Please no Persistant Stat Tracking
#21
Posted 12 June 2012 - 10:05 PM
#22
Posted 12 June 2012 - 10:09 PM
Gigadouche, on 12 June 2012 - 08:35 PM, said:
I /really/ hope we have stats, at least for personal data. I don't care about anyone else and what their stats are. If they show them, fine... I don't care. I don't care what my stats tell other people, they can assume whatever they want from them. I am not a sheep, I have self esteem and self confidance. Insecure people care about that, and I am damn sure I am not going to let them ruin my gaming experience by either stopping me from having stats or rubbing their stats in other people's faces.
#23
Posted 12 June 2012 - 10:15 PM
Rejarial Galatan, on 12 June 2012 - 10:05 PM, said:
Sounds like you are my kind of player. I like that!
#24
Posted 12 June 2012 - 10:22 PM
MWO is a team thing. If you are regimental leader, you need a way to quickly assess a player.
Edited by ElKobold, 12 June 2012 - 10:24 PM.
#25
Posted 12 June 2012 - 10:25 PM
that being said i understand where your comming from, like in bad company 2 it didn;t show how many deaths you had till you looked it up, it is alot better to see how many points to made in a match, like seeing 5000 points at the top of the board then seeing that you only had 3 kills and the rest was from assist and capping objectives, you know that kind of thing
#26
Posted 12 June 2012 - 10:27 PM
Jayboltz, on 12 June 2012 - 09:47 PM, said:
It's easy to say that, but what if you're trying to get on a good team and they see your poor stats? I've played many games with stat tracking and good people always pay attention to stats. They are used as an indicator of your skill so you can't just mess around for fun, that's why it should be private, if in the game at all.
But that's still your fault. If you don't like that environment then play with people who don't care about stats. There are plenty of them out there. Blaming the stat itself is pointless.
#27
Posted 12 June 2012 - 10:29 PM
ElKobold, on 12 June 2012 - 10:22 PM, said:
MWO is a team thing. If you are regimental leader, you need a way to quickly assess a player.
And even though aggregate stats aren't "100%" accurate all the time, they give a fairly good picture of an actual player. And if you are a booster, several matches will flush you out.
#28
Posted 12 June 2012 - 10:32 PM
Seeing a few camps appear here.. one with some smugness claim that you shouldn't care about what other people think of your stats, etc... clearly extremely naive people who have never seen the light of day as it relates to competitive play... which is what this game is definately going towards. It's what MW is all about actually...
The other camp are those that are comfortable with the stats because they are measuring sticks...
Honestly I don't feel like being some kind of tryhard 24/7 - I like to play games to relax and have fun as well as enjoy a competitive environment.. when the game is tracking you all the time while you play you will feel forced to maintain your stats if you are a competitive player. And I play for fun first and foremost, competition second. I really enjoy the competition aspect but you can't let it take over. I've won a few tournaments, some nationwide in some various FPS games and mods, masters league in SC2, 2200+ rated arena player in WoW, pretty decent at MOBAs etc... And while that is all really fun and memorable the fact is 95% of the time you are playing just for ***** and giggles, but the thing is you can't really do that when you have to worry about how you look competitively as well.
Hyperius, on 12 June 2012 - 10:27 PM, said:
You totally just do not get it. He DOES like the competitive environment, just not ALL the time. The thing is persistant stat tracking is PERSISTANT, so you can't switch it off. Have you ever played competitively in anything in your entire life? PSS is micromanging at its worst. It's fine when looking at COMPETITIVE levels of play but players shouldn't feel under the gun to maintain their stats when they just want to mess around normally...
#29
Posted 12 June 2012 - 10:33 PM
#30
Posted 12 June 2012 - 10:37 PM
#31
Posted 12 June 2012 - 10:43 PM
ElKobold, on 12 June 2012 - 10:22 PM, said:
MWO is a team thing. If you are regimental leader, you need a way to quickly assess a player.
#32
Posted 12 June 2012 - 10:47 PM
Gigadouche, on 12 June 2012 - 10:32 PM, said:
Why waste time? There's reason to personally test a recruit if he shows some promise. Stats help you to filter out terrible players right away.
Gigadouche, on 12 June 2012 - 10:32 PM, said:
You can't. Competitive environment means that you don't play just for fun, but rather to win.
You may, however, create a second account (since the game is free) and use it when you are in play-for-lulz mood.
Gigadouche, on 12 June 2012 - 10:32 PM, said:
Thank you for the explanation, Captain Obvious
Good player won't mess-up his stats by messing around every now and then.
Rejarial Galatan, on 12 June 2012 - 10:43 PM, said:
And you have just proved my point.
And btw, proper way to play a game is winning. Unless it's a drinking game.
Edited by ElKobold, 12 June 2012 - 10:52 PM.
#33
Posted 12 June 2012 - 10:52 PM
Jayboltz, on 12 June 2012 - 09:47 PM, said:
It's easy to say that, but what if you're trying to get on a good team and they see your poor stats? I've played many games with stat tracking and good people always pay attention to stats. They are used as an indicator of your skill so you can't just mess around for fun, that's why it should be private, if in the game at all.
There are only 3 possibilities here:
A. that they do not care of your capability and thus do not care much for competitiveness or intend to actually fight competitively in which case they wouldn't care of your stats.
or
B. they do care of your stats because they intend to be competitive (and only an ***** would bring in a dead weight instead of an asset into their team) in which case it's your fault for trying to jaywalk into a team that intends to be competitive when you are not since obviously you both think in different wavelength and they have zero reason to accept you.
or
C. they do care for your stats and they want to be competitive but they are looking or using the WRONG stat to measure it. In which case the future of this team competitively is bleak and if you are actually competitive then it would do good for you to avoid this team since they obviously won't be able to judge who is an asset and who is not.
either way though If you do NOT CARE of your stats and competitiveness then do NOT EXPECT to enter a competitive team...
that's just oxymoron.
find a team that do not care for that aspect instead (of which they usually are more plentiful than the competitive team).
Edited by Melcyna, 12 June 2012 - 10:54 PM.
#34
Posted 12 June 2012 - 10:54 PM
ElKobold, on 12 June 2012 - 10:47 PM, said:
Why waste time? There's reason to personally test a recruit if he shows some promise. Stats help you to filter out terrible players right away.
You can't. Competitive environment means that you don't play just for fun, but rather to win.
You may, however, create a second account (since the game is free) and use it when you are in play-for-lulz mood.
Thank you for the explanation, Captain Obvious
Good player won't mess-up his stats by messing around every now and then.
And you have just proved my point.
Hey bud you are about as clueless as that other guy but seeing as you are from Latvia I'll cut you some slack... All this talk about wasting time and "assessing" people, that's just so disgustingly arrogant... it's a game man, first and foremost. And this is coming from someone who has managed many clans and guilds throughout my nerdin' career. Not just some retarded World of Tanks (people actually play that garbage?) clan or something.. assuming this is where you're coming from. Making it easy to micromanage people based purely on a complete statistical aggregate of their playtime in the game makes everything that much more impersonal and that much less fun. It's bad for the community.. the devs... and the game in general. It fosters elitism and bad attitudes pretty quick - you're example enough of that.
#35
Posted 12 June 2012 - 10:55 PM
Gigadouche, on 12 June 2012 - 10:32 PM, said:
Seeing a few camps appear here.. one with some smugness claim that you shouldn't care about what other people think of your stats, etc... clearly extremely naive people who have never seen the light of day as it relates to competitive play... which is what this game is definately going towards. It's what MW is all about actually...
The other camp are those that are comfortable with the stats because they are measuring sticks...
Honestly I don't feel like being some kind of tryhard 24/7 - I like to play games to relax and have fun as well as enjoy a competitive environment.. when the game is tracking you all the time while you play you will feel forced to maintain your stats if you are a competitive player. And I play for fun first and foremost, competition second. I really enjoy the competition aspect but you can't let it take over. I've won a few tournaments, some nationwide in some various FPS games and mods, masters league in SC2, 2200+ rated arena player in WoW, pretty decent at MOBAs etc... And while that is all really fun and memorable the fact is 95% of the time you are playing just for ***** and giggles, but the thing is you can't really do that when you have to worry about how you look competitively as well.
You totally just do not get it. He DOES like the competitive environment, just not ALL the time. The thing is persistant stat tracking is PERSISTANT, so you can't switch it off. Have you ever played competitively in anything in your entire life? PSS is micromanging at its worst. It's fine when looking at COMPETITIVE levels of play but players shouldn't feel under the gun to maintain their stats when they just want to mess around normally...
I get it fine. I'm merely saying that if you don't want to have to worry about stats then don't. It's that simple. Hell, you could make 2 seperate accounts, one for messing around and one for serious play if you really wanted (unless that's against the rules of course).
#36
Posted 12 June 2012 - 10:58 PM
Melcyna, on 12 June 2012 - 10:52 PM, said:
either way though If you do NOT CARE of your stats and competitiveness then do NOT EXPECT to enter a competitive team...
that's just oxymoron.
find a team that do not care for that aspect instead (of which they usually are more plentiful than the competitive team).
Well Melcyna, seeing as that's a pretty slavic sounding name it seems you're coming from the same camp of logical fallacies that our Latvian friend calls home.
I don't think you realize his argument for a distinction between playing competitively and playing normally and that there shouldn't be persistant stat tracking across both of those paradigms.
#37
Posted 12 June 2012 - 10:59 PM
Gigadouche, on 12 June 2012 - 10:54 PM, said:
At least we have some manners here.
As for the topic of the discussion, I don't think I want to waste my time answering you.
Have a good day.
Edited by ElKobold, 12 June 2012 - 10:59 PM.
#38
Posted 12 June 2012 - 11:01 PM
Never have and never will.
if regiments are too 1337ist to accept anyone in their group that does not have the correct stats, then i will never play alongside of them willfully.
a game is about having fun. if you're letting yourself be obsessed about certain stats, then boo-hoo, thats your fault, but if thats the way you want to play then stroke your ego as much as you want, with your "farmed" stats, and know that in the end, all you will find is other people who "farm" stats just like you, forgetting that a game is all about enjoying your time and having fun.
edit:
i don't mean i don't want persistant stats, they're interesting to look at, and i love knowing everything i can about my own strengths and weaknesses (and other potential players)
i just don't think people should thi8nk they Have to be a certain number to qualify as a "Good" player
Edited by Euphor Kell, 12 June 2012 - 11:05 PM.
#40
Posted 12 June 2012 - 11:03 PM
Gigadouche, on 12 June 2012 - 10:58 PM, said:
Well Melcyna, seeing as that's a pretty slavic sounding name it seems you're coming from the same camp of logical fallacies that our Latvian friend calls home.
I don't think you realize his argument for a distinction between playing competitively and playing normally and that there shouldn't be persistant stat tracking across both of those paradigms.
There is no argument here. This entire thread is based on "I don't want stats because they bother me". Which I understand on one hand but they'll only affect you if you let them. It's not like a gameplay mechanic that will affect how you play the game or not, it's just some numbers that can be easily ignored if so desired. People need to realize that they can control that sort of thing.
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