

Will there be stats, like the dreaded Win Rate stat?
#181
Posted 13 June 2012 - 07:37 AM
Luckily for the sane among us, the devs thus far have made a point of leaving out exploitable game systems, and I expect this will be another one for the cutting room floor.
#182
Posted 13 June 2012 - 07:40 AM
Franklen Avignon, on 13 June 2012 - 07:11 AM, said:
The flaw in your argument about gold shells is that you seem to think you need to have them to do damage to some tanks. I assure you that, with virtually any gun, I can cause damage to any vehicle. It's a matter of knowing where to aim (where to soft-spots are) and what your role is in the game. Not to meme it up here, but if you roll out in every tank thinking your job is solely to to get kills and take the enemy head-on, you're gonna have a bad time.
I'm sorry that every tank you get in isn't an uber solo pwn-mobile, but that just isn't how the game is designed, and it isn't how MWO is being designed either.
Yeah cool story bro... show me how to damage a maus with T43, or a IS4 with a T20 while under in game conditions aka hes shoting back and not a mouth breather... you either ding or load up HE, do pathetic damage (or also ding with HE thanks the latest HE nerfs), or in the case of the IS4 vs the T20 you pray you can get to his back while you still have hp or hope you get a lucky penetration hit on the side that not gets absorbed by tracks.
You are plain lying when saying you can cause damage to any vehicle with any gun, cause WoT is plain unforgiving in that case. Not enough penetration no dmg for you, and low caliber HE is as useless as it gets now. Thats why MWO alone has the superior model since any mech regardless of weight class can damage each other as long as they hit.
#183
Posted 13 June 2012 - 08:24 AM
My internet connection is pretty unreliable so my overall win/loss fluctuates radically day to day. I know I'll never be top tier stats and sometimes I just need to put on my red shirt and take a few hits for the team

Overall it's all about cookies.
COD you see the Kill/Death ratio and it affects your play. the K/D "ego cookie" flavors the battles. Even in objective based battles it can impact how people play - for themselves. It's fun. I play it. I play for just a couple matches some days, sometimes for hours. It's fast and furious and satisfying.
MAG (and yes, I do play console games so sue me

Yeah, my scores in MAG are bad. I lag quite a bit. When I spend a game fixing a turret and setting mines, in a *good* team game I might get one or two kills but I still get lots of cookies (game cash) and feel I have played my part. We kept our bunker alive for 15 minutes straight. if stats reflect that, so much the better. I note that in COD I would check stats far more frequently than in MAG. it does skew gameplay. I've been kicked off squads in MAG because of low percentages but I know I've turned the tables in many battles because of how I play. Their loss. whatever..
I do see the points of others. bragging rights are fine and braggards can be jerks. paint your tail red and watch teams come after you. As long as I can slap a NARC on your butt and run I know I'm helping my team

statistics will never purely identify the "great" players.. only the best players according to *those* statistics and how they are generated. I am just hoping the games are %75 fun (or better)

#184
Posted 13 June 2012 - 09:22 AM
I've seen people in WoT with 60% and they die instantly.
And seen people with lower stats own.
With stats in WoT (And other games with RANDOM people) you need luck to win.
Or an über round where the game decides you have all penning shots, and they miss or ding.
#185
Posted 13 June 2012 - 09:26 AM
MWO does not have a pack of devs who make up things as they go, WOT does, they invent tanks *cough t110's imbred TD cousins cough*, ignore historical data *Cough t110's silicate armor and turret design cough*. In comparison with MWO we KNOW how the mechs on paper are supposed to perform, we can reference this from our own books or verified sources and theres no real way to fudge this information to show great bias because you know the hardliners will see it.
As long as the Core units of the game, are designed well the use of Win/loss stats and such will at least not see unusual spikes due to design bias from the game designers ie the T59, which they had to pull out because the devs got a heck storm over it. If thats the case, then the percents have a good foundation and only player ability should influence the ratios, in theory.
I just hope they dont allow Reticule mods....
#186
Posted 13 June 2012 - 09:34 AM
E-75 with rear transmission: "Oh lets put it on front so it goes on fire more often.

I know... Off topic.
#187
Posted 13 June 2012 - 09:39 AM
#188
Posted 13 June 2012 - 09:42 AM
Germany finaly something they excel at with 170mm cannon.
Russians have cloak, armor, speed and firepower.
USA has strong turret, fast and RoF.
French has RoF with drumloader and speed.
Germany has... Frontal transmission that catches fire.


#189
Posted 13 June 2012 - 09:59 AM
Anyway...lets just hope the stats are based on something fair.
#190
Posted 13 June 2012 - 10:00 AM

#191
Posted 13 June 2012 - 10:08 AM
#192
Posted 13 June 2012 - 10:12 AM
Its a much better stat than kills or a kill:death ratio, thats for sure, because it basically shows how effective you are at making your team win.
Win ratio works because for every unlucky thing that happens to you, it happens to everyone else as well, same for every lucky thing. Over thousands of games win rate is a valuable stat, but it can be stacked if you never go solo, since you will win more often (or lose more often if you and the people you group with all suck=P)
Edited by Elysion, 13 June 2012 - 10:13 AM.
#193
Posted 13 June 2012 - 10:23 AM
#194
Posted 13 June 2012 - 10:33 AM
Wins, losses, kills, deaths, damage dealt, damage recieved, mechs spotted, bases capped, objectives achieved, shots fired and shots connecting with a target. All of those are hard numbers that can not be mistaken for anything else. The number 42 will always be 42.
Where we all are going to fall in the bell curve of stats is unknown but I can give you a pretty good picture of it if I wanted to. Do I think stats should be kept track of? Yes I do. Do I think everyone should have to see everyones stats? No I don't. Should we be able to show stats to those we want to? Yes. Is having stats kept track of but not being able to see others stats going to make me work harder to get mine up? Absolutely it will. Do I care for W/L? Not at all when damage done/recieved counts for more IMHO.
Stats done right can help elevate the player base to even greater heights of performance. Done poorly they drag the game down into stat whoring and remove much of the fun that used to be in it. What is right is a matter of preference and does correlate somewhat to poor stats=stats dont matter. Not a lot but there is some correlation. I think it comes down to mindset. Some people want to be the best E-peen Mech pilot they can be, others want to blow off some steam. Both have a place in this game. Only one type takes the fun out of the game for me. Stats help the E-peen crowd to wave their peen about while crowing about how only 2% of players are better than they are. I don't consider myself to have an especially thin skin but, too much peen anywhere turns me off.
I do think that if stats must be there the more the better and that provisions be made so almost any stat concievable can be implimented including W/L solo and W/L in lance/company/whatever.
Edited by StriplingWarrior, 13 June 2012 - 10:35 AM.
#195
Posted 13 June 2012 - 11:10 AM
So I think the option would be to make complete stats available, but let people choose if you want to keep them public or not.
#196
Posted 13 June 2012 - 11:19 AM
Something like a kill:death ratio however would be detrimental to their goal of different roles and having people play them. It would encourage people to go for builds best suited for ensuring they get those kill shots in. From discouraging supportive builds to flat out encouraging builds that are not very effective but are really good at bursting away the last few bits of health instantly so they can grab kill credit from everyone.
Edited by Elysion, 13 June 2012 - 11:20 AM.
#197
Posted 13 June 2012 - 01:22 PM
WulfNine, on 13 June 2012 - 06:13 AM, said:
Now you have

*stares at where the round hits*
You don't have your server cross hair up...
Want me to go recreate that scenario? The same reason why it is very very hard to "hack" WoT is the same reason for that shot missing so bad on your screen.
Everything is server-side, what you see on your client is like a window... sometimes the client gets desynced with the server... but the server is always "in the right"
If you had your server crosshair up you may have noticed that according to the server, your turret was rotating in the opposite direction realtive to what you saw on your client... and thus why the shot was so off because the server thinks you are still rotating a gun that is not actually aimed at your target when it looks like you actually are aimed in on your screen...
Oh forgot to mention that pressing "capslock" and the "0)" keys at the same time summons up the server crosshair...
Edited by XenomorphZZ, 13 June 2012 - 01:44 PM.
#198
Posted 13 June 2012 - 01:28 PM
#199
Posted 14 June 2012 - 01:46 PM
Edited by Grunkzzz, 14 June 2012 - 01:46 PM.
#200
Posted 14 June 2012 - 03:39 PM
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