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Please no Persistant Stat Tracking


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#41 Teralitha

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Posted 12 June 2012 - 11:05 PM

I was sad when microsoft stopped supporting zonestats for mw4. I had over 30000 kills... Although, its not like I got a cookie for it... Numbers for fun is all they were..

Edited by Teralitha, 12 June 2012 - 11:08 PM.


#42 Gigadouche

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Posted 12 June 2012 - 11:09 PM

View PostHyperius, on 12 June 2012 - 11:03 PM, said:

There is no argument here. This entire thread is based on "I don't want stats because they bother me". Which I understand on one hand but they'll only affect you if you let them. It's not like a gameplay mechanic that will affect how you play the game or not, it's just some numbers that can be easily ignored if so desired. People need to realize that they can control that sort of thing.


No, the argument is I don't want persistant stats. Stat tracking, when I am intending on playing at a competitive level, is fine. When I just want to log in and play some matches after a long day of work I don't want to be tracked because I don't want to play or attempt to play at what is my current competitive level. Maybe you should try reading my original post and the posts of others more thoroughly. Reading comprehension mean anything to you?

Effect me if I let them? *** are you on about? When the stats are used purely for competitive selection purposes and that sort of thing... ugh, nvm. I realize I'm getting into these circle arguments of constantly re-iterating my point to pretty much the same people, so.... next

View PostTeralitha, on 12 June 2012 - 11:05 PM, said:

I was sad when microsoft stopped supporting zonestats for mw4. I had over 30000 kills... Although, its not like I got a cookie for it... Numbers for fun is all they were..


Ok well stats like that don't have any weight on what is being discussed at all. We're talking stats with actual weight... accuracy, kdr, etc... sheer "sums" are useless information and don't really say anything except how long you've played the game.

#43 Teralitha

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Posted 12 June 2012 - 11:11 PM

Well there is an easy solution to that.. Ranked mode, and unranked mode. Just want to chill out and pub? play unranked mode. Theres no pressure. Want to compete when things matter? played ranked mode.

#44 Gigadouche

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Posted 12 June 2012 - 11:13 PM

View PostTeralitha, on 12 June 2012 - 11:11 PM, said:

Well there is an easy solution to that.. Ranked mode, and unranked mode. Just want to chill out and pub? play unranked mode. Theres no pressure. Want to compete when things matter? played ranked mode.


Yeah that's exactly what I'm describing, I'm guessing you just ripped that from LoL. I thought for sure more people would get it but it seems most don't. Persistant stat tracking, i.e. 24/7 stat collection on you, is bad, mkay. Anyway that's enough for me tonight, going to sleep. I fully expect well thought out and detailed responses/arguments either for or against PSS when I check this thread again tomorrow.

LOL

Edited by Gigadouche, 12 June 2012 - 11:14 PM.


#45 Hyperius

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Posted 12 June 2012 - 11:18 PM

View PostGigadouche, on 12 June 2012 - 11:09 PM, said:


No, the argument is I don't want persistant stats. Stat tracking, when I am intending on playing at a competitive level, is fine. When I just want to log in and play some matches after a long day of work I don't want to be tracked because I don't want to play or attempt to play at what is my current competitive level. Maybe you should try reading my original post and the posts of others more thoroughly. Reading comprehension mean anything to you?

Effect me if I let them? *** are you on about? When the stats are used purely for competitive selection purposes and that sort of thing... ugh, nvm. I realize I'm getting into these circle arguments of constantly re-iterating my point to pretty much the same people, so.... next

I don't understand why you are starting ad hominem attacks on me seeing as I have been nothing but poilite but as a result I am going to be perfectly blunt with you. Stats only matter if you want them too. If you want to be competetive (and therefore have good stats) then they are important. If you just want to play for fun then they are just meaningless numbers. Due to the abnormal thickness of your skull you have failed to realize this simple fact. Another thing your walnut sized brain failed to register is the solution of making 2 accounts that I mentioned previously. Anyone who is somehow unable to ignore the numbers when they want to play for fun clearly needs help as they most likely suffer from a severe neurosis.

#46 Reported for Inappropriate Name

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Posted 12 June 2012 - 11:23 PM

if they do keep overall statistic history, there needs to be kind of a last week/24 hours/ type deal where only the most recent played months are kept on the front page of the statistics board. some people, myself included usually have to climb the learning curve from near bottom so mashing in stats from recent time to two years ago is a great way to make guild scouts unsure to one's real ability.

on the other hand doing it like world of tanks gives incentive to people padding accounts with lots of real money involved. but i'm no businessman.

#47 Rattlehead NZ

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Posted 12 June 2012 - 11:24 PM

Personally im mixed about stats. It's cool to know how im doing, but i don't care how it relates to anyone elses achievements. Then again im in my 30's and have the mind set of a overall accomplishment rather than just how many i killed. For example If I killed 60 people and our team lost the match doesn't compare to killing only 10 or less but holding a vital area which enabled my team to win the match, to me this was more important than a KD ratio. Its a BF2 mentality where people cared more for taking capture points, capping rear flags and capping out the enemy.

BF3 failed at this natural teamwork as most of their maps have spawn points that cannot be captured. So no matter what you do you always have somewhere to spawn and you don't have to help anyone hold or capture a point for your own survival. Im not saying that no one plays as a team, but it's less common place.

So in basic, its the game that helps create teamwork and not just the people. So the public stats will be fine as long as the base gameplay promotes teamwork, and the guys at PGI seem to know what they are doing and should have this covered.

#48 Zerik

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Posted 12 June 2012 - 11:34 PM

All in all, I like having stats tracked for the simple reason of my own vanity, to see all the nice little numbers that constitute how well I'm doing between casual and hardcore fighting...
I in no way see them as something that matters on a competitive basis, simply for the fact that people (like myself) will go into battle at times with the intention of fighting the enemy tooth and nail, while other times shrug off all conventional tactics to enjoy trying a new approach at things. It is my intent that should I be recruited by any group, it be because they witnessed my combat prowess first hand, and not that they judge based on stats that are a poor way to calculate actual combat worth. Any organization that recruits purely on stats (and therefore is ignorant of the fact that things like k/d ratios do not tell the whole story), I simply deem not worth my time to join.

Edited by Zerik, 12 June 2012 - 11:40 PM.


#49 Melcyna

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Posted 12 June 2012 - 11:58 PM

View PostGigadouche, on 12 June 2012 - 10:58 PM, said:


Well Melcyna, seeing as that's a pretty slavic sounding name it seems you're coming from the same camp of logical fallacies that our Latvian friend calls home.

I don't think you realize his argument for a distinction between playing competitively and playing normally and that there shouldn't be persistant stat tracking across both of those paradigms.

Slavic? now that's news to me, so it seems i am secretly a slavic, for someone named Gigadouche you can amuse me at times,

Now where was i, ah yes...

If you intend to join with a competitive team and they measure you in that manner then that is their expectation.

do they care if you play partly for fun at times and partly serious? no they don't, what they are looking at is precisely what they are asking.

If they say they want a player with excess of X amount of whatever ratio or stat, then either you will meet that requirement even if you just play for fun half the time which means you will EASILY outperform what they require and can get into the team without trouble, or you can meet that requirement with constant vigilance and competitiveness which can mean you will burn out if that's not your normal playstyle in which case you will burn out ANYHOW in the team if that's the expected performance capacity.

The third possible outcome then is that you are quite capable of meeting the performance capacity they want if you so wish to, but don't show it in your performance thus far (either because you play purely for fun and could care less of them) in which case joining them is still a bad idea anyhow since you are not going to agree with their expectation and angle of approach.

Mind you that i have no trouble at all with unranked mode or what not where ppl can just mess around with no regard, but you might want to get off your own horse thinking that everyone will subscribe to your thought.

And this is especially ironic since the issue only becomes a problem if you actually need to interact or join with other ppl. Specifically the issue only becomes a problem if you want to join OTHER PPL who have EXACTLY THE OPPOSITE view of what to think of the stats than you do. I think you might wanna rethink about who to join again since that sounds like a recipe for disaster with the team cohesion.

#50 Stygian Steel

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Posted 13 June 2012 - 04:27 AM

stats being what they are i've never been invited to a clan in other games based on text or numbers, its always been because people thats invited me have actually played in games with me, while i don;t consider myself a pro (ive won a couple of bf3 and bfbc2 tournaments locally nothing major though) i tend to be able to hold my own even though my stats don't often reflect that. for example i was in a dart league and when i was tested to see if i was eligible for a handicap i did way better than i normally did (( probably because i was sober)). but people and clans who want you on their team are going to want to see for themselves just how capable you are, just my experience on the matter

#51 TrOn1x

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Posted 13 June 2012 - 05:37 AM

I think that stats would have a major role in meta-game. If you keep losing planets or whatever. Wouldn't the commander want to see what the issue was? Maybe some pilot he keeps placing on a team is not taking the correct load-out cause he thinks its "fun". Or some pilot dies 2 minutes into each battle because he doesn't follow orders. There is a lot for a commander to keep track of in a 12v12 game...do you think he is going to be in every battle his unit is in? He has to have some way to keep track of whats going on. This isn't necessarily playing hardcore...its called playing smart.

#52 mekabuser

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Posted 13 June 2012 - 05:47 AM

View PostJayboltz, on 12 June 2012 - 09:47 PM, said:

It's easy to say that, but what if you're trying to get on a good team and they see your poor stats? I've played many games with stat tracking and good people always pay attention to stats. They are used as an indicator of your skill so you can't just mess around for fun, that's why it should be private, if in the game at all.

how silly. For one, many people are just gonna be screwing around anyways for quite a while. I cant wait to brutalize on the field.

#53 Karl Streiger

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Posted 13 June 2012 - 05:51 AM

Afraid of stats? Be afraid of those players that don't care - because we will never trade cover for a clear shot even if that means to be killed.

Edited by Karl Streiger, 13 June 2012 - 05:52 AM.


#54 xenoglyph

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Posted 13 June 2012 - 05:56 AM

Here's the plan:

If stats are important to you: Work on your stats
If you don't care about stats: Continue not caring about your stats
If you only care about your stats sometimes: The world doesn't revolve around you, make up your mind like an adult and move on

#55 cipher

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Posted 13 June 2012 - 05:58 AM

Sorry OP, I completely disagree.

As others have pointed out, if you don't care about stats, don't look at them. I like how World of Tanks did stats: you can only see someone else's stats by searching for them on the web site. No in-game viewing of anyone's stats in a battle. And you can view your own in the garage.

So here's to Piranha having persistent stats for MWO: please do! ;)

Edited by cipher, 13 June 2012 - 06:00 AM.


#56 Bebo

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Posted 13 June 2012 - 06:04 AM

I definetly want stats. The more stats the better. Show me per match stats too, like accuracy, shots fired, etc. If you don't want stats because you are afraid it will lower your self esteem or something that's too bad. Don't ruin it for the rest of us.

#57 Outrider01

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Posted 13 June 2012 - 08:06 AM

Problem with stat tracking is they can be fluffed easily, take WoT for example at how to fail hard in PUG games with a lottery system of first come, highest tank, lowest tank is the loser

4 People
57% vs 43%
57% vs 43%

Amazingly that is 100% combined which averages out to 50%, but most dudes are only looking at their own score and then call the lower guy a loser. BTW, you are welcome for that mental BJ to make you ego go off since its not a *looks around, assuming you get the joke* a solo player game :lol:

57% vs 57%
43% vs 43%

That comes out to not be 114 and 86, but in fact over time both parties competing at the same level will eventually come out to be 50% loser and 50% winner.

Want to know the secret to as why you are an actual failure if your score goes over 50% and not a winner when it comes to WoT; sub tier tanks with low hitpoint counts vs high tier tanks with 3x the hitpoints and nearly 1 shot guns, plus it doesn't pit the most skilled players against other equally skilled players. You stomp easier tanks and guys who may not know hot handle higher tier tanks...the game is on easy mode for you. <--- BAM! 76mm shell to the track so you can stop gloating how awesome you are.

Hopefully MWO does not use that crappy lottery system like WoT does and uses league (minor, major, expert range of ability), I can do some great work stomping tier 5 heavies/mediums driving a tier 5 heavy/medium but when being out stat (tank armor/hitpoint/gun not player skill) by some chump driving a better tank by 3 tiers...no point to even try to win since you have a 5% chance of surviving in tier 5 vs tier 8.

#58 Fastred

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Posted 13 June 2012 - 08:29 AM

View PostKarl Streiger, on 13 June 2012 - 05:51 AM, said:

Afraid of stats? Be afraid of those players that don't care - because we will never trade cover for a clear shot even if that means to be killed.


Actually I am more affraid of the ones that worry about their stats, because in my experience they are more likely to quit when the going gets tough than stick it out and try to overcome long odds. Yes its a generaliztion but I figure one more blanket statement based on ego would not be out of place in this thread.

Edited by Fastred, 14 June 2012 - 05:19 AM.


#59 Harabec Weathers

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Posted 13 June 2012 - 08:45 AM

I think stats are perfectly fine. I mean you can simply ignore them, heck maybe include a reset button like Team Fortress 2 so once you've got a handle on the game you can reset and start collecting your "true" stats. I mean, if you actually care about numbers on a screen that much.

Personally I want to see them, but I also don't really give a damn about my stats, I'll ruin them anyways when my guild does our first DrunkMechwarriorNight (aka "Get **** drunk, create the most hilariously BAD mech setups we can (AC/2s everywhere!), and go out and be stupid and get blown up") .Its great fun.

#60 Leanansidhe

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Posted 13 June 2012 - 08:55 AM

To actualy say somthing nice about WoT, there stat tracking is somthing i actualy like. I hope it looks somthing like that.





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