex: slower reticle tracking, ballistic trajectory, capacitor charge up or discharge delay, don't allow point of impact to converge with reticle at < 60m, etc...

#19 Carrioncrows

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Posted 15 August 2013 - 01:55 PM

Mm....i wonder what other rules they skipped over?

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#20 Lightfoot

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Posted 15 August 2013 - 01:56 PM

Because Gauss was already nerfed to 10% health to make it explode all the time. It's easier to make a nerf than to un-make a nerf. I guess some players still use Gauss anyway though so the nerf didn't work 100%.





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