Victor's Complete Guide For Newbies Looking To Play At A Competitive Level!
#21
Posted 18 August 2013 - 05:36 PM
#22
Posted 18 August 2013 - 05:47 PM
Aym, on 18 August 2013 - 05:36 PM, said:
PGI can not fail to understand that point... but if that is what Victor was driving towards he did newbs a great disservice!
http://www.penny-arc...ncing-for-skill
More than that really it could have been summed up as... CTF-3D... Ilya.. which is the meta at the cheapest point.
#23
Posted 18 August 2013 - 06:06 PM
scJazz, on 18 August 2013 - 05:47 PM, said:
Telling new players how to perform well at any level of the game cannot be a disservice.
And yes, I hope if new players opt to play the best game they can, it may reflect on the metrics and improve the game for everyone.
#24
Posted 18 August 2013 - 06:17 PM
scJazz, on 18 August 2013 - 04:43 PM, said:
My point is ECM & TAG are issues that show up frequently in casual play, and are excellent counters to mount yourself.
scJazz, on 18 August 2013 - 04:43 PM, said:
Sure there is, such as the Cent 9A recommended above. It is not worth downscaling the firepower for AMS on that design. I would recommend it on the Highlander and Cataphract. It's a situational decision.
scJazz, on 18 August 2013 - 04:43 PM, said:
1 ) Be on TS!
2 ) Be in a Team!
3 ) Fit AMS!
4 ) Use LRMs!
5 ) Use Streaks!
Yes
Yes
Most of the time
For casual games only (they dead end at higher levels)
NOOOOOOOOOOOOOO
Streaks are God awful. REALLY God awful. They might net you damage, but it's scattered because they randomly select a section to shoot at, while still doing less damage per missile than an SRM. Before they were awesome, now they are on my bottom of the barrel. You are better off equipping standard SRMs 100% of the time, at all levels of play, at this time.
scJazz, on 18 August 2013 - 04:43 PM, said:
Most of our new pilots we've taken on managed to grind out 3 chassis with at least 1 mastered in under a week. That might indeed be a hundred matches or so... but this should set people on the right track to that end, or so I hope! Nothing's worse than telling a new pilot that they spent all that time mastering a chassis that won't see play.
scJazz, on 18 August 2013 - 04:43 PM, said:
The Cataphract 3D doesn't require that many more cbills than any other solid 'mech, and a new pilot should be able to afford one right out of the gate. It doesn't require any more practice than any other design, plus it's flexible and can fill a number of roles if the meta changes or the pilot wants to try something different - i.e. refitting it as a brawler.
It's a Tier 1 'mech that's also highly accessible to people of all skill levels. What could be easier than learning to shoot a simple 2-group weapon setup that works effectively at all ranges, while also getting to learn how to use jump jets and arm guns? It's pretty much the single most perfect newbie 'mech out there, despite being the most competitive heavy in the game.
#25
Posted 18 August 2013 - 06:56 PM
#26
Posted 18 August 2013 - 09:19 PM
Just remember he is talking about being most effective in the game for wins. Many people have other objectives while playing. It all depends on how you want to play.
I'm not saying that focusing on winning is a bad thing. Given that CW probably means that winning is going to be very important, it'll be good if new guys have a solid basis to start.
#27
Posted 18 August 2013 - 09:34 PM
StarGeezer, on 18 August 2013 - 06:56 PM, said:
Tier 1.5 is better than tier 2 but not QUITE as good as tier 1. But it's a fine hero mech for grinding and taking advantage of the two PPC + 1 Gauss best-weapon-combo-ever-currently.
scJazz, on 18 August 2013 - 05:47 PM, said:
PGI can not fail to understand that point... but if that is what Victor was driving towards he did newbs a great disservice!
http://www.penny-arc...ncing-for-skill
More than that really it could have been summed up as... CTF-3D... Ilya.. which is the meta at the cheapest point.
I'd counter that Streaks and LRMs should be the thing balanced for skill, ie low skill easy to use like the noob-tube in the video.
#28
Posted 18 August 2013 - 10:39 PM
From one of the sniper of Swords of Kentares : http://www.twitch.tv...mminent/profile
-Random videos : 4 man and 12 man, both for fun and serious drops
-Sometimes stream live
From the competitive unit Luna Wolves : http://www.twitch.tv...awolves/profile
-Usually stream their 12 man games
-Usually stream live matches and 12 man drops
From the competitive unit DV8 : http://www.twitch.tv/aimrobot/profile and http://www.twitch.tv/peefsmash/profile
-Very competitive MWO unit
-Rarely plays crappy mech, they usually stream good loadouts and gameplay
-Streams often
Marik Civil war season 2 Round 2 - SwK vs LW : some samples of our games against Luna Wolves, this was a no jumpjet round
Araara is a light mech scout / flanker
3rdWorld is a sniper
Current marik civil war rules : http://marikcivilwarseason2.enjin.com/
Games 2-3-4 - Luna Wolves PoV : http://www.twitch.tv...ves/b/446403529
Drop #1 tonnage : 550 - no more than 4 of any mech chassis
3rdworld's PoV
Drop #2 tonnage : 700 - no more than 3 of any mech chassis
3rd world's PoV
Araara's PoV
Drop #3 tonnage : 850 - no more than 3 of any mech chassis
Araara's PoV
Drop #4 Drop tonnage : 550 - no more than 4 of any mech chassis
3rd's PoV
Araara's PoV
Edited by Araara, 16 November 2013 - 11:17 PM.
#29
Posted 20 August 2013 - 01:49 PM
It looks like Ultras might be going up a tier, Streaks might find their way to Tier 2 and Machine Guns are going back in the trash pile, at the moment. But those are just guesses based on the recent changes here on 8/20!
#30
Posted 20 August 2013 - 02:13 PM
#31
Posted 20 August 2013 - 06:00 PM
If you'd kindly answer yet another question which class of mech is most profitable out of all of them?
Hopefully these questions would also be useful to some newbies so not too much of waste answering.
#32
Posted 20 August 2013 - 09:32 PM
Mockeryangel, on 20 August 2013 - 06:00 PM, said:
If you'd kindly answer yet another question which class of mech is most profitable out of all of them?
Hopefully these questions would also be useful to some newbies so not too much of waste answering.
You could make an acceptable brawler assault out of both the Misery and Heavy Metal, if you are looking for one that has a cbill bonus attached. You could really make a case for either; the Heavy Metal's jumping abilities are likely to make them more viable at a competitive level, where you see them sometimes next to 732s. Just because the Highlander overall is so good, you might want to opt for a Heavy Metal and master Highlanders, as there is something for everyone there.
In terms of raw profit, damage matters a lot. If you are looking for an optimal cbill grinder 'mech, I actually don't recommend either the Misery or the Highlander, but instead the Cataphract Ilya Muromets. You can mount 3 UAC/5, 3 Medium Lasers on it - which are far more durably placed than the Jaggermech equivalent - and rack up tons of damage.
To improve upon that recommendation, the recent buff to UAC/5s are likely to make that into a competitive build as well as PUG money maker. So that'd definitely be my recommendation for making money as rapidly as possible.
Now if you're looking for the best brawler, without a concern for cbills, I'd recommend looking at the Centurion 9A with 3X SRM6 / 2x ML - in particular after the recent medium buffs, it's one of the easiest to use and hardest hitting 'mechs out there. It's Hero version (the Yen Lo Wang) is not very good however, with an arm that's way too easy to blow off. While there are good brawler assaults (Primarily the AC/20 3x SRM6 DDC), I'd be less inclined to recommend them for lone wolf games because they need to move as a group, and you're likely not going to get much support. The Centurion is at least quick enough to get around the battlefield, and damaging enough to obliterate heavies in as little as two shots.
I hope that answers most of your questions. As a recap, I'd say brawling and sniping are both in the same profit range, but "lot of damage" weapons like the UAC are the most profitable (if not the most competitive), in particular after the recent buffs, with the Ilya being one of the best overall money making 'mechs available.
Edited by Victor Morson, 20 August 2013 - 09:35 PM.
#33
Posted 21 August 2013 - 02:33 AM
#34
Posted 22 August 2013 - 04:29 PM
#35
Posted 23 August 2013 - 03:53 AM
I can post up some decent HMs at Smurfy if you'd like; I don't drive them personally but I know several people that do. (The only hero I own is the Ilya, it's nothing against the HM.)
Something like this would be a decent XL cash grinder:
Standard HM Sniper
Edited by Victor Morson, 23 August 2013 - 04:04 AM.
#36
Posted 23 August 2013 - 04:19 AM
http://mwo.smurfy-ne...a1794fe3e34bd0b
those are in my price range though I could do that sniper one after some farming. I based one of these builds (LL one) off an article on themittani.com. I could strip a bit of armour off the ERPPC one and a couple JJs to fit some normal SRM 2s with 2 tons ammo.
#37
Posted 23 August 2013 - 05:21 AM
Mockeryangel, on 23 August 2013 - 04:19 AM, said:
http://mwo.smurfy-ne...a1794fe3e34bd0b
those are in my price range though I could do that sniper one after some farming. I based one of these builds (LL one) off an article on themittani.com. I could strip a bit of armour off the ERPPC one and a couple JJs to fit some normal SRM 2s with 2 tons ammo.
Not bad, but the biggest thing holding them back - bar none - is the Standard frame. As soon as you can possibly afford an upgrade to Endo, it will free up a lot of tonnage to upgrade your designs. Try to make that your first purchase then transition the design over to the more expensive model if you can.
I like the Gauss + 2 ER PPC one you setup way better than the 3 LL, because that creates ghost heat (2 is the limit on Large Lasers), and stagger firing lasers results in an even longer burn time... plus I'm really not 100% sold on Streaks even with the damage yet. But that PPC + Gauss one looks about as solid as I think you can get on a standard frame, so that one seems solid!
EDIT: The big reason you want a 325+ engine when you can afford it is that it allows the storage of 3 DHS, which frees up enough crits to make the design work. Big engines are really nice on assaults.
EDIT 2: Oh one minor thing before I forget.. AMS ammo (unlike Gauss ammo) can explode. I'd recommend you try to mount it in your head; while that sounds crazy, it'll get used up first, and is far less likely to be critted there (since if you're taking internal damage to the head, you're in trouble anyway).
Edited by Victor Morson, 23 August 2013 - 05:27 AM.
#38
Posted 23 August 2013 - 12:58 PM
http://mwo.smurfy-ne...d246f7d54a7d502
Still standard frame, could have an AC/20 instead of a gauss too. Assaults seem pretty hard to fit when you got endo in without a big engine.
#39
Posted 27 August 2013 - 05:34 AM
Good guide tough
#40
Posted 02 September 2013 - 02:35 AM
UnwantedProblem, on 27 August 2013 - 05:34 AM, said:
Good guide tough
Sorry for my temporary absence.
And indeed, I'm considering moving Streaks up to the 1.5 Tier. Even with 2.5 damage per missile, their random element tends to make them far less reliable than SRMs, and you are better off with Small Pulse for fighting lights. They are considerably better than when I first wrote the post, however, given their light tonnage and low requirements. But they're definitely not T2 again.
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