Karl Streiger, on 19 August 2013 - 07:21 AM, said:
So you suggest to create unit specific quirks. That is by far the most useable approach - but you have to admit that PGI doesn't have shown the abiliy to solve specific problems - and always are using the global nerf or buff hammer....
Correct, at least such arbitrary quirks could be applied to very specific variants. Generic slots don't allow for such an accurate selection because right now boating is possible across the board.
Variety is another aspect where work on hardpoints could help but this is another topic.
About hammers, balance is a topic that would require a very careful approach but they seem to go for either quick and dirty solutions for complex problems or for inexplicably complex solutions for simple problems.