DoctorJest, on 13 July 2012 - 01:47 AM, said:
Efficiency in WoT is far more enlightening as a guide to a player's capabilities than WinRate but I would rather by far that in MWO those things were for personal viewing only, and from my POV as a guide to improve one's playing.
I do not approve of the internet Braggadocio that is Stat-Whoring because it causes far more issues than it ever solves. Can one measure fighting spirit, honour, willingness to follow commands and act as a team player?
Those are more valuable assets by far.....
(Yes, I play WoT....no, I don't have a cripplingly low WR - at this point in time it's about 60% with 1643 efficiency on this account (I maintain two - yes, *rasp* to the EULA) which means absolutely nothing at all but I mention it as a way of deflecting any possible ad hominem arguments re: stats)
yes you can measure fighting spirit, and willingness to follow commands and act as a team player. assuming you played enough those things will be easily visible in your stats.
its good that you posted your stats because its a great example of how not to design a stats system. My first thought was "how can someone have such good stats", and those stats are really good (puts you in top 1% of players) but not think that they mean anything? well, you have only played 133 battles which basically, with the randomness of WoT it really does mean little. The efficiency however show that you are helping out and being a good player. Efficiency is really good measurement, and its much less effected by randomness of wins and losses.
Win rate basically gives you a rough idea how your tank is doing, but if you have less than 150 battles in a tank it is mostly going to be noise. Global win rate after something like 5-10k games is a very good metric because it shows that you arent just an accurate shot, but can read the battlefield and position yourself where its needed etc. Its not super accurate, and it can be padded easily by playing with a good clan etc and only pick on weaker teams. a 60% win guy is probably better than a 55% win guy, but there is no guarantee. a 1800 efficiency guy is pretty much always better than a 1200 guy, but both can have good or bad days.
I think for a competitive pvp game to be fun there need to be stats, I find great fun in seeing my efficiency rating in WoT climb for example because it shows that I'm learning things and improving, the problem is that efficiency isnt an official stat and you need mods or tools to see it, and win % is on its own a completely useless stat.
Usually just from looking at someones stats sheet I can see what they need to do to improve. someone with decent average XP and low wins, yet have good accuracy is someone I give the advice to play more aggressively because it probably means that they sit back for too long and the match is already decided when they start doing their job.
and because people will probably look it up anyway. My stats in WoT are 1500 efficiency and 54% wins after 8.7k battles, they arent super amazing, but I'm happy with it and see it steadily go up as I get better.