Mad Magnus, on 16 August 2013 - 01:10 PM, said:
if you don't own a Kintaro which 95% of the people commenting here don't please stop commenting on something you know absolutely nothing about.
The Kintaro is smaller footprint than the Quickdraw and 5 tons lighter FACT
The Kintaro is only slightly bigger footprint than the Centurion and 5 tons heavier FACT
The Kintaro is slightly taller but not near as dense/blocky as the Jagermech and 10 tons lighter FACT
People can be 5'10 and 250 lbs and people can be 6'5 and 180 lbs. Just because a mech is taller and arms are out wider (wider shoulders) does not mean it is bigger. Deadspace between torso and arms is one of the most redeeming features of the Centurion allowing for shots to miss.
The center torso hard point covering >50% of the front and small piece of the back is an issue and its being resolved. Good work PGI please do not listen to the cry babies in this thread.
Mag
so true
The Kintaro is nearly as big as a Centurion. So from a designers point of view, it perfectly fits the 55t medium class mech, especially with its slim body (which makes it clearly different from 60t+ mechs of maybe equal height). Imagine they would have made it smaller than the Centurion. Well, we all know how THAT would have been ended ... crazy shitstorm inc. Anyways, whether the medium class is too big at all is another topic and not only kintaro-specific.
I personally love the Kintaro, and even with its huge CT it can be quite a good mech when piloted carefully. Of course, at the moment it often is some kind of pain in the ***, especially when your team fails and you can do like nothing. I'm looking forward to the fix so that i can pilote the **** out of this thing with even more success (running LRM30 at the moment).
To the hole PGI thing: Yes, it's odd that they realised the CT problem weeks after they implemented the mech on live servers and that it will take a few weeks more to fix it. But nobody's perfect (and some are far away from that). But most people and even PGI (wait, what? nooo ... you don't say!) learn from their mistakes and probably won't do something similar again. I think they will test their future mechs more carefully. And keep in mind: We are still in BETA and we are all beta TESTERS (even if we pay with real money).
And to the Awesome guys: The Awesome has some huge CT/RT/LT, you are right. And they aren't that hard to hit because that hole thing is like a big shield with "HIT ME, HIT ME RIGHT THERE!" on it. But i love them (<3 my 8R and 9M a lot) and if you pilote them right, they can be pretty nasty and useful, hell - even competitive. Tip: Do the dance and don't run it Bruce-Willis-Die-hard-3-style (putting a provocative shield on and walking right into the middle of your foes).No stock loadout is designed to do anything like brawling. They are all ranged focussed, so use the Awesome like it is meant to be and don't brawl with it (well, at least keep the QQ for yourself if you die trying), keep your distance and let the more suited mechs bait the enemy. And to be honest, those crazy logical Battletech lores that say something different from that don't make any sense to me. If they wanted a vanguard mech, they should have designed it that way.
Thanks PGI, thanks Russ!
Edit: German english sucks
Edited by Tjalf, 16 August 2013 - 03:18 PM.