This would make SHS viable again, make stock loadouts viable, remove high alphas for DHS builds and remove the need of an arbitraty heat scale. People could still boat but would need to decide between constant damage with low heat (meaning no alpha) for DHS, or big alphas but extreme heat and low dissipation for SHS.
So again:
SHS: Heat threshold of 60, dissipation x per second (number not defined)
DHS: Heat threshold of 30, dissipation 2x per second (2x faster than SHS)
Clan-DHS: Same as DHS but only 2 slots (but please leave them out of the discussion)
Engine heatsinks would act the same as non-engine heatsinks, which would make it much easier to understan than now.
To clarify what I mean with threshold/cap.
Example: A stalker with SHS (heat threshold of 60) could shoot 6 PPCs (6x9 heat =54) without shutting down, even with just 10SHS. But his heat will take very long to dissapate before he can alpha again. The more SHS he installs the faster it will be. Still it would take minutes to cool off of a 6PPC alpha.
The same stalker with DHS (heat threshold of 30) could shoot 6PPCs but would be at 200% heat the same moment and explode instantly. He however could shoot 2-3PPCs without shutting down and his heat would dissipate much faster so he could shoot again earlier. The more DHS the faster the dissipation would get.
Edited by TexAss, 10 October 2013 - 07:25 AM.