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Kintaro Ct To Lose Damage Magnetism


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#61 Wales Grey

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Posted 16 August 2013 - 02:21 PM

View PostEns, on 16 August 2013 - 02:11 PM, said:

so it is "that" easy to change....shortly after the kintaro came out

why hasn´t it been applied to the Awesome as well? :lol:


This... is a very good question.

#62 Damocles69

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Posted 16 August 2013 - 02:22 PM

please fix the awesome?

#63 Bagua

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Posted 16 August 2013 - 02:25 PM

View PostInnerSphereNews, on 16 August 2013 - 11:21 AM, said:

So take heart, Kintaro lovers, your fix approaches!

Thank you!

#64 DisasterMedic

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Posted 16 August 2013 - 02:50 PM

I completely reverse my stance on ghost mechanics. Ghost armor for just the Kintaro is clearly worth all of the other ghost mechanics we have faced thus far on all other chassis. Continue the excellent work!

#65 soapyfrog

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Posted 16 August 2013 - 02:51 PM

View PostWales Grey, on 16 August 2013 - 11:28 AM, said:

Hi! When are you looking at re-scaling the Trebuchet to be more in-line with the rest of the medium mechs in terms of size?

Wow some people really have some niche pet peeves! I guess Battletech geekdom has it's rivet-counters (myomer counters?).

#66 PoLaR

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Posted 16 August 2013 - 03:05 PM

Thanks for the fast response on this! I've been wanting to use my Golden Boy alongside my 20, but can't justify using It until the damage sponge gets off the CT.

#67 DevilCrayon

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Posted 16 August 2013 - 03:07 PM

Thanks!

#68 Tjalf

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Posted 16 August 2013 - 03:14 PM

View PostMad Magnus, on 16 August 2013 - 01:10 PM, said:

if you don't own a Kintaro which 95% of the people commenting here don't please stop commenting on something you know absolutely nothing about.

The Kintaro is smaller footprint than the Quickdraw and 5 tons lighter FACT
The Kintaro is only slightly bigger footprint than the Centurion and 5 tons heavier FACT
The Kintaro is slightly taller but not near as dense/blocky as the Jagermech and 10 tons lighter FACT

People can be 5'10 and 250 lbs and people can be 6'5 and 180 lbs. Just because a mech is taller and arms are out wider (wider shoulders) does not mean it is bigger. Deadspace between torso and arms is one of the most redeeming features of the Centurion allowing for shots to miss.

The center torso hard point covering >50% of the front and small piece of the back is an issue and its being resolved. Good work PGI please do not listen to the cry babies in this thread.

Mag


so true

The Kintaro is nearly as big as a Centurion. So from a designers point of view, it perfectly fits the 55t medium class mech, especially with its slim body (which makes it clearly different from 60t+ mechs of maybe equal height). Imagine they would have made it smaller than the Centurion. Well, we all know how THAT would have been ended ... crazy shitstorm inc. Anyways, whether the medium class is too big at all is another topic and not only kintaro-specific.

I personally love the Kintaro, and even with its huge CT it can be quite a good mech when piloted carefully. Of course, at the moment it often is some kind of pain in the ***, especially when your team fails and you can do like nothing. I'm looking forward to the fix so that i can pilote the **** out of this thing with even more success (running LRM30 at the moment).
To the hole PGI thing: Yes, it's odd that they realised the CT problem weeks after they implemented the mech on live servers and that it will take a few weeks more to fix it. But nobody's perfect (and some are far away from that). But most people and even PGI (wait, what? nooo ... you don't say!) learn from their mistakes and probably won't do something similar again. I think they will test their future mechs more carefully. And keep in mind: We are still in BETA and we are all beta TESTERS (even if we pay with real money).

And to the Awesome guys: The Awesome has some huge CT/RT/LT, you are right. And they aren't that hard to hit because that hole thing is like a big shield with "HIT ME, HIT ME RIGHT THERE!" on it. But i love them (<3 my 8R and 9M a lot) and if you pilote them right, they can be pretty nasty and useful, hell - even competitive. Tip: Do the dance and don't run it Bruce-Willis-Die-hard-3-style (putting a provocative shield on and walking right into the middle of your foes).No stock loadout is designed to do anything like brawling. They are all ranged focussed, so use the Awesome like it is meant to be and don't brawl with it (well, at least keep the QQ for yourself if you die trying), keep your distance and let the more suited mechs bait the enemy. And to be honest, those crazy logical Battletech lores that say something different from that don't make any sense to me. If they wanted a vanguard mech, they should have designed it that way.

Thanks PGI, thanks Russ!

Edit: German english sucks

Edited by Tjalf, 16 August 2013 - 03:18 PM.


#69 MonkeyCheese

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Posted 16 August 2013 - 03:15 PM

Congrats for the kintaro.

#70 tuffy963

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Posted 16 August 2013 - 03:25 PM

View PostNacon, on 16 August 2013 - 01:53 PM, said:

I'm kinda confused... PGI is making players wait about 3 weeks to play a their proper hitzone mech? I mean... they're MC paid players..... Why would they do that?

I mean... you have to pay MC to use the mech if you want to play it now. And it's "broken" and forced to wait 3 more weeks. Which most players would have to wait for the C-Bill version to come. So what's stopping these MC players from asking a refund?



It takes time to identify solutions, redesign, and write code. We don't know how big of a fix this is to implement. They have scheduled the fix, that is enough for me.

Owner of a an 18, 19, and 20

#71 Scromboid

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Posted 16 August 2013 - 03:27 PM

I cannot afford the CBill Kintaro. Mayhap could, but I only get 90k a match now.

#72 Scromboid

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Posted 16 August 2013 - 03:33 PM

Oh and BETA TESTING STOPPED WITH A LIVE PAY CASH STORE.

#73 Fire and Salt

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Posted 16 August 2013 - 03:33 PM

View PostEns, on 16 August 2013 - 02:11 PM, said:

so it is "that" easy to change....shortly after the kintaro came out

why hasn´t it been applied to the Awesome as well? :lol:



Well, on the kintaro they are making the CT smaller by making the side torsos bigger....


On the awesome, maybe they are going to change the model and make the CT actually skinnier, instead of just adding more to the side torsos.





...or atleast, thats what I hope...

#74 C E Dwyer

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Posted 16 August 2013 - 03:33 PM

this is welcome news but why hasn't there been fixes on the awesome, (side torso) stalker (way to small) treb (somewhat wide)


saying this as an owner of three kints.

I can only guess that you don't percieve there is a critical fault with the other designs, or that the fault while there isn't worth the hours to fix, or there is no fault..


It would be nice to be informed of this just as you have told us about the Kintaro

Thank you

#75 Wintersdark

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Posted 16 August 2013 - 03:44 PM

View Posttuffy963, on 16 August 2013 - 03:25 PM, said:



It takes time to identify solutions, redesign, and write code. We don't know how big of a fix this is to implement. They have scheduled the fix, that is enough for me.

Owner of a an 18, 19, and 20

Yup. Hotfixes are extremely risky, as they are comparatively untested and pushed into production very rapidly. An "oops" in that process can readily render the game unplayable for everyone; and the current Kintaro is entirely usable, just not good for brawling at the moment.

They need development time (squeezed in around other things that are already in progress and crunched up before launch), then testing time, then it can get moved to the next scheduled build. It's a time consuming process, but that's how even small changes work.

They only hotfix gamebreaking bugs.

#76 SgtMagor

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Posted 16 August 2013 - 03:56 PM

Posted Image

#77 Deathlike

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Posted 16 August 2013 - 04:03 PM

View PostMonkeyCheese, on 16 August 2013 - 03:15 PM, said:

Congrats for the kintaro.


The Awesome will now go back into the barn and cry some more...

At least, it's a confirmation of what everyone knew on day 1... except for "some people" who chose to ignore the obvious problem.

#78 Velixo

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Posted 16 August 2013 - 05:45 PM

View PostVassago Rain, on 16 August 2013 - 11:59 AM, said:

Maybe you should have thought thinks through before you released it.


"A beta test is a limited release of a product with a goal of finding bugs before the final release."

http://webtrends.abo...beta_define.htm

Edited by Velixo, 16 August 2013 - 05:45 PM.


#79 Anjian

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Posted 16 August 2013 - 06:41 PM

View PostGeneral Taskeen, on 16 August 2013 - 11:27 AM, said:

Thank the lawd!

Now how 'bout 'dat Awesome? Eh?


That already been mentioned in the latest developer blogs (Ask the Developers 44) that they are aware of the problem with the Awesome and are seriously looking into it. No time table though which means it can come anytime or later.

In any case fixing the Awesome and the Kintaro would go a long way, and hopefully, they need to look at the Spider too as it also needs to be rebalanced.

Quote

"Answer from David: The Awesome is a Mech that we need to take a look at. Recently, we’ve started a new pass looking at improving the balance between the Mechs. (Look for improvements to Medium Mechs coming in the August 20th patch.) As we do this, we’ll be sure to take a look at the Awesome. This will involve, first of all, making sure that there’s nothing weird or buggy about the hit boxes, and then seeing what we can do to improve the Mech. Exactly what form those improvements come in will remain to be seen."


http://mwomercs.com/...evs-44-answers/

Edited by Anjian, 16 August 2013 - 06:49 PM.


#80 Hexenhammer

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Posted 16 August 2013 - 07:56 PM

View PostMad Magnus, on 16 August 2013 - 01:10 PM, said:

if you don't own a Kintaro which 95% of the people commenting here don't please stop commenting on something you know absolutely nothing about.

The Kintaro is smaller footprint than the Quickdraw and 5 tons lighter FACT
The Kintaro is only slightly bigger footprint than the Centurion and 5 tons heavier FACT
The Kintaro is slightly taller but not near as dense/blocky as the Jagermech and 10 tons lighter FACT

People can be 5'10 and 250 lbs and people can be 6'5 and 180 lbs. Just because a mech is taller and arms are out wider (wider shoulders) does not mean it is bigger. Deadspace between torso and arms is one of the most redeeming features of the Centurion allowing for shots to miss.

The center torso hard point covering >50% of the front and small piece of the back is an issue and its being resolved. Good work PGI please do not listen to the cry babies in this thread.

Mag



So by your logic we can't talk about about MWO because we don't own or run an online battletech/mechwarrior game.





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