Taren Avalis, on 27 September 2013 - 03:28 AM, said:
PGI hasn't exactly churned out tons of content, but they're a small studio with a fraction of the resources of studios that have tanked much bigger projects. If all the people crying about the game's lack of content in this thread really cared about the game/IP you think they would've caught on by now with all of their purported wisdom and realized that all the good suggestions in the world can't make PGI work faster, and either accepted that or moved the hell on, instead of bringing their toxic attitude here and constantly bashing the developers.
At this point, if you really feel the developers cheated you, contact the BBB, Labor and Industry, start a class-action suit, do whatever you need to, except hanging around on the forums trolling like teenager with no outlet for their frustrations at the world at large. All you're doing is doing harm to the IP and creating a stigma that may chase players AND developers away for years to come at this point. I understand that the idea is "PGI screwed me, I'm going to make sure they never succeed with this game out of spite", but how often does that type of rancor actually do any good in this screwed up world? I'll answer that for you - never. Maybe instead of being so ******* petty, you could get over yourselves and move on, and deal with this issue in the appropriate channels as I mentioned, or *gasp* just learn to let something go without the need for vengeance.
Investing in the development of a game in its infancy is a risky venture - if you all don't know development timelines change, and hopes and expectations get tempered with realism over the course of a project, I guess you haven't seen too many of these massively multiplayer games over the past decade. You bought futures in PGI, and they didn't carry the torch of this game to your liking, but you should've known the risk when you started throwing money at the screen.
I feel your pain. I waited almost decade hoping that BioWare would make a Star Wars MMO, only to watch the studio/publisher combine to butcher the entire project and make a half-assed WoW clone that could've been so much more. Instead, they folded, set up a cash shop, and went into maintenance mode to milk the few people still into the game enough to shell out money for new dress-up items. When I realized that all the good suggestions in the world weren't getting through to the company, I voted with my wallet and moved on, but I didn't keep trolling the forums like a spurned lover.
In case you haven't noticed, that's the way the MMO winds are blowing these days. Sad but true. It's not about making the game that it could be - it's about making enough of a game to get by and turn a profit. All that seems to take anymore is a cash shop. Developers are sick of scrambling to make timelines under the threat of incessant nerd rage, it seems, and just tune us out and move on to the next cash grab.
So where does that leave us? I'll take this game for what it is, a fun stompy robot simulation, lacking any sort of substance or reason to play other than enjoying the thrill of the battle, the IP, and shooting {Scrap} with your friends. I still find it vastly more entertaining than the same-old Call of Duty remake every year, which has just as little substance and still manages to be one of the most popular games in the world.
Like Crey Rivers said, some of us come here to look for info and discussion about the game, and half the threads we stumble into are haunted by the same handful of ******** trolls that just can't seem to let go. I care too, but I'm realistic. This is about as good as it gets for the immediate future. The one good thing about this game is that some of us have real lives - and it doesn't take a massive time commitment to get a few drops in with friends and then move on to wife, kids, job, etc. So don't play it constantly. Play it a little bit. And maybe in 6 months or a year this game will be a little closer to what you want, and you can throw yourself into it again with gusto. And if not - find something else to do, because there are a hell of a lot better things to do with your life than troll a bunch of silly Canadians without the wherewithal to defend themselves or the care to justify their actions to you. They're making enough cash from mechs they really don't care. Sad truth of online games today.
It's a trite saying, but
I wish I could like this post more than once.
Every time I shake my head in bewilderment at my persistence in reading the forums, a gem like this pops up and makes wading through the bile all worthwhile.
Your statement about the devs not defending themselves really struck a chord with me, and I totally agree. I'm quite enamoured with Firefall at the moment, and the devs of that game are more than willing to post to defend or explain their actions, even for volatile issues. They even call people out on their idiocy. It's glorious. I check the dev tracker there before anything else. The thing is, they were once in a similar situation. Their community was caustic, and it was a courageous dev that braved the forum badlands. Then one day, they acknowledged communication issues, and started posting. People started seeing their passion. Detractors became supporters, or tolerant at the very least. The community managers here could do well to examine that example.
It needs to be done, as ignoring community issues (especially those raised by the trolls) only allows the troll movement to gain confidence and momentum.
Unfortunately, the forums here are possibly impenetrable to the devs. Here's hoping something turns around.
Edited by Kiiyor, 28 September 2013 - 10:37 PM.