
I still remember the early competitive games. The huge risks associated with scouting. Knowing that if I sent my Jenners over that hill to find out what was on the other side, they might not be coming back. I could well be sending my teammates to their deaths on a foolish whim. The weight of those decisions made them real and meaningful to gameplay.
Nope, screw that. Press a button, hug a rock and get all that information and more without having to even approach a cone of fire.