

12 X 12 = Fail
#1
Posted 08 August 2013 - 10:19 AM
IMO, what should have been done was the opposite and gone with a smaller map with a 4X4 game or even a 2X2 game which seems like so much more fun. How about even a 1X1 matchup instead? That's -WAY- better than 12x12. Why can't they give options for this just like they do for conquest/assault? My bet is, if they did, you'd see way more people playing the 8X8 or smaller games than you would the 12x12.
Compound all of this with the fact that each new patch they come up with makes the game more unstable and buggy than the last, but I'll save that conversation for another time. In the mean time, if anyone is listening, please put in game size option and go smaller, not bigger. Sorry, but bigger is not always better.
#2
Posted 08 August 2013 - 10:21 AM
#3
Posted 08 August 2013 - 10:24 AM
#4
Posted 08 August 2013 - 10:29 AM
Quote
This is not a 'new' game plan, and not everyone is experiencing a performance hit from 12v12. I had 50-60fps before and I still do...
3570k
7850OC
8GB
Win7 pro
#5
Posted 08 August 2013 - 10:32 AM
Loc Nar, on 08 August 2013 - 10:29 AM, said:
This is not a 'new' game plan, and not everyone is experiencing a performance hit from 12v12. I had 50-60fps before and I still do...
3570k
7850OC
8GB
Win7 pro
We have the same system, lol. And op is wrong, the game is way more fun now. Upgrade your system and you will see the rewards. Im pretty sure you are getting video lag.
#6
Posted 08 August 2013 - 10:34 AM
I can see potential in the 12x12 games but it really would be better to give an option of 8x8 or 12x12 and let players decide. I also think smaller battles would be a smart option as well or perhaps stagger the teams out more.
#7
Posted 08 August 2013 - 10:36 AM
#8
Posted 08 August 2013 - 10:49 AM
#9
Posted 08 August 2013 - 10:56 AM
#10
Posted 08 August 2013 - 11:10 AM
on other notes will the getting stuck on a small car parking block ever be fixed(sad that 100Ton Mek can not get over a small rock/parking block)...worst implementation/ excuse for a patch ever.....
AP514
#11
Posted 08 August 2013 - 11:11 AM
however i have to change my play style to accommodate for it which irritates me. (no more running of my own trying to pick off stranglers or rushing to the front line to get the first look at the enemy)
you have to stay grouped now. as its pretty much mandatory .
even when you see that lone sniper way over there taking flanking shots at your team, and you know you can rush in and take him (pause right there) and think again this is no longer 8v8. when you go and engage him even though he is alone , it will be with in 30 seconds that you will be facing him and at least 3 other mechs. not to mention the incoming fire from all other non engaged enemies at the time. and that quick kill ends up costing you dearly or you end up being dead and frustrated.
12v12 has changed the battle flow where you no longer really get to engage in small localized brawls . you actually have battle lines and attrition . and unfortunately with this new dynamic you have to work within the confines of sticking with the group focus firing and maybe the occasional probing .
i am not saying you have to play this way but with extra mechs on the field practicing these tactics, you can be assured that any target of opportunity that appears will be instantly engaged especially when many of those mechs are bored while waiting for the enemy line to break .
so the summarize
dont be a target of opportunity for the enemy team.
think twice before attempting what you may think is a one on one engagement.
engage the enemy in a group rather than alone.
stay with you team and focus fire on their targets.
and oh yeah BRING TAG and use it !!
i know its not thrilling, but it sure as hell beats getting blown to bits by 4 to 6 enemy mechs.
and on a positive note when all hell does break loose you too can experience some of that epicness that people keep referring to in regards to 12v12
#12
Posted 08 August 2013 - 11:12 AM
Sorry, I couldn't help it
#13
Posted 08 August 2013 - 11:15 AM
AP514, on 08 August 2013 - 11:10 AM, said:
on other notes will the getting stuck on a small car parking block ever be fixed(sad that 100Ton Mek can not get over a small rock/parking block)...worst implementation/ excuse for a patch ever.....
AP514
I've been encountering this bug more than anything. I've had more than one game on the volcano where I can't even walk up the bridges in an Atlas or a Cat. That's pretty stupid.
#14
Posted 08 August 2013 - 11:17 AM
#15
Posted 08 August 2013 - 11:18 AM
Lag is loss of packets while communicating with the game server or having a high ping to the server. Lag IS NOT loss of frames per second. Get it right people sheesh.
Now, 12 v 12 is fine. People who do not adjust to new tactics will have problems. Adjust, adapt, overcome. Simple. If you still are not doing well then look to yourself. You might not be as good as you think you are. As for myself, I'm an average player but trying to improve. I experiment with new tactics both solo and in group play. And I'm finding the new 12 v 12 to be hella more fun than 8v8.
#16
Posted 08 August 2013 - 11:19 AM
Joseph Mallan, on 08 August 2013 - 10:24 AM, said:
Ditto. I don't lag like some people are saying they do. If anything, my ping has gone from 39-43 to about 55 tops now.
#17
Posted 08 August 2013 - 11:25 AM
Edited by Dreamslave, 08 August 2013 - 11:26 AM.
#18
Posted 08 August 2013 - 11:33 AM
Joseph Mallan, on 08 August 2013 - 10:24 AM, said:
It's there, though when i performed a clean install it was gone... so theres that.
I personally like 12 X 12, though it could be far better without the -15% cbill nerf. (seriously pgi, was that really necessary? it's already painful enough driving a 64kph blackjack but now i have to work even harder to get the exact same cbills as before)
Edited by Slashmckill, 08 August 2013 - 11:38 AM.
#19
Posted 08 August 2013 - 11:42 AM
Slashmckill, on 08 August 2013 - 11:33 AM, said:
I personally like 12 X 12, though it could be far better without the -15% cbill nerf. (seriously pgi, was that really necessary? it's already painful enough driving a 64kph blackjack but now i have to work even harder to get the exact same cbills as before)
What's a cbill nerf?
#20
Posted 08 August 2013 - 11:45 AM
nitra, on 08 August 2013 - 11:11 AM, said:
however i have to change my play style to accommodate for it which irritates me. (no more running of my own trying to pick off stranglers or rushing to the front line to get the first look at the enemy)
you have to stay grouped now. as its pretty much mandatory .
even when you see that lone sniper way over there taking flanking shots at your team, and you know you can rush in and take him (pause right there) and think again this is no longer 8v8. when you go and engage him even though he is alone , it will be with in 30 seconds that you will be facing him and at least 3 other mechs. not to mention the incoming fire from all other non engaged enemies at the time. and that quick kill ends up costing you dearly or you end up being dead and frustrated.
12v12 has changed the battle flow where you no longer really get to engage in small localized brawls . you actually have battle lines and attrition . and unfortunately with this new dynamic you have to work within the confines of sticking with the group focus firing and maybe the occasional probing .
i am not saying you have to play this way but with extra mechs on the field practicing these tactics, you can be assured that any target of opportunity that appears will be instantly engaged especially when many of those mechs are bored while waiting for the enemy line to break .
so the summarize
dont be a target of opportunity for the enemy team.
think twice before attempting what you may think is a one on one engagement.
engage the enemy in a group rather than alone.
stay with you team and focus fire on their targets.
and oh yeah BRING TAG and use it !!
i know its not thrilling, but it sure as hell beats getting blown to bits by 4 to 6 enemy mechs.
and on a positive note when all hell does break loose you too can experience some of that epicness that people keep referring to in regards to 12v12
Your 100% on the money with this post and it is exactly how I feel about the new gameplay.
I think you summarized my feelings with this statement:
Quote
This is my issue, it is not "thrilling" anymore i.e. not fun and that is kind of important to a game. I mean even when I am getting a ton of kills now, I don't feel like it is my skill accomplishing that, rather I am just getting lucky and getting the last hit since their are always 3-5 other mechs also firing at my targets. I also feel survival is more about luck than not. Before only rarely would I ever get into a position where I was totally out classed and overwhelmed by the firepower of the enemy. Now, the simple act of stepping out of cover puts me into those situations. Also like you said, there is no one-on-one, skill vs skill situations now because either your friends or your enemies will always interfere.
This is why I feel skill went out the window with 12 vs 12 on anything but the largest maps and I think that is the major issue. The maps are too small and/or lack any sort of objects that requries the teams to split their forces or casue them to spread out. Basically the mech density in any given area is way too high.
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