MWO is failing since over a year, and I have to agree with the OP and most posters so far.
PGIs and Piranhas missteps were plenty and they accumulate in what we have now:
1. They proved to be too slow and/or undermanned to tackle the plans they had and had promissed
2. They were not competent enough to distinguish the important problems the game has and not competent enough to fix them in the first place. Proof are all the redundant and muddy mechanics they implemented to "fix" balance and loads of still useless modules, weapons and mechs/mech-variants. (matress, dragon, lbx and whatever is useless now, I haven't played actively in some months). And of course the new-player experiance and the few banal game modes.
3. They were not able to interact with their commiunity properly. They neither heard the commiunities valid complaints (but lets admit the "pink-glasses" are stronk in here) nor its ideas to fix problems. And we had great ideas for fixes and some very active idea makers. I can rememer Vass for exaple, whatever you may think of him.
We had great ideas for game modes and balance fixes like the hardpoint-system. But PGI ignored all of that and failed at fixing these problems on their own, either through lack of creativity or whatever, instead of accepting help.
4. Bad PR moves and monetisation. Bad communication of changes to the playerbase. Bait and switch everywhere, examples are the consumables which were said to never be implemented and you know how that went. Also the recent income death with the promisse that other income methods will be implemented soon. Then why the hell do they nerv income before they implemen the new income methods? This is own-playerbase PR suicide that causes more grind, premium time devaluation and even more player hemorrhage. Also there is that shop button that has been useless fr over a year. And 50$ virtual mechs, or a 25$ premium mech that's useless.
I feel sad that this franchise will suffer from MWOs failure, if it does, which atm is quite likely.
And finaly I feel sorry for the people at Piranha that were competent. Like the art design, they did a hell of a job and carried much of the hype for MWO while it still had some.
Edited by Akkuflex, 19 August 2013 - 09:17 AM.