I don't mind having a W/L stat. However, in a game where, for the most part, you're going to be thrown into matches with 11 strangers who you've never played with before and who you likely won't voice communicate with, that stat means pretty little.
There are SO MANY factors that cannot be taken into account. That stat could mean anything from, "You're the unluckiest fraker in the world" to "Mere mortals should worship your skill."
Of course, as humans, we like to think the best of ourselves, and as internet trolls, we like to think the worst of others. So, when our stat is high, it's because we're awesome, and when it's low, it's because match-maker is screwing us. Conversely, when another player's stat is high, it's because they are lucky and when it's low, they are a noob.
Other stats are more important, but screwed much more. Take accuracy in WoT. Accuracy is, by definition, the percentage of times you hit what you aim at. I assure you that 100% of the time, I hit the buildings I shoot at while I'm trying to destroy cover an enemy is hiding behind. However, this is scored as a miss by the computer. Artillery pieces in the game likely hit where they want on the ground most of the time when they try to splash damage a target (I don't play arty, so I don't really know.) Heck, You even get screwed when you pull the trigger, and another shot flies in before your's hits the target, destroying it. You shell hits a dead hull, scoring as a miss. Did you miss? Not by any stretch of the imagination, but your score doesn't reflect that.
More precisely, those two stats should be called "Team win percentage" and "Rounds on live tanks ratio."
TL;DR - Stats are nice, but are poorly recorded in online gaming.
Edited by Franklen Avignon, 13 June 2012 - 05:05 AM.