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Will there be stats, like the dreaded Win Rate stat?


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#201 Lycan

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Posted 14 June 2012 - 06:49 PM

View Postblindprophet, on 13 June 2012 - 04:21 AM, said:

The less public stats there are, the more people are going to use what little is visible to crusify someone.


Nope, the more public stats are the more people are going to use them to crucify people and/or dictate their own game play.

While none of us know how the map selection of MWO will be, if it you can choose the map/game type your're playing on, I guaran-damn-tee you that, in order to preserve their stats, people will learn one specific map and then refuse to play any others because "it will mess up my stats!".

As I said in my first post, it will also mean that if someone joins a game, and their stats don't meet the expectations of the Drop Commander/Team, then either the "loser" will be kicked from the drop or the "elite" players will just leave the drop queue. 'Cause, we can't have those stats lowered due to an "inferior" player.

View Postperfectblue, on 13 June 2012 - 05:34 AM, said:

2. Get better at the game to make up for poor stats.


And just how are these players suppose to get better at the game if they're never allowed to play because their stats don't meet the expectations of the other players dropping with them?

Can't really learn to be better if you're never given the opportunity.

View Postmekabuser, on 13 June 2012 - 05:40 AM, said:

and how do private stats help you improve when you cant compare your data against the masses?


Because you shouldn't need other people's stats to know you need/want to improve your own.

If they give us stats for accuracy, and you're hanging out at 50%, you should want to improve that because you want to see the number go up. Not because the mech next to you has one of 51%.

View PostFlagellum, on 13 June 2012 - 05:57 AM, said:

Stats are everything. If you have bad stats (i.e., below 48% win), you don't deserve a BattleMech.


And this is why stats, public ones at least, shouldn't be included in the game.

#202 BlindProphet

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Posted 14 June 2012 - 07:07 PM

View PostLycan, on 14 June 2012 - 06:49 PM, said:


Nope, the more public stats are the more people are going to use them to crucify people and/or dictate their own game play.


If you're going to say I'm wrong, at least have something to prove I'm wrong. I have all of WoT to point to to show that hiding of stats and making only only the most general, and least meaningful stats visible without the game client causes people to focus on things like win/loss percent. I can point to forums where people will judge your intelligence based on your ability to spell words correctly, or use punctuation properly. The less that's visible, the more people will latch onto what little is to attack people.

The more public the stats are, the more you have to defend yourself with, and the more complete a picture is painted. Assuming you're not a bad player...well it becomes a lot less easier to crucify you over your stats. The less thats available, the more general the stats become and the easier it is to crucify you as general numbers tend to lend themselves to that.

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While none of us know how the map selection of MWO will be, if it you can choose the map/game type your're playing on, I guaran-damn-tee you that, in order to preserve their stats, people will learn one specific map and then refuse to play any others because "it will mess up my stats!".

As I said in my first post, it will also mean that if someone joins a game, and their stats don't meet the expectations of the Drop Commander/Team, then either the "loser" will be kicked from the drop or the "elite" players will just leave the drop queue. 'Cause, we can't have those stats lowered due to an "inferior" player.


Assuming your bad strawman situation is true, that means that your full stats are visible to everyone in game before and after without having to specifically look you up or do anything.

But guess what! As I stated bad players are going to be bad. And guess what? Those that play often enough are going to start remembering the bad players. And they will inevitably play with those bad players again. And guess what? Even without stat visibility if your scenario were to play out....the exact same thing would happen even without stat tracking! This has happened for YEARS before persistant stat tracking came into play. I remember avoiding certain servers in SOFII, Q3, CS, TF, etc because they were constantly infested with noobs, or going to those servers with friends just to pub stomp. We didn't need fancy stats back then to discriminate against terrible players...we won't need them now...but hey stats are fun to analyze, awesome when you have something to brag about, and great for helping highlight where you or someone else sucks and needs improvement.

Elitist jerks will find a way to crucify you regardless. Hiding stat information that could be beneficial to a large number of people, and is enjoyed by others, is silly and there really is no reason to keep said information away from us. I'll still be a jerk with or without stats, so don't go thinking us stat jockeys are just going to be nice because we don't have numbers to prove that you are terrible in a mech.

#203 Frostiken

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Posted 14 June 2012 - 07:12 PM

You pro-stats people are starting to sound like you have a mental illness, like you can't find gratification without a third party or hard numbers to tell you that you should be feeling gratified.

It almost sounds like an addiction to stats. Probability dictates that some of the pro-stats people have to be in the worst-affected cases, where before they play they look at their stats, they compare them after, and the have to focus their play around their stats.

When they break the 2.5 KDR or crack the 400 SPM score in BF3 do you feel good about yourself?

Getting a rush of endorphins from it alone will be enough to mess you up. Most humans are massively stupid, incredibly gullible creatures, and you're going to tune your behavior to achieve what makes you feel good, whether you are aware of it or not. If this means that over a few days or weeks of looking at your stats and playing the game, you start changing your playstyle in a stats-centric manner, then so be it.

Would make an interesting psych experiment, if it's not already been identified as one or something similar. It rings a bell to me but I can't quite remember the name.



If you want to see the 'worst cases', just cruise around game forums that are heavily stats-based, and you'll see people grinding hundreds of hours just to be the first to get all the medals or something. It's no different from achievement-whoring, really... achievements work because they're a mental 'attaboy' for most people, and it gives them a pointless reward, but deep down it makes them feel like they accomplished something, so they're more likely to want to do more achievements, even if they don't say it outright.

You could take someone who swears up and down they don't care about achievements and make them play Max Payne 3, and at some point you're going to find them looking for the odd golden gun part.

Edited by Frostiken, 14 June 2012 - 07:23 PM.


#204 Riller

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Posted 14 June 2012 - 07:36 PM

WoT 55%er checking in just to say that I hope they post ALL the stats. You can already tell who the horrible players are because they're the ones asking for stats to be private. Believe me, other players are going to know you are bad whether they can see your stats or not.

#205 Lycan

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Posted 14 June 2012 - 08:04 PM

View Postblindprophet, on 14 June 2012 - 07:07 PM, said:

If you're going to say I'm wrong, at least have something to prove I'm wrong.

I have all the FPS games that I've played and watched my kids play to prove me right. So now we're back to square one.

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The more public the stats are, the more you have to defend yourself with, and the more complete a picture is painted. Assuming you're not a bad player...well it becomes a lot less easier to crucify you over your stats. The less thats available, the more general the stats become and the easier it is to crucify you as general numbers tend to lend themselves to that.


And I disagree. The more public stats are they more they will be used against you. If your stats are "good" then your allowed to play with the cool kids. If they're bad, well you're just not good enough and either you get punted from the drop or the others leave because you might drag down their "uber elite stats".

Regardless of how they managed to get their stats. And that's the problem. Like I pointed out in my previous post, all the stathounds have to do (if allowed, going on assumptions here) is make sure they only play 1 type of map etc then watch their stats magically climb so they can stand around and brag about how awesome they are.

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Assuming your bad strawman situation is true, that means that your full stats are visible to everyone in game before and after without having to specifically look you up or do anything.


How does anything I said previously point to all your stats (if there are any and I hope there isn't) being visible?

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But guess what! As I stated bad players are going to be bad.


And who gets to say those players are bad? You? A set of numbers that can (and will) be gamed?

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And guess what? Those that play often enough are going to start remembering the bad players.


Great!! Then that means you don't need any meaningless stats as you'll be able to remember who the good players are and who are the bad ones.

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Elitist jerks will find a way to crucify you regardless.


Yes, the elitist jerks will find a way. But that doesn't mean we have to make it easier for them.

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Hiding stat information that could be beneficial to a large number of people, and is enjoyed by others, is silly and there really is no reason to keep said information away from us. I'll still be a jerk with or without stats, so don't go thinking us stat jockeys are just going to be nice because we don't have numbers to prove that you are terrible in a mech.


It seems to me that only a select few (and yes, I know that forum goers only represent a fraction of the community at large) think these numbers, displayed publicly, would be beneficial. You yourself said that people will remember both the good and bad players so why include something that can, and will, be used to negatively impact the community.

If you really must have the stats, for whaterver reason, then you should only be allowed to view your own as those are the only ones that should really matter. And if you really need to have your ego stroked, then there's no reason you can't tell you other elitist buddies what your (probably inflated and gamed) stats are.

#206 Alfred VonGunn

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Posted 14 June 2012 - 08:19 PM

No Stats at all please. Stat whores are just that.. whores. The game is about fun. Plus people that only care about the stats just suck to play with

#207 The Fridge

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Posted 14 June 2012 - 08:46 PM

So, i might as well start by saying that I did NOT play WoT and its been a while since i've been able to play a FPS or any MMO for that matter. But I have enjoyed reading this thread so i thought i'd weigh in.

I am not a player that builds his game around his stats, but I do find them interesting/helpful to look at from time to time. For all those people who don't want stats, you don't have to look at them, keep playing for the sake of playing and i'll respect that.

I would like to see a public stat, say a "pilot rating" that is built from how well you score in all areas (w/l kd) but also from specialization areas (scout = enemies spotted: command = objectives taken: assault = damage dealt: heavy = damage taken: or something of that nature, specific stats really mean nothing now as the game isn't available yet). This would give the community a common rating system that gives an approximation of the pilots skill. But keep the exact formula hidden so that it is more difficult to 'pad' your stats. If you could give a player a thumbs up or thumbs down during a match and this was incorporated into the score, that could help with identifying the non-team players.

As for other the more specific stats (w/l, kd, accuracy, dmg taken, dmg dealt, enemies spotted, objectives taken, etc etc), I'd like these to be available on a private page that only the player can see. It would also be interesting if there were a drop down tab where you could select your 'overall' stats, or only see stats by chassis, or by weapon. If you want to show someone else, copy and paste it or take a screen shot. I feel this would be helpful for commanders looking to recruit more talented players, or at least know exactly where the player is in their development. Even for single player games, stats like these can help anyone improve or at least see where they are lacking. But it would be a nice addition if, say, the stat page also had an average score for all players.

That's all I have for now, I look forward to your ideas/responses/feedback... or basically any continuation of this thread :(

#208 WalkingDeathBot

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Posted 14 June 2012 - 09:51 PM

I'm sorry I started this thread...I think I brought some evil demons over from WoT........

it's time for

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#209 JadePanther

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Posted 14 June 2012 - 10:13 PM

but we can see how the stat bickering from WoT affects the forum communiy from here.. over there it gets worse... and then theres in-game tooo.. nothing good comes of too public of stats...

after all it goes like this..


too many stats lead to stat-whores..

stat-whores lead to stat display mods.

stat display mods lead to stat mongers.

stat mongers lead to anger...

anger leads to hate..

hate leads to suffering..

suffering leads to the darkside....

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#210 Cytikus Kain

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Posted 14 June 2012 - 10:52 PM

View PostWalkingDeathBot, on 12 June 2012 - 08:22 PM, said:

Any of you who play World of Tanks know that most obsessed over stat in that PVP only game is win rate. This stat lingers around 50% obviously as the only outcomes are win, lose, or draw.

However, huge issues and forum rage have resulted from this stat. I.e. a person with a win rate of 44% or so is considered total garbage, and a person with a winrate of 56% is considered pretty good (and rightly so).

I'm thinking if MWO does have a winrate stat it would be nice to have the option of leaving that stat private.

Thoughts???


Amen to this! WoT has the worse playerbase Ive ever seen in a game. The elitism knows no bounds with mods that show everyone your win ratio and if its even 1/2% below theirs? Theyre publicly scoffing at you in a match. Challenging them to a duel usually shuts them up, an crushing them in one (for those that accept) makes it so you never hear from them again lol.

Like Im responsible for the 14 other guys on my team? Riiiiiiight.

#211 Slazer

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Posted 14 June 2012 - 11:44 PM

I jumped to the end after two pages =)

Stats are nice, periodically i compare myself with a friend but really i have never before looked up some one elses stats in WoT. Its unimportant, in those rnd games i'm playing, i never saw a player talking over stats.

I sometimes stay in game after death and try to talk to some of the still aktive tanks of the team and try to encourage them to do something that might be important. But hey I'm not God and stay polite, I have seen many wrong ways how dead people have tried to enforce their will on other players and this is commenly sad! I wish those people would just shut up.

Back to the topic, stats are as good as all the player use them. Everything can be missused and take to insult or brag with it. Also when there is the possibility to unpublic stats and you don't show some stats other players will think, those stats that aren't shown are bad and they will probably insult you if they have the energie and frustation to do so.

So far i say keep the stats public so i can see who of my team is a jerk! And please i need a tool to complain =) , it is always good to say in the chat: " (player name) I welcome you in the complaining system for harassment and insulting other players!"

Edited by Slazer, 14 June 2012 - 11:45 PM.


#212 Cobra6

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Posted 15 June 2012 - 12:53 AM

Win rating on it's own does not say much, also not in WoT. These stats are important but have to be combined:

-Average win rating
-Average hit ratio
-Average XP (>350 for none premium, >700 for premium in WoT)
-Average damage per battle

If you combine these 4 you can get a pretty good picture about the skill of said player.

Cobra 6

#213 Tarskin

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Posted 15 June 2012 - 01:13 AM

View PostAlfred VonGunn, on 14 June 2012 - 08:19 PM, said:

No Stats at all please. Stat whores are just that.. whores. The game is about fun. Plus people that only care about the stats just suck to play with


Stats are part of the fun for some people, specifically seeing if small changes to your tactics lead to performance improvement. That to me is part of the fun, trying to get better....

#214 Fooooo

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Posted 15 June 2012 - 03:27 AM

Theres nothing wrong with stats.

You will always get people that like to shove their stats in your face like a 12 year old.

You will always get people that get upset when people can see data that shows how bad they really are.

You will always get people that want to IMPROVE no matter what, and so they ignore either of those partys and ask for advice & or learn from their stats!

#215 Gafron

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Posted 15 June 2012 - 03:48 AM

All I wanna know is, do I get a cookie for showing up?

#216 BlindProphet

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Posted 15 June 2012 - 03:48 AM

View PostFrostiken, on 14 June 2012 - 07:12 PM, said:

You pro-stats people are starting to sound like you have a mental illness, like you can't find gratification without a third party or hard numbers to tell you that you should be feeling gratified.


Bravo. We've gone from making actual points to calling me mentally ill.

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It almost sounds like an addiction to stats. Probability dictates that some of the pro-stats people have to be in the worst-affected cases, where before they play they look at their stats, they compare them after, and the have to focus their play around their stats.

When they break the 2.5 KDR or crack the 400 SPM score in BF3 do you feel good about yourself?


I don't think you've understood, or actually read a word I said...

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Getting a rush of endorphins from it alone will be enough to mess you up. Most humans are massively stupid, incredibly gullible creatures, and you're going to tune your behavior to achieve what makes you feel good, whether you are aware of it or not. If this means that over a few days or weeks of looking at your stats and playing the game, you start changing your playstyle in a stats-centric manner, then so be it.

Would make an interesting psych experiment, if it's not already been identified as one or something similar. It rings a bell to me but I can't quite remember the name.


Like you've attuned your behavior to insulting people who don't agree with you?

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If you want to see the 'worst cases', just cruise around game forums that are heavily stats-based, and you'll see people grinding hundreds of hours just to be the first to get all the medals or something. It's no different from achievement-whoring, really... achievements work because they're a mental 'attaboy' for most people, and it gives them a pointless reward, but deep down it makes them feel like they accomplished something, so they're more likely to want to do more achievements, even if they don't say it outright.

You could take someone who swears up and down they don't care about achievements and make them play Max Payne 3, and at some point you're going to find them looking for the odd golden gun part.


And worse cases mean what in the end exactly? Oh right peanuts kill people who are highly allergic. No one should be allowed to have anything peanut related.

#217 Crankey

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Posted 15 June 2012 - 04:22 AM

Have the stats but keep them private to the individual - its up to them if they want to make them public. Allow them to compare them to anonymously shown world stats/rankings to see if they are improving if they want to.

Also consider this - a good player vs average players in a 2 vs 2 match can make a huge difference, in a 15 vs 15 match his impact is present but minimised depending on the team around him and opposite him. I don't know how the mech-warrior match maker will work but for smaller battles you may even end up with official handicap scores - do you want that ? all that will happen i suspect if you go as far as handicaps is that players will go out to play badly on purpose just so that they reduce their handicaps (Just like golf !!)

WOT
I love the game, I have some great friends I game with and we have a whole lot of fun. I consider myself an average at best WOT player. Maybe because I play for fun and don't worry about stats, reading numbers isn't why I'm there its to have fun and enjoy a war-game that looks cool, probably the only time I play 100% focused is for a clan war match or if its 15 minutes to go before reset and I still need that last daily double !! I;ve been in a Ferdi and not top tier in the battle and lost after getting 9 kills does that make me a great player ? hell no - it is down to a lot of good luck on my part and bad luck on those pulling out of cover as I was pointing in their direction.

I can also tell you how your stats can appear poor. Running lots of smaller tier tanks where tank performance is pretty poor accuracy etc, and opposition and team mates can be extremely 'green'.

Artillery accuracy is poor maybe 40% 'hit' rate for good players because 'splash' is not counted as a hit. So if you want to be a stat monster - you can't use arty. I wonder how many players above quoting excellent over-all accuracy scores have never ran more than a tier 3 arty ? How much grief would an arty player receive from his team if he said "I'm sorry I cant get a clean hit only a splash - I'm not firing at that Maus my accuracy stat will go down !? He'd be lynched.

Now I'm not saying good and bad players don't exist, and bragging rights are a wonderful thing, but the current spam, hatred and finger pointing as a result of the mods and open lists anyone can see in WOT is in my opinion belittling the game and only popular with the ever present adolescent (And sometimes not so adolescent) trolls :(

Edited by Crankey, 15 June 2012 - 04:32 AM.


#218 Outrider01

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Posted 15 June 2012 - 04:33 AM

View PostRiller, on 14 June 2012 - 07:36 PM, said:

WoT 55%er checking in just to say that I hope they post ALL the stats. You can already tell who the horrible players are because they're the ones asking for stats to be private. Believe me, other players are going to know you are bad whether they can see your stats or not.

55% is like clearly saying "I enjoy stomping on other dudes who are zero challenge."

In reality, your stat should be closer to 50/50 because there are only two outcomes; Win or loss. A draw is a loss for both sides since neither won.

Also in reality, you are challenging guys who are not at your level. Trust me, even I could win 55% of the time at a game of chess challenging a mental retread with thick glasses, drools, whines, ***** themselves and requires someone else to look after them (you know, those people with almost zero cognitive ability that are probably stuffing the chess pieces up their nose and licking the black squares off the board). There is zero chance for them to win, because they lack the ability that I have.

You know why sports have minor leagues and major leagues? Because the major leagues has better players then the minor leagues, other wise the major leagues would be dominating other dudes who would never win at all. That is why....some people are better then others on this planet (true fact bro! Ron Jeremy got laid more often and Bill Gates made more money, so your 55% win rate in a lol-video game score still makes you a loser on a larger scale). That does not give you the right to belittle them and certainly does not give you the right to challeng them where the odds are in your favor that they cannot win except through some devine miracle of your connection going out because of one reason; You will win.

I wouldn't challenge guys that are better then me unless I belived I could (always dropped bottom tier in a piece of junk whose best ability is to just take one shell), I prefer to challenge guys my level the slowly work my way up, but WoT is terrible because of that; you have it on easy mode in tier 8-10 tank that just absolute stomps the floor with tier 5-7 (worst tiers in the game) when they are driven by a great player or even by an ***** (cause that extra 1000 hitpoints in tier 8 heavies/mediums, twice the armor, and high pen high damage gun gives you a safety buffer against tier 5 mediums and heavies even if you screw up being a moron).

My best games in my opinion last week were in a PzIV using the 105 HE gun (innaccurate) on Himmeldorf blocking the alley against 5 tanks (of which 3 were heavies) with the assistance of 3 other tanks (2 were idiots that just parked in the middle of the road that died, one was that tier 4 or 5 french 40 heavy that is kinda meh) and another on Fisherman's bay where I went to town, knocked out a poor tier 3 in one shot, had to go back to base since they were not going through the town, knocked out a KV-1 with a couple of shots, a Pz3/4 in 2, a Pz38na(t) in 2, and a second KV-1 to win the match that somehow rocked a T14 on my team who was over 600 hitpoints (all the while using the 105 HE thrower that is so damn innaccurate). I can do some pretty amazing things in a tier 5 tank, but drop me on the bottom in 90% of the matchs against a tier 8 that can easily kill me while driving a tier 5 tank...why bother as its a waste of time...You will win. WoT should of had a 1-3, 2-4, 4-6, 5-7, tier brackets for fun that you can pick your challenge level with a corresponding tier tank and that ****** wild card mode that it currently has. Otherwise, they should of only had free tier 1-2 and purchasable tier 10 because the rest of the tiers are just crap to play until you get to the top (but being that its a drag to be bottom tiered all damn day, why get to the top at all?).

I hope that MWO has more PUG play options and not something like that crappy Top tier tank rocks the bottom tanks like WoT. Its no challange and no skill on your part to to fire a +20 damage gun with +10 pen gun vs a +5 armor tank with only +10 hitpoints...yeah, handicapped tanks suck major *** unless that player was really good with that crappy tank and then you should be whining how OP major suck *** tank is vs your super tank of awesome :( .

#219 BlindProphet

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Posted 15 June 2012 - 04:33 AM

View PostLycan, on 14 June 2012 - 08:04 PM, said:

I have all the FPS games that I've played and watched my kids play to prove me right. So now we're back to square one.


So what? You've been watching them play FPS' on and off competitively for 13 or so years? In my experience, in an example I can and did point you to, the less public the stats, the more you get crucified over the little things.

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And I disagree. The more public stats are they more they will be used against you. If your stats are "good" then your allowed to play with the cool kids. If they're bad, well you're just not good enough and either you get punted from the drop or the others leave because you might drag down their "uber elite stats".


You people make my head hurt. You apparently have kids, based on your earlier statement. I'm going to draw from that that you have at least made it through high school. Perhaps college. Either way I'm banking on you making it through high school. If you have...did you not learn the whole lesson that sometimes the cool kids are a bunch of dicks and loosers? people when you finally met them you didn't want to hang out with anyways?

If someones going to kick you to the curb because you don't play as well as them, they're probably not worth playing with in the first place.


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Regardless of how they managed to get their stats. And that's the problem. Like I pointed out in my previous post, all the stathounds have to do (if allowed, going on assumptions here) is make sure they only play 1 type of map etc then watch their stats magically climb so they can stand around and brag about how awesome they are.


I've seen stat hounds in WoT. Back when the game first released, and I got in my clan we had one guy who played constantly to put himself on the top of the leaderboards. It was fun for him. but he was a bit of a dick, and everyone thought he was crazy for the amount of effort he put in. He was however crazy good.

I didn't particularly like him as a person. He was a jerk to everyone. (Note: I am a jerk. I try to generally be nice to people however I'm not always successful at that nor do I always care to be. He was an arrogant jerk who talked down to just about everyone because he thought he was better than you.) So take a guess as to what I did? I avoided playing with him. I didn't group up with him. Didn't stay in the same channel as him. The only time I played with him is when clan wars occured and we both got picked for the team.

If people are jerks....avoid them. Why would you want to play with them in the first place? Why?


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How does anything I said previously point to all your stats (if there are any and I hope there isn't) being visible?


Well you said...

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[color=#959595]As I said in my first post, it will also mean that if someone joins a game, and their stats don't meet the expectations of the Drop Commander/Team, then either the "loser" will be kicked from the drop or the "elite" players will just leave the drop queue. 'Cause, we can't have those stats lowered due to an "inferior" player.
[/color]

Which I can only take to mean that when someone joins the game (in your scenario) they're going to be able to see your stats. Otherwise how would they imediately know to kick you or leave? Unless ofcourse they've previously looked up your stats and saw you were horrible. And then remembered that. Of course sticking with your scenario all someone has to do is remember they've played with you before and that your terrible and you get the same result...so using it as an argument against stats is silly. If your trying to limit or stop this behavior by not having stats, you're going to fail...misserably.


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And who gets to say those players are bad? You? A set of numbers that can (and will) be gamed?


Funny thing that? Anyone can call you bad. Anyone can call you a noob. We don't need stats for that. But since you're so worried about stats and being excluded due to them.... If you're a good player, are effective at what you do, know how to play the game effectively you're going to end up with statistics that show it, unless you go off and tank your stats. You'll have no worries.

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Great!! Then that means you don't need any meaningless stats as you'll be able to remember who the good players are and who are the bad ones.

Yes, the elitist jerks will find a way. But that doesn't mean we have to make it easier for them.


I'll address both points here for simplicity. Your goal apparently is to make it so no one is excluded based on how good they are. You intend to achieve this through a lack of accountability. Elitist jerks don't need stats to exclude you. Stats don't make it easier for them to be elitist jerks. Just as dirt doesn't really help a rock be a rock. People will remember how bad you are and exclude you anyways.

I'd like to have stats available for a number of reasons I've repeated over and over again, that you've ignored because its generally better for you to call them meaningless, or in anothers case here call me mentally ill.

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It seems to me that only a select few (and yes, I know that forum goers only represent a fraction of the community at large) think these numbers, displayed publicly, would be beneficial. You yourself said that people will remember both the good and bad players so why include something that can, and will, be used to negatively impact the community.

If you really must have the stats, for whaterver reason, then you should only be allowed to view your own as those are the only ones that should really matter. And if you really need to have your ego stroked, then there's no reason you can't tell you other elitist buddies what your (probably inflated and gamed) stats are.


I do enjoy how you people against stats are more and more loosing all pretense of debate and just switching to insults.

I'll direct you back to my original http://mwomercs.com/...ntry366743]post[/url] in this thread since you only read the last line apparently. I'd direct you to read all of my posts but I doubt you'll actually read my first one and understand what I was saying, much less bother to read the rest of my posts and understand my point overall about why I want stats. I'll give you a summary though, that you probably won't read or comprehend either since you haven't bothered to do so so far.

Stats give you a general measurement of a player. Good players will get good stats. Bad players will get bad stats. While stats do not tell the entire story, they give you a baseline when looking at someone. From there they allow you to ask certain questions based off of those stats, and see areas that could be improved. Yes they could be inflated, but at the same time inflated stats, over time, will become quite obvious. An easy to see example of this is in WoT. Those who have an overall win rate of 60%+ generally have spent a large amount of time in platoons, tank companies, or clan wars, to the exclusion of playing in completely pub matches on their own.

#220 mekabuser

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Posted 15 June 2012 - 04:43 AM

<shaking head at absurdity >
I want stats so I can identify the relative skill level of my buddies AND so I can identify the more dangerous pilots out there since this will be such a huge pool of pilots.
Just because there is a significant percentage of immature individuals who cant handle "information" in a responsible matter doesnt mean that we all should have to suffer.
If you think that not having stats will alter the behaviour of a pilot who loves k/d above all else then you are mistaken.
Just look how that style of play has seriously hindered both tsa and solaris in mwll.
Its safe to say a majority of players are either going to not be very good OR play like jerks.. Thats how it is in rl and it will be no different in game.

Edited by mekabuser, 15 June 2012 - 04:45 AM.






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