
This is the system present in mechwarrior 4, and I for one am not really that bothered by it but I know a lot of people say they don't want it. Well is the phantom heat system really better? Phantom heat seems to me to just be a complicated way of implementing a hardpoint system (really more of a weapon limit system actually). You never see anyone going beyond the weapon caps established because teh phantom heat is too crippling, you only ever see people going for the precise limit. Instead of 4 PPCs we see 2 PPCs and a Gauss if that's how you want to play...
Should we just convert to a hardpoint system so that way at least a new player can see, simply, what the deal is? Phantom heat ruins trial mechs too like the awesome with 3 PPCs is now going to be infamously the worst stock mech ever under the current settings.
A hardpoint system can also be used to adjust balance between chassis, for example maybe an awesome CAN use three PPCs in a real game, unlike now where every chassis has identical limitations.